Epic Disappointment

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Zeema

The Furry Gamer
Jun 29, 2010
4,580
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You know when you buy that game and it sounds really awesome then you bring it home and its just a giant let down its happened to everyone and i think it happened to people today

The Story i got Fallout NV and as i played the tutorial i was thinking man this is alot like Fallout 3 and the new features that i looked forward to are squashed by bugs or game crashes and i know they will fix it but still i felt upset. im going to play it tomorrow to see if it changes my mind but i dont know.

BUT then again I really looked forward to Brutal Legend and judging by the demo i throughout it was going to be a Hacker Slasher and Button Masher but it was like a RTS to me and that was upsetting as well.

Or even when im playing games like FF13 and the boss has small amount health and as soon as the boss dies the game froze on me i never touched that disc again except to take it out of my PS3.

But what was your biggest Disappointment wether it be from a Close Boss battle or a Stupid Game that sucked balls.
 

Timbydude

Crime-Solving Rank 11 Paladin
Jul 15, 2009
958
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0
I think No More Heroes 2 was one of the biggest disappointments for me in terms of sequels. The original was amazing, but the sequel just felt disjointed and lacked any clear sort of personality, I thought.
 

Legion

Were it so easy
Oct 2, 2008
7,190
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I can't think of many examples where the game disappointed me for anything else other than it's plot.

Halo 2 and 3 as well as Gears of War 2 were all disappointing to me in relation to their stories. The game-play itself was still great though so I wouldn't say the games themselves were a disappointment.

One game that did annoy me is Plant Versus Zombies for the Xbox. They advertise everywhere that it has Versus and Co-op Modes but fails to point out that they are not over Xbox Live and can only be done with a second controller.
 

Redlin5_v1legacy

Better Red than Dead
Aug 5, 2009
48,836
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I was very disappointed by the difficulty of New Super Mario Bros (DS version). I wanted a good old challenging platformer but aside from a few tough moments (the mini boss fights particularly) I found it too easy.

I think there are 3 reasons for this:

A) It was made easier for the new generation of players (aka n00bs)

B) I'm just really good and didn't even notice

or

C) Both

[sub][sub][sub]I'm not generally this egotistical...[/sub][/sub][/sub]

5th post FTW!
 

badgersprite

[--SYSTEM ERROR--]
Sep 22, 2009
3,820
0
0
FFXII. More disappointing than XIII because it was the first game in the series I didn't enjoy. Yes; I even liked X-2.

Also, as is kind of notorious, Fable II. So many of the mechanics were just so...shallow. I wanted to be attached to it, but I just couldn't. And, some elements of the game really felt like they were personally punching you, the player, in the face, which may have been the intent, but it didn't exactly do much to endear the game to me. It just felt like the game was being a jerk rather than trying to engross me or make me think.
 

Danish rage

New member
Sep 26, 2010
373
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Every game since my first around 1985 have been a disapointment at some point.

But in general, kids today complain to much.
At least there are something called a patch today. 15 years ago if a game was broke and glitchy, it stayed broke and glitchy.
 

Googenstien

New member
Jul 6, 2010
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Trezu said:
You know when you buy that game and it sounds really awesome then you bring it home and its just a giant let down its happened to everyone and i think it happened to people today

The Story i got Fallout NV and as i played the tutorial i was thinking man this is alot like Fallout 3 and the new features that i looked forward to are squashed by bugs or game crashes and i know they will fix it but still i felt upset. im going to play it tomorrow to see if it changes my mind but i dont know.

BUT then again I really looked forward to Brutal Legend and judging by the demo i throughout it was going to be a Hacker Slasher and Button Masher but it was like a RTS to me and that was upsetting as well.

Or even when im playing games like FF13 and the boss has small amount health and as soon as the boss dies the game froze on me i never touched that disc again except to take it out of my PS3.

