Johnny Impact said:
RPGs: I'd suggest Pathfinder. It's the ultimate evolution of classic D&D. Nothing wrong with 4th edition, but I've been playing D&D since Red Box, so I prefer the old school feel. If you can get hold of second or third edition White Wolf rulebooks (also known as "the version just before they fucked everything up") for Vampire, Werewolf, or Mage, their Storyteller system is great. I'm also a longtime devotee of 3rd edition Shadowrun, don't know any of the later editions.
As much as I love Old World of Darkness, I would suggest avoiding that for starters unless you can find yourself an experienced GM for them. For both a beginner party, and a GM, I would highly recommend against starting with those, especially Mage, as it'd just overwhelm them.
That said, I would suggest looking up a standard, plain core book for New World of Darkness. While I know some call me out on heresy for suggesting them, let's face it, New World of Darkness has a number of advantages here.
1) The system is less complicated. I can normally run a new player through it in 15-20 minutes and have them have a full understanding of the mechanics and a good idea of what to expect. To date I haven't found a system that's as good for simply a pick up and play game as this.
2) You can acquire the books far more easy. The books you?re suggesting there are over a decade old and long since out of print. Simply getting an actual book for any of those will be one of your biggest problems. At my club in school, because of this, the only system we could actually acquire books for was New World. If we wanted Old World, we'd be stuck to the PDF's we had obtained, which did work fine, but there was something to be said about having the book in your hand. On top of that, you can have a couple players buy books, that way there's always an extra copy or two circulating around the table which people can refer to when they need it.
3) The expansion books work like actual expansions. Again, as much as I loved Old World, especially Vampire, one of the biggest problems was the books never really meshed the best with one another. New World ones do feel like they could have been tacked on to the end and still work decently enough with one another. Also going with the 'still in print' reasons again, it'd be far easier to obtain a copy of whichever one you'd like to branch off into (Whether it be Vampire, Werewolf, Mage, Promethean, etc. etc.) then it would be then have to attempt to hunt down specific copies of Old World books.
So, I'd recommend starting with New World of Darkness for you and your friends if you want a table top game to start out with. Once you play it for a while, get used to the idea of table top games rpgs and want to branch out more, immediately turn around and hunt down a copy of Old World Vampire, PDF or Book, and play that instead so you can realize how much more awesome everything is when you can take 5 actions a turn or grow shadow tentacles.