I more or less agreed with this, until I played Dragon Age 2. That is a game that is obviously created for the sole purpose of selling DLC. So many fun things happen offscreen (like your entire first year in Kirkwall, where you apparently rose to the top of an organization and made a ton of friends) and two time-skips pretty much guarantee that they were intending to sell ludicrous amounts of DLC to just finish the basic plot of the game. Though whether they follow through on that, given the lukewarm reception of the game, remains to be seen.Tubez said:I do think dlc is great if it stuff that is added after the game is done not when you sell a game and then ask for 10$ to unlock something that is already on the disc...
Nah i was just doing a crappy comparison for fun...HG131 said:Wow, you guys are really desprate to make them look evil for daring to give the fans extra content, aren't you? Let me guess, Microsoft is evil for putting Last.fm and Netflix usage on the 360 as well, as it's not how it started.Orcus The Ultimate said:This is the equivalent of a pimp selling to his girls drugs to keep the feeling that their alive, while still having control over their dependency...Jaeger_CDN said:Apparently the Bethesda boss was qouted in an article here that there are still people buying horse armour for Oblivion, even 5 years after it was released.
i don't see why skin/sprite changes would be so different to the modding concept.Hyper-space said:DLC and patches do have a purpose beyond mere money-making and are frankly much better than what console developers did back in the 90's. But like EVERYTHING IN THE HISTORY OF ANYTHING it has a flip-side, namely that console developers sometime use it to simply make more money and not give you more content. But hey, beats having to release A WHOLE NEW GAME THAT WAS FULL PRICED for a few skin/sprite changes.Orcus The Ultimate said:Yeah you got a point in that one, which enhance the subject that DLC is then overused (and outdated?). I loled at "the DLC Bullsh¡t content". But it's interesting that, even the minimum new content that devs release, for a fee, are in reality worse when compared with what modders would do, for free, if they had the tools. which adds another question: did they planned on purpose to overuse the DLC's in consoles, since those who owns consoles can't do anything about it? while on the PC, tools & mods give an infinite amount of replayability and creativity to the original game.Hyper-space said:Your thinking of EXPANSIONS, not mission packs like DLC's where back then. Companies would often release the same game with just a few sprite changes and different skins, because they couldn't release it as a DLC like now, i suggest you watch the video.Orcus The Ultimate said:Hyper-space said:http://www.blisteredthumbs.net/2011/04/gaming-in-the-90s-really-sucked/Orcus The Ultimate said:Can the world be like the 80's & 90's without that invention again ?
and why they (DLC) existed in the 90's.
well at that time it wasn't really DLC, when games sold very well, and had a good bunch of followers, they used to make those "Expansions" that actually added much much more content to the original game, and not just a horse for some bucks if you get my meaning.
at least it wasn't a marketing thing like nowadays.
Maybe that's why most of the developers released their games on console/s only, since it's more profitable...
Also, no one is talking about mods here, it a completely different point.
I'm going to completely dismiss that dismissive tone ("if you tell me its [sic] impossible you are wrong") and simply say that I would love to hear how you managed to do that.lbucyk said:If you don't want to pay for the unlock key you can always unlock it yourself and if you tell me its impossible you are wrong. You just have to know what you are doing
You are advocating for the complete removal of ALL DLCs, i am saying that despite some of them being sucky, they replace the awful full-priced-only-with-a-few-skin-changes. If someone can make modding the console-version of games easier, great. But what we are talking about is DLCs and whether or not they should be removed entirely.Orcus The Ultimate said:i don't see why skin/sprite changes would be so different to the modding concept.Hyper-space said:DLC and patches do have a purpose beyond mere money-making and are frankly much better than what console developers did back in the 90's. But like EVERYTHING IN THE HISTORY OF ANYTHING it has a flip-side, namely that console developers sometime use it to simply make more money and not give you more content. But hey, beats having to release A WHOLE NEW GAME THAT WAS FULL PRICED for a few skin/sprite changes.Orcus The Ultimate said:Yeah you got a point in that one, which enhance the subject that DLC is then overused (and outdated?). I loled at "the DLC Bullsh¡t content". But it's interesting that, even the minimum new content that devs release, for a fee, are in reality worse when compared with what modders would do, for free, if they had the tools. which adds another question: did they planned on purpose to overuse the DLC's in consoles, since those who owns consoles can't do anything about it? while on the PC, tools & mods give an infinite amount of replayability and creativity to the original game.Hyper-space said:Your thinking of EXPANSIONS, not mission packs like DLC's where back then. Companies would often release the same game with just a few sprite changes and different skins, because they couldn't release it as a DLC like now, i suggest you watch the video.Orcus The Ultimate said:Hyper-space said:http://www.blisteredthumbs.net/2011/04/gaming-in-the-90s-really-sucked/Orcus The Ultimate said:Can the world be like the 80's & 90's without that invention again ?
and why they (DLC) existed in the 90's.
well at that time it wasn't really DLC, when games sold very well, and had a good bunch of followers, they used to make those "Expansions" that actually added much much more content to the original game, and not just a horse for some bucks if you get my meaning.
at least it wasn't a marketing thing like nowadays.
Maybe that's why most of the developers released their games on console/s only, since it's more profitable...
Also, no one is talking about mods here, it a completely different point.