But what was your biggest Disappointment wether it be from a Close Boss battle or a Stupid Game that sucked balls.
My experience was totally opposite. I got Fallout3 at releasee at didnt really ever like it, but ever since I got New Vegas Tuesday I havent been able to stop playing the game - I really love it (plus lucky to not have any bugs hit me at all in about 15 hours in.)

My biggest disappointment this past year clearly was MW2 and FPS games. Loved the Call of Duty Franchise until then and as soon as I started to play it the single player campaign was over and then I was left with Spec-Ops (which was done shortly after) and then the same ol'multiplayer mini-games. The game added nothing at all new and now every other new FPS will copy that formula until someone decides to do something unique with FPS games.
 

C95J

I plan to live forever.
Apr 10, 2010
3,491
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received my own copy of F:NV through the door an hour ago. Really looking forward to playing it later.
 

dark-amon

New member
Aug 22, 2009
606
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This one is easy: Final Fantasy XIII. How many years was this in production? 4, 5? And what came out was the worst pile of dissapointment I've actually purchased.
 

SonicWaffle

New member
Oct 14, 2009
3,019
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badgersprite said:
Also, as is kind of notorious, Fable II. So many of the mechanics were just so...shallow. I wanted to be attached to it, but I just couldn't. And, some elements of the game really felt like they were personally punching you, the player, in the face, which may have been the intent, but it didn't exactly do much to endear the game to me. It just felt like the game was being a jerk rather than trying to engross me or make me think.
I've always said that the main problem with Fable II was that it had such potential as a game, but it never lived up to it. For instance, so much emphasis on freedom, but then the story railroads you into a bottleneck where you are limited to two choices, either the shining light of good or the deepest darkness of evil. Really, a fantasy swords 'n sorcery game where you can blow down an enemy with a shotgun, fry them with lightning and then finish them off with a mace should have been more fun than it was, but somehow the combat system made it feel boring and ineffectual. Don't even get me started on the job system - another good idea in theory transformed into repetitive mediocrity by bad design.

OT: Similar to the above points about Fable II, my huge disappointment would be The Godfather II. I was absolutely in love with the first, a sprawling 40's-era New York full of gang hideouts to take down, shopkeepers to extort and banks to rob. It had so many things a sandbox game needs but so few actually have; one thing I always like to point out is that it had a high-end economy. Much like GTA, you gain money by doing missions, assassinations etc (also robbing banks, which is hella fun) but whereas in GTA (IV at least, less so in the PS2-era games) money becomes utterly useless after a certain point - even though it keeps racking up as a reward - in The Godfather you really needed that money. There were safehouses to purchases, which are actually necesary - when you rob a bank or armoured car, the money doesn't actually enter your inventory until you get to a safehouse, meaning the more you have the easier it is to commit major crimes - and the weapons had tiers of upgradeability, the highest level of which cost a fucking fortune but made the guns amazing.

In the sequel, this is gone. Oh, you can still robs banks, but there is no longer any point since weapon upgrades have to be found scattered around the (rather large) game world. Bank robberies themselves are less fun, too, due to the "team" mechanic that was one of my biggest letdowns. Much like Fable II, Godfather II had such potential - they added the ability to handpick a crack team of three specialists (fighters, demolitions etc) who would follow you around and could perform certain tasks to make life easier. The only problem is, they were only good for those one or two things, and the rest of the time they got in your way. The thrill of sneaking into a bank vault, robbing it, and shooting your way out through a bunch of guards and cops is totally negated when robbing banks simply involves having your guy blow a hole in the wall and then making a run for it.

