My only experience with this mechanic was in FO 3 and Baroque.
And it can fuck right off with the sewer levels.
And it can fuck right off with the sewer levels.
This site: http://www.imfdb.org/index.php/Far_Cry_2 is great at pointing out weapon inaccuracies. It's good to read for a laugh, IMO, because of the things it points out that you would never think the developers could miss.Straying Bullet said:Remember Far Cry 2? God that game was shit. Especially with weapon degrading. You shoot that shiny weapon 60 times and you can throw that fucker out of the door. And every weapon you pick from enemies tend to explode in your hands whilst they can shoot you for hours with it.Zachary Amaranth said:I was about to point out how much I hate micromanagement, then I saw your post. Fallout 3 does it well and I like it in that context. If they can get it right, it's cool. It also needs to be genre appropriate. I don't want to be in a high action game stopping to clean my gun every two minutesStraying Bullet said:Ever played Fallout 3? I loved that system and never found it bothersome. Repairing my gear, watching that sunset. Raid a random grocery store. All fun in my book.
Yes of course I am aware of that it is in the user manuel.... Although for classes it is a waste of money/time/major skill to try raise so a proper unbreakable hammer like skeleton key would be better.archvile93 said:If you become a master armorer your hammers will never break. You are aware of that aren't you.
By the same token the Skeleton key makes the Lockpick skill redundant which is why I think it would a good end game item to give say a mage player a chance at using some different tactics without having to reroll.LordNue said:A master hammer would have made the entire system completely redundant though, as if it had any point to begin with. Really, the entire weapon degradation system is just so utterly pointless.
DDO also has a good weapon degradation system. The bonus there is that you can get items repaired. There is a small chance of permanent damage however, unless the item is bound to you.WrongSprite said:Essentially this. I love it where it works nicely, I.E. Oblivion, Morrowind, Fallout, Far Cry 2.Asmundr said:Personally I believe that equipment wear and tear can increase immersion for the player if done right. If poorly implemented it simply becomes and annoyance; like having a sword become dull after only a few swings.
But if it's just going to turn your weapons into straw, then it's going to be irritating.
Never played it, but that sounds horrible.Straying Bullet said:Remember Far Cry 2? God that game was shit. Especially with weapon degrading. You shoot that shiny weapon 60 times and you can throw that fucker out of the door. And every weapon you pick from enemies tend to explode in your hands whilst they can shoot you for hours with it.
First off, that is not a wall of a text, more like a fence. No offense.Asmundr said:Snipped