New vegas just feels more like real fallout to me... And i really really dig the hardcore system, that and playing on very hard can make the game way more challenging than fallout 3 was ever.
At least until you get more than a hundred super stimpaks, enclave armour, tons of weapon repair kits and all the max charge ammo for a plasma caster you ever need. But deathclaws can still kill you in a couple of hits if you let them get that close.
Plus the faction system is so good, the focus on karma in f3 was bs, how are people across the wasteland supposed to magically know if your a good person or not.
I also liked how power armour works in nv, it actually gives you near total damage immunity to weak guns, like it did in the old fallout.
And then theres way more ways to do quests than in fallout 3, there must be a dozen ways to kill benny, and you can even spare him!
Yeah I agree, I've said this before but for me New Vegas is Fallout 3 to me. Don't get me wrong I love Fallout 3 but I think New Vegas is just more loyal to the spirit of the originals.
It seems to me that people who prefer Fallout 3 had never played or disliked Fallout 1 and 2.
I think the reason is the world and characters are just more memorable and enjoyable to have around. I can name a bunch of characters from FO3, but with New Vegas nothing really stands out.
Old Game Blues
The thing with Fallout 3 is that it felt like Bethesda taking a loved series and turning it into whatever the hell they wanted. The original Fallout games were about humanity rebuilding civilisation (Fallout 1 more) after they destroyed it because they got greedy and couldn't get along. The Fallout games delved into human nature and how we would react to living in a life where civilisation was gone and now a new one was going to be born out of the ashes of the old world.
Background
Fallout 1 and 2 both included these aspects (Fallout 1 more). In Fallout 1 the Master was aware that people had caused their own downfall and that as humans we could not properly take care of ourselves, therefore he saw Super Mutants, which he could create, as the next step in human evolution. He wanted to create an army of mutants that would unify the human race and make all of their goals the same so we could live together and be more equal. However, there were many flaws such as people who had been living in the wasteland were not fit for transformation and became dumb and brutish, whereas more "cleaner" humans became intelligent and strong beings. More importantly all female Super Mutants are sterile, which means that eventually the Super Mutant race will no longer be able to continue and they will die out.
Basically, Fallout 1 dealt with getting rid of human?s problems by getting rid of humans themselves.
Civilisation vs. Survival
Now let?s skip to Fallout 3, what was that about? Some whiny kid who?s Dad goes missing and now he wants to go find him. Then said dad wants to purify the water (which should've mostly cleared by now anyway) to give all the people of the East Coast fresh water, because apparently they don't know how to make wells or filter water like those of the West Coast.
Fallout 3 just didn't have the political or societal messages of the original Fallouts and instead sacrificed that for stupid quests that you only take part in to see what cool loot you will receive, plus Fallout 1 and 2 already dealt with FEV, are we still going on about that? Fallout 3 was filled with stupidity and nonsensical things, such as the Experimental MIRV and Mothership Zeta. Bethesda did away with rebuilding civilisation and decided they would focus more on petty survivors trying hard to create communities where they can survive the harshness of the apocalypse, 200 years after it has happened, made even more pathetic by the existence of the NCR in the West who by that time had made a large republic of more than 300,000 people with a fully working government and military. And not to mention Caesar?s Legion who managed to conquer 86 tribes in an even shorter amount of time, using brute military force and diplomacy.
Fallout: New Vegas thankfully went back to civilisation with the NCR and Caesar's Legion, a force dedicated to fixing the mistakes of the old world by taking one of the most successful empires in history and getting rid of the negatives of it, mainly the senate and democracy, the story was focused on the political turmoil of the Mojave and the affect it had on the people.
Would an empire led by one man's ideals work in the long run? Most likely not.
Would the NCR, who can barely hold onto Hoover Dam and Vegas be able to continue to spread? Not at all if they continue to be lead by inept commanders such as Oliver and Moore, and while their president is a former war hero who forces people to fight for his ideals.
Can Mr. House control all of Vegas by himself, or will he eventually turn into the real life Howard Hughes and become obsessed with himself and become cut off from the real? Of course, because it has already happened, and more than likely he will gradually lose his grip on Vegas.
Independent New Vegas? People free to do what they want? Yeah, not a chance, eventually this will fall apart and things such as riots will break out and many people will suffer.
Compare that to Fallout 3?s endings; The bright, happy ending where the purifier is activated but the Lone Wanderer has to make their heroic sacrifice (while a radiation immune companion stands nearby), or the evil ending where the FEV is inserted and...a couple of people get sick (yeah, see that?s why post-ending gameplay isn?t such a good idea).
The world
People complain about how New Vegas was worse because it didn?t feel ?post-apocalyptic? enough, well there?s an obvious answer to that: Fallout isn?t mainly about exploring land devastated by nuclear war, it?s about exploring a devastated world and experiencing how humanity now has to rebuild said world they destroyed. Fallout 3 did give the sense of a destroyed world, but it is set 200 years after the apocalypse, should it really still be this crap looking and why haven?t large societies sprung up yet? The New California Republic managed to create a successful community with other settlements and a shorter time and now they have thousands of members. New Vegas perfectly captures the idea of rebuilding civilisation by presenting us with two major locations; New Vegas and Hoover Dam. Both of these cause the NCR and Caesar?s Legion to begin a war for total control, and Mr. House now has to defend his beloved city using deceit and manipulation.