Which brings me on to the Don mechanic. Again, it was interesting and it had great potential, but it just didn't work. It attempted to add a strategy component to the game by granting an overhead view of the three cities, showing business and rackets owned by the player's faction or the other factions. You could tell your guys to attack a certain place, or to bomb it, while you did something else. You could co-ordinate the defence of your buildings, allocate guards, and it would make you aware when one was under attack. Unfortunately, it was largely worthless. Sure, you could send goons to attack/bomb an enemy stronghold. They would inevitably die, because the game expects you to do all the work, so the goons are largely useless. As for the defensive capabilities, all you had to do was splash a little cash and put the maximum guards possible in every building. If it was attacked and things went south, this would always grant you enough time to get back there in time to do their damn jobs for them. Oh, I almost forgot, there are also bonuses for owning, say, every brothel in the game. However, these bonuses are A) not all that useful and B) pretty badly timed. For example, owning every auto shop (I think) grants your faction the use of armour-plated cars. Since most cars in this game appear to have been constructed from tinfoil and rubber bands, this is actually pretty handy unless you actually enjoy exploding every few minutes. The problem is that to get the bonus, you need to control every auto shop in all three cities, something which is impossible right up until the end of the game, by which point the armoured cars have ceased to be particularly useful.

...wow. That was a hell of a lot more ranting than I expected to do.

TL;DR - The Godfather II, like Fable II, bit off more than it could chew. It set it's sights too high and failed dismally.
 

LooK iTz Jinjo

New member
Feb 22, 2009
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Brutal Legend. That demo made it seem like the most awesome game ever. When I found out it was an RTS? Epic Let Down!
 

Kurokami

New member
Feb 23, 2009
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Trezu said:
You know when you buy that game and it sounds really awesome then you bring it home and its just a giant let down its happened to everyone and i think it happened to people today

The Story i got Fallout NV and as i played the tutorial i was thinking man this is alot like Fallout 3 and the new features that i looked forward to are squashed by bugs or game crashes and i know they will fix it but still i felt upset. im going to play it tomorrow to see if it changes my mind but i dont know.

BUT then again I really looked forward to Brutal Legend and judging by the demo i throughout it was going to be a Hacker Slasher and Button Masher but it was like a RTS to me and that was upsetting as well.

Or even when im playing games like FF13 and the boss has small amount health and as soon as the boss dies the game froze on me i never touched that disc again except to take it out of my PS3.

But what was your biggest Disappointment wether it be from a Close Boss battle or a Stupid Game that sucked balls.
Heavy Rain, FF13, Borderlands.
 

The Anhk24

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Dec 11, 2009
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i'd have to say Too human defintly thought that would be better, the new pokemon games, which i remember being alot harder than they are now, and final fantasy 13 which was plain horrible
 

Kungfu_Teddybear

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Jan 17, 2010
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Too Human and Two Worlds and also Lucian at the end of Fable II. Biggest disappointments ever.
 

The Last Nomad

Lost in Ethiopia
Oct 28, 2009
1,426
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I was looking forward to Fallout NV, but not that much, I don't think I'll get it until they fix the bugs. Even then I probably won't get it until it gets a bit cheaper.

Another game I was looking forwward to big time was Lost Planet 2. I never played the first one but I always liked the look of it. When I heard that the sequel was coming out I looked it up and it looked fucking awesome. It seemed they had improved everything over the original. But judging by reviews, it wasn't really that good so I never bought it. I never really buy games unless I'm sure they are gonna be worth the money.
 

Sonicron

Do the buttwalk!
Mar 11, 2009
5,133
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Why, why, why did they have to screw up Turok so badly? The N64 game was a boatload of fun, so I was all hyped for the next gen release... and then it turned out to be the reason I now always rent a game before I even consider a purchase.
 

JWRosser

New member
Jul 4, 2006
1,366
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Super Smash Bros Brawl.

Basically the only reason I bought a Wii. Was scheduled to come out in December, and I got the Wii in November for my birthday. Then it was pushed back to February, then May, then July...or something like that. Either way, when I finally got it, I was so peed off I didn't enjoy it nearly as much as I should have.

Also, even though it does look awesome, I think that they started promoting for Guild Wars 2 way too early. You get all excited when new information is revealed, but that soon goes as the next piece isn't released for at least a month, sometimes more.