Radeonx said:
Clearly adding content to games for a cost is a terrible idea...I mean, how dare those developers ask for money in return for them doing their jobs? I mean, the nerve of some people.....
The real problem that you're possibly deliberately failing to understand is that a lot of DLC is either being worked on while the game itself is in development, or was originally slated to be included and then removed - often simply to make more money by selling it as DLC. This happens consistently enough to be a serious problem. No one should be willing to plunk down extra cash for something that should have been available with the game from the start or could have been made available if the game had seen even a mere month of delay.
There's no call for it and no justification. Getting a game out as quickly as possible not only causes them to often be unfinished or buggy as hell, but it can easily backfire on the developers/publishers for selling a game of such low quality that any good or awesome potential it had is lost to the wayside. Day 0/Day 1 DLC should be a crime, and there's absolutely no excuse for it. Don't tell me "oh, two groups worked on them," cause that means the two groups were either working together (meaning it would've been pooled if they'd been given the okay to do so), or they were working seperately, meaning the content and the game itself may not even go together well or feel like it fits at all.
Ymbirtt said:
Don't forget that before DLC we had expansion packs.
The difference between Expansion Packs and DLC is that the Expansion Packs were typically released between 6-months to a year after the game was initially released. Never within a month of release, let alone within a week or so. Oh, and the other big thing. Expansion Packs were usually a whole lotta content for a reasonable amount of money, sometimes it was like having a whole second game (SC: Brood War, for example) where as DLC is often a very small amount of content being charged at a wildly uncontrolled price ranging from Free, to reasonable, to ridiculous.
The IDEA behind Downloadable Content is a good one. Keep the game alive by releasing new content from time to time. The execution of DLC, on the other hand, is out of control and almost always handled poorly. What's worse, if the DLC itself goes dry because the provider has gone out of business, or they've strangely just stopped offering it, then people who missed out may never be able to experience it regardless of what it was priced. This is less a problem for PC users who can just go and get it anyways, but for console users, it's a slap in the face. I seem to recall there being a fighting game not too long ago that kept adding and removing a set of characters, for instance.
I don't know if I think we should get rid of DLC completely, because as I said the idea behind it (or rather, our idea for it, rather than many of the developers) is a sound one. But as long as it's only done for profit and not with any sense of intelligence, reasoning, or control.. it's not doing anyone any good.
As it stands, a lot of people are just gonna grab the content for free if it is online (and unreasonably priced/hard to get a hold of) for the PC, and a lot of console gamers will either go without or become frustrated and buy it out of desperation when all their idiot friends say how much it is worth it (when it often isn't).
And until gamers themselves (and I'm a part of that group) start seeing these problems (not just DLC) for what it is and start actually raising their fucking voices about it, it's not gonna go away and/or nobody is going to fix it.