First off I want to get a few things out of the way so I'll be very brief about them: This is my first thread here so go easy on me if its in the wrong area. Also please keep the flaming and such down to a minimum (no trolling please. I'm a good shot. You have been warned). Please pardon any spelling or grammatical errors. Please be constructive.
-Thank you.
Now...Warning >>Wall of Text<<
The topic question: What are your thoughts on equipment degradation in games? List both the pros and cons of having such a thing implemented, and to what extent does it become either an annoyance or something that slightly boosts immersion.
The reason I'm asking this is because a few of my friends and I are bouncing around an idea for a game. We were wondering how to properly implement equipment degradation without it becoming to tedious. But, first I want to know how some people view the degradation of equipment in games and get a general feel for things. On the game we're working on I ask you all to please not ask for tons of details like setting, game play, etc. because I don't want to have to tell my team that our idea was stolen. Also, sorry but please do not PM me, email me, or ask if you can help. I will answer some questions though so don't feel like I'm walling you in. Just don't be surprised if I say I can't answer.
Personally I believe that equipment wear and tear can increase immersion for the player if done right. If poorly implemented it simply becomes and annoyance; like having a sword become dull after only a few swings.
-Thank you.
Now...Warning >>Wall of Text<<
The topic question: What are your thoughts on equipment degradation in games? List both the pros and cons of having such a thing implemented, and to what extent does it become either an annoyance or something that slightly boosts immersion.
The reason I'm asking this is because a few of my friends and I are bouncing around an idea for a game. We were wondering how to properly implement equipment degradation without it becoming to tedious. But, first I want to know how some people view the degradation of equipment in games and get a general feel for things. On the game we're working on I ask you all to please not ask for tons of details like setting, game play, etc. because I don't want to have to tell my team that our idea was stolen. Also, sorry but please do not PM me, email me, or ask if you can help. I will answer some questions though so don't feel like I'm walling you in. Just don't be surprised if I say I can't answer.
Personally I believe that equipment wear and tear can increase immersion for the player if done right. If poorly implemented it simply becomes and annoyance; like having a sword become dull after only a few swings.