Epic bugs that should have been features and ridiculous features that might as well have been bugs.

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Spectrum_Prez

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Aug 19, 2009
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Everyone rolls their eyes when acknowledging the old saying attributed to gaming support personnel: "That's not a bug, that's a feature." But have you ever come across a bug so great that it should have been a feature, or a feature that was so useless or annoying it might as well have been the product of a bug?

(We can play loose with the definition of bug here - might as well add 'glitch', 'unintended result', and 'exploit' in.)

Here are mine, both fairly famous:

The paintbrush stacking exploit in Oblivion was pretty awesome, but even better was the harvesting of summoned creatures' loot in Morrowind if you were fast enough. Also, who can forget the duplication exploit.

For features gone bad, how about the fact that a round in the head from the default Terrorist pistol in CS wouldn't result in a kill?
 
Jul 19, 2009
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Well, Fallout 3 has a crapload of crashing bugs and all that other generally bad stuff, but the Point Lookout DLC has a merchant (Haley) who lives in a misaligned cell, causing his skills to reset every time you enter his store.

That means, over time, you can make his Repair skill max out and get merchant-repair only items like the coveted T-51b Armor repaired to the max.
 

Editos

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Sep 14, 2009
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Rocket jumping and all the glitchy hiding places on CoD games, im sure the devs put them there intentionally now.
 

Flour

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Mar 20, 2008
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Painkiller has engine bugs as features.(bunnyhopping, aerial movement)
Well, they're bugs in other games, People Can Fly decided to use those 'bugs' and make it the primary form of movement.

Bunnyhopping is simplified to it being simply timing your jumps and a lot of secrets.. well, City on Water has probably the best example. You have to build up speed with bunnyhopping and then jump around a corner in to a little alcove, basically a 180 degree turn for a secret.
 

TPiddy

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Aug 28, 2009
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Nitpicker of the Wastes said:
Well, Fallout 3 has a crapload of crashing bugs and all that other generally bad stuff, but the Point Lookout DLC has a merchant (Haley) who lives in a misaligned cell, causing his skills to reset every time you enter his store.

That means, over time, you can make his Repair skill max out and get merchant-repair only items like the coveted T-51b Armor repaired to the max.
I don't know if this was a glitch or not, but every time I got the Winterized T-51b armor it NEVER degraded. EVER.
 

Icecoldcynic

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Oct 5, 2009
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TPiddy said:
Nitpicker of the Wastes said:
Well, Fallout 3 has a crapload of crashing bugs and all that other generally bad stuff, but the Point Lookout DLC has a merchant (Haley) who lives in a misaligned cell, causing his skills to reset every time you enter his store.

That means, over time, you can make his Repair skill max out and get merchant-repair only items like the coveted T-51b Armor repaired to the max.
I don't know if this was a glitch or not, but every time I got the Winterized T-51b armor it NEVER degraded. EVER.
That's not a bug, the winterized version simply has an insane amount of HP. I'm pretty sure if you wear it long enough it will eventually degrade a percentage point.
 

MiracleOfSound

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Jan 3, 2009
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Furburt said:
Well I thought that martyrdom in COD4 and 5 was so annoying it might as well have been a glitch, and then in the next game, it was!
I died to an actual Martyrdom grenade today. No Javelin in sight.

It's been a while, so the repressed memory felt a little like when I remember my parents hitting me as a child...
 

Zenn3k

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Feb 2, 2009
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The "Private Match Glitch" in MW2 thats gotten really big. Makes for some really fun and insane games, SHOULD be a feature.
 

DuncanTTA

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Nov 14, 2009
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ffVII Quad magic linked to master summon in one linked slot, W-summon somewhere and KOTR linked to Mp absorb elsewhere (maybe even another KOTR linked to hp absorb somewhere too if you have the time for that), everone else has mimic.

That's a feature that is just plain BROKEN it makes the game stupidly easy.

Same game, bug that was awesome = damage overflow.
 

Marksman18v

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Dec 13, 2009
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Standing inside a glitched wall being able to shoot fucking everyone without them being able to hit you.

Priceless...
 

Lord Krunk

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Furburt said:
Well I thought that martyrdom in COD4 and 5 was so annoying it might as well have been a glitch, and then in the next game, it was!
How very true.

I don't think that it should be a feature, but the flying Scorpion glitch in Halo 2 was epic.
 

Octorok

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Pararaptor said:
Icecoldcynic said:
TPiddy said:
Nitpicker of the Wastes said:
Well, Fallout 3 has a crapload of crashing bugs and all that other generally bad stuff, but the Point Lookout DLC has a merchant (Haley) who lives in a misaligned cell, causing his skills to reset every time you enter his store.

That means, over time, you can make his Repair skill max out and get merchant-repair only items like the coveted T-51b Armor repaired to the max.
I don't know if this was a glitch or not, but every time I got the Winterized T-51b armor it NEVER degraded. EVER.
That's not a bug, the winterized version simply has an insane amount of HP. I'm pretty sure if you wear it long enough it will eventually degrade a percentage point.
That does not change the fact that it's still a bug; just one that appears on every copy of the game.

The problem lies in that the armour in the room has the same stats as the one in the simulation, namely, 9,992,000 item health. It is in fact, the same armour, at least in the unpatched copy of Anchorage.
Long story short, Beth were lazy. Again.
...No, it's just invinicble armour.

Seriously, it's meant to be like that. And I don't know what you mean by "unpatched" as I've had every Fallout 3 patch (360 so I'm forced to) and my Winterized T-51b is still at ten million HP. As are the other suits of armour in Anchorage.

It's a bit of a trade off. It weighs a ton and actually isn't as good as regular T-51b, but this one comes Winterized and therefore invulnerable.

Bethesda are not lazy by any means and would hardly let their DLC remain bugged like that for most of a year. It is intentional.