coolbeans21 said:
Falcon123 said:
And remember, buying the DLC that "fixes" everything only gives more money to the developer that you seem to oppose so deeply. And if people don't buy it, then why do you care that they make it? And if it is made, people will buy it, and Bioware will learn the opposite lesson; as long as they fix it later, people will keep giving them money. That precedent will affect gaming far longer than people will remember why they hated this ending
Have they established they would be charging for ending DLC? If its geniune content alla "Broken Steel" then fair enough, But I assumed they will slap an epilogue on the end and patch it in for freesie.
Also didn't the fallen steel dlc for fallout 3 set this precedent you speak of already?
There's a big difference between the two cases, and I'll use Egoraptor's set up on the nature of storytelling to explain what I mean.
Basically, he asserted that there are three methods by which developers tell the story in a video game: the design (art and music), the gameplay, and the story itself. The problem with Fallout 3 was not the story (there was no "Retake Fallout" campaign, if I remember correctly) but the gameplay, which seemed counterintuitive to what the game and story was trying to be. I don't want to put any spoilers here (I know it's older, but I'd rather not ruin it for the few that care), but because the game ended when the main story did, the ending worked against the developer's intended desire to create an open world in which people could explore, and those who wanted to explore were de-incentivized from finishing the ending of the main story, which was far from the intended result.
As such, Broken Steel fixed this so that players could return to the world, but the ending was largely unchanged with the exception of the one significant detail that kept the player from returning to the world after the main quest was complete. It was a patch to the gameplay to meet the developers' already-established goal of open world exploration with a solid story base, and that needed to be fix in order to maintain the tone the developers wanted for the game.
Now let's look back at ME3. The gameplay is far from the problem; it's probably the most refined it's ever been. And there's nothing about the ending that needs "fixing" per se (yes it's bad, but its not so broken as to prevent people from completing gameplay). No, this controversy was caused by the belief among the Mass Effect 3 fans that they
deserved better and therein lies the problem. Should Bioware have done a more thorough job with the ending, knowing it would be the last in the series? Probably. (Though if the Indoctrination Theory is true, there are a lot bigger problems with this whole controversy and Bioware as a whole) But assuming good intentions, they don't
owe anyone anything, and that's what we mean when we say entitlement.
If you don't like it, sell it back. Don't buy more games from Bioware. Whatever makes you feel better. But you paid money for Mass Effect 3, and they delivered in the way they thought was best. One doesn't have the right to tell them how to make their game to your liking any more than they have the right to tell you how to do your job. If they screwed up, show them with your wallet, and the market will force them to fix it. Otherwise, people need to shut up, put their money where their mouth is, and move on.
Note: If they do release the new ending for free (and I doubt they will, as most Mass Effect fans seem to be willing to spend whatever it takes to get the ending they feel they deserve; at least the ones in my group of friends feel that way), then this is just a sacrifice of artistic integrity on Bioware's side, as they failed to stand up for their vision, however flawed it may have been, and how much that matters to you is dependent on a lot of other things.