Are you for real? Why do you think ME2 dropped on 2 discs (at standard price I might add)? There was literally no room left on either disc. Would you rather have to swap between 3 discs just to access one extra mission?RedEyesBlackGamer said:The Mass Effect situation pisses me off. DLC is fine. But when you release DLC that significantly affects the plot of a trilogy then I call foul. I paid 64$ for ME2, and I damn well expect a self-contained story. If you have to have DLC that bridges 2 to 3 then you failed as writers. How about spending more time developing a game? Oh no, we have nonsensical deadlines to meet.
"given the time." ... You might want to try reading and understanding. I don't need to prove anything to you. And keep your virus ridden pornsites to yourself. I'm really not interested in whatever misinformation your offering.HG131 said:You show me one high school kid who developed a triple-A game with online gameplay, a full soundtrack, playtesting, the best graphics and more. Nice how you don't prove anything, though. Also, logic is not your sex slave. Stop raping it. [http://tvtropes.org/pmwiki/pmwiki.php/Main/AnecdotalFallacy]Antari said:Finish a game? Hard work? More gameplay? ... If I put that sort of effort into my work, I'd get FIRED! Not to mention my boss would probably use his boot to show me out the door.HG131 said:Oh dear god, how dare they do extra work and expect to be paid for it?! How dare they give fans more stuff and not apologize for it! Seriously, it's one thing for them to lock stuff on the disk. It's another for them to develop new stuff and people ***** they don't get it for free.Seriously? So a company finishes a game, but because they DARE to give people more content (and expect to actually get paid for their hard work) you get angry? That's some of the most self-entitled crap I've ever heard.Antari said:No the world can be ALOT better than the 80's and 90's if they'd put the effort into it. Companies that release DLC land themselves on my automatic NO BUY list. Ya I'm pretty damn bored these days. But I'm not wasting my money on crap.Yes, how DARE they release more gameplay! It's not like the fans would instead whine about it taking too long if they spent 5 years working on every game or something!RedEyesBlackGamer said:The Mass Effect situation pisses me off. DLC is fine. But when you release DLC that significantly affects the plot of a trilogy then I call foul. I paid 64$ for ME2, and I damn well expect a self-contained story. If you have to have DLC that bridges 2 to 3 then you failed as writers. How about spending more time developing a game? Oh no, we have nonsensical deadlines to meet.
I EARN my money, my parents don't make it for me, so I understand the value of it. Yes, how DARE they expect me to pay full price for a half-assed piece of software any high school kid could have come up with given the time. They are supposed to be PROFESSIONALS. I know you don't have a clue what that means but it is important in the REAL WORLD.
There's still some companies that release free "dlc", i don't see where's the problem really; you reward the players for being interested in your game by giving them a "treat" so they get some more stuff to do in the game (this is mostly a nowadays thing, since games have such a reduced lifetime, just like anything else in our capitalistic system of consuming, following the Toyotism era, where the idea of obsolescence is reflected effectively when we compare products we used to buy 30 or 40 years ago, and now: buy any aparatus and most of the time, after 5 years the device no longer serves) and get hyped for future releases of your games; instead it gets counterproductive, the way i see it.Hyper-space said:You are advocating for the complete removal of ALL DLCs, i am saying that despite some of them being sucky, they replace the awful full-priced-only-with-a-few-skin-changes. If someone can make modding the console-version of games easier, great. But what we are talking about is DLCs and whether or not they should be removed entirely.Orcus The Ultimate said:i don't see why skin/sprite changes would be so different to the modding concept.Hyper-space said:DLC and patches do have a purpose beyond mere money-making and are frankly much better than what console developers did back in the 90's. But like EVERYTHING IN THE HISTORY OF ANYTHING it has a flip-side, namely that console developers sometime use it to simply make more money and not give you more content. But hey, beats having to release A WHOLE NEW GAME THAT WAS FULL PRICED for a few skin/sprite changes.Orcus The Ultimate said:Yeah you got a point in that one, which enhance the subject that DLC is then overused (and outdated?). I loled at "the DLC Bullsh¡t content". But it's interesting that, even the minimum new content that devs release, for a fee, are in reality worse when compared with what modders would do, for free, if they had the tools. which adds another question: did they planned on purpose to overuse the DLC's in consoles, since those who owns consoles can't do anything about it? while on the PC, tools & mods give an infinite amount of replayability and creativity to the original game.Hyper-space said:Your thinking of EXPANSIONS, not mission packs like DLC's where back then. Companies would often release the same game with just a few sprite changes and different skins, because they couldn't release it as a DLC like now, i suggest you watch the video.Orcus The Ultimate said:Hyper-space said:http://www.blisteredthumbs.net/2011/04/gaming-in-the-90s-really-sucked/Orcus The Ultimate said:Can the world be like the 80's & 90's without that invention again ?
and why they (DLC) existed in the 90's.
well at that time it wasn't really DLC, when games sold very well, and had a good bunch of followers, they used to make those "Expansions" that actually added much much more content to the original game, and not just a horse for some bucks if you get my meaning.
at least it wasn't a marketing thing like nowadays.
Maybe that's why most of the developers released their games on console/s only, since it's more profitable...
Also, no one is talking about mods here, it a completely different point.
i'm between those lines tooAC10 said:It's worth if it's an expansion pack.
Besides that it's generally hilariously overpriced.