Episodic Games: Good or Bad?

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Rariow

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Nov 1, 2011
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I'm a huge fan of The Walking Dead Season 1, by TellTale. Haven't gotten around to play Season 2 yet. Now, a great part of why I think that game was as successful as it was (becoming a critical darling, as well as very well liked by the general public) is the episodic model it took. This has a couple huge benefits: It allows the team to concentrate on one particular episode, and make it as good as possible. Allowing the production of the game to be spread out this way makes each episode be as strong as possible. More importantly, it also allows the team to listen to criticism and improve future episodes. The Walking Dead changed a lot towards the later episodes, removing many of the puzzle elements that people found didn't work in early episodes and focusing more on the story, which, in my opinion at least, made the three last episodes of that game a lot stronger than the first two.

However, I've also witnessed people expressing displeasure over this model. Initially, I chalked it down to impatient people not being able to wait for the next episode to come out. However, after playing The Wolf Among Us, I realized that these objections hold more value than I thought. Wolf Among Us felt like a game that was very much hampered by the episodic model. I played it when the whole thing came out, and you could see the writers struggling with the constraints of having to put out discrete episodes with several months of waiting. Practically every episode ends on a dramatic cliffhanger, obviously to bring up hype for the next one, but said cliffhanger is often revealed to be irrelevant to the overall plot before the next episode's prologue is over. They also seem to feel the need to build each episode to stand a lot more on its own than it needs to when you see the whole game as an overall experience. At least once an episode you're forced into a fight that feels like the token action moment of the episode, and it messes with the story's pacing. Not to mention the "next time on..." and "previously on..." sections lining the ends and starts of every episode in both Telltale's series that grind the story to an absolute halt.

This is not even mentioning the Half Life issue of an episode seemingly not ever coming out (after a cliffhanger ending, no less), or the benefits that more bite-sized experiences can be for people who might not have real time to game. I feel quite conflicted about the benefits and drawbacks of this particular model of gaming distribution, and so, I run to the internet. What do you, fine people of the Escapist think about this stuff? Is episodic gaming beneficial? Should the model be thrown away? And, most importantly, why?
 

Darth Rosenberg

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Oct 25, 2011
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It's a blessing and a curse, and frankly, I can't really decide either way.

I thought I really loved the idea with TWD S1, but in fact I came to the series several eps in, and my playing overlapped with the releases of the last few. So my wait between eps was actually closer to, say, four or five days (I didn't play through them back to back, or even day to day), with the last episode being the only one I had to really wait the full time period for.

And a potential major issue is that - contrary to the idea's theoretical strengths - I don't think the schedule really allows the devs to truly maximise the IP's potential, or level of quality.

I'd want longer dev times between eps which are perhaps more self-contained, which should encourage better pacing, and diminish the potential for just tuning out of the narrative or emotional flow when a new ep finally comes out. In general, I like the idea - but whether it really works that well or not? I'm increasingly skeptical. I have The Wolf Among Us to play through, so I'll see how that goes (although it's a false comparison, because I can choose to play the eps whenever I wish).

Also, man, just don't bring up Half-Life and the word 'episodic'... That just hurts...

*glares balefully in Valve's direction*
 

veloper

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Jan 20, 2009
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Episodic releases are just fine...when the final episode is finally out and you can get the complete set, at a much lower price and with some bugs fixed.
 

Doom972

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I'd say it's harmless. If you want to play the full game all at once, you can wait until all the episode are released and buy it for a cheaper price. If you don't mind waiting a month or more between episodes, then buy the game and start playing.

As for whether or not it's good for the developers - that's for individual studios to decide.

I don't like it when developers mislead you into buying an episode by making you think it's a full game (such was the case with Deus Ex: The Fall).