Choice
New Vegas also felt much more like a role-playing game. In Fallout 3 you were forced to be someone who grew up in a Vault, you were told who your mother and father were, where you were born, you had to be friends with Amata, Butch is your bully, you can?t join the Tunnel Snakes, all of the characters have a set personality as to how they like or hate you, your age is pre-determined and you?re forced to love your dad and find him (seriously no matter how much you verbally abuse him you have to keep helping him, why can?t I shoot him?). Finally you?re forced to join the BoS and you can?t even join the Enclave, yeah sure you can put their FEV into the purifier but it doesn?t really change much. Also there just wasn?t enough choice in how you finish the main quest; you get two choices that barely differ from each other.
In New Vegas, however, you play a person who works for the Mojave Express, delivering a package and then unfortunately get shot in the head. That?s it, that?s all we know, that, and some guy called Ulysses apparently has some history with us and is now looking for the Courier.
Companions
Another issue with Fallout 3 were the companions when compared to NV. The followers in F3 were very 2D and barely had any back story or personality at all;
*Jericho is just some raider who wants to go clean then he wants to go dirty again.
*Clover is a slave.
* Charon is practically a slave with a shotgun.
*Dogmeat is a dog.
*Sergeant RL-3 is a robot who doesn?t like communists.
*Fawkes is a super mutant who is more intelligent than the others because he was able to access the data files on the terminal with its small keys with his large fingers. Wait, why would a terminal in a holding cell have so much information and why is there a terminal in a holding cell in the first place?
*Butch and the Tunnel Snakes are supposed to be some kind of Italian-American greasers, but without the class, purpose and charm of The Kings in New Vegas.
*Star Paladin Cross is extremely boring. ?I knew your father? is basically her entire story and personality.
Now compare them to the companions in New Vegas;
*Rose of Sharon Cassidy (Cass) is a booze drinking caravaneer and daughter of Cassidy from Fallout 2. She is a talkative, despondent, confused, smart and gun savvy and is very thick headed to the point that the only way to actually get her to be a companion is with speech checks. She is independent and doesn?t take shit from no one and can give some really good opinions on the NCR and Caesar?s Legion, admitting to the faults of the NCR and advantages of the Legion.
*Craig Boone
is a former NCR 1st Recon sniper who had a large run of horrible luck and now is unsure of what to do in his life. He took part in the Bitter Springs massacre which mentally tore him and to make matters worse he was forced to perform a mercy killing on his pregnant wife. Boone is made out to be a depressed, illiterate and angered person who needs someone to help him show what he should do with his life.
*Arcade Gannon is a member of the Followers of the Apocalypse and former member of the Enclave. He is a man who wants to make a difference in the Mojave but is unsure as to how he is going to achieve that. Although the Followers are shown to all be optimistic and altruistic there is a sense of ?ends justify the means? in certain quests related to them. Arcade?s name itself resembles ?Arcadia?, an unobtainable utopian land that is very fitting to Arcade?s goals of a peaceful Mojave, a goal that will never be achieved.
*ED-E is a former Enclave eyebot that represents a sort of relic of the old Enclave and how they are all now starting to blend into the new society, along with other members of the Enclave.
*Lily is a super mutant nightkin and shows just how schizophrenic and confused the stealth boys have made them. She is used as a test subject by Henry to try and finally find a cure to nightkin schizophrenia and hopefully bring peace to their muddled minds.
*Raul
is a man who has seen many things, most notably the Great War itself and its effects on the world. During his centuries of travels he has encountered settlements and cities of crime and prostitution and eventually these things led to his life of vigilantism. Like most vigilantes this led to more problems and Raul was brutally attacked and injured. After witnessing the death of his home, family and love interest, Raul continued to travel and tried to protect the weak, only to realise it was pointless due to his old age and begun to believe he was a lost cause and old people could never help the world.
*Rex is a cyberdog who has had his own adventures. He was originally from Denver and eventually was discovered by Caesars Legion who took him. However, after a battle he was lost and roamed around, finding the King at Freeside. Due to his old age Rex?s brain has begun to decay and now you must find a replacement brain that will allow him to live longer, and also fill his mind with various different memories and abilities.
*Veronica
is an outgoing, talkative, friendly, optimistic and sarcastic member of the BoS. However, she is very different than most BoS members; she does not believe in many of the BoS?s ways (such as the codex) and would prefer if they expanded and put their skills to better use, instead of acting so xenophobic all of the time. She believes that if the Brotherhood does not change then they will either destroy themselves, or someone will do it for them as long as they are led by leaders who do not see the errors of their ways. Although Veronica is shown to be a quite happy person when it comes to the serious issues of the BoS, she becomes much more serious and her tone changes quite significantly, as shown during her personal quest when she stands up to McNamara and becomes even more saddened and confused than she was before.
DLC Fallout 3
In Fallout 3 the DLCs were all spread out areas with no connection to each other and served mostly as just ways to introduce more loot.
*Operation Anchorage was the worst offender, it had absolutely no role-playing aspects in it and was just a run-and-gun experience through trenches, all of which was a simulation and not even significant to your own character. In the end all of it was, simply, for the loot. The whole reason you go into the simulation is to open the door to the armoury so you can get all of the sweet loot that is to be found, not for the story of the Anchorage Reclamation or for characters...loot. The loot isn?t the worst part though; it would?ve been nice to have some RPG elements, a good story and memorable characters, but no just loot.
*The Pitt allowed us to discover a very nicely designed area, but sadly there was only one interesting character (Ashur) and even then the final moral choice didn?t even seem like a choice at all. In the end you?re asked to either leave the baby with Ashur or give her to Wernher, the problem is that both of these men have the same goal of creating a cure, Ashur was just smarter about it; Wernher was stupid because now the industry would fail whereas Ashur would keep the industry going and find the cure, not to mention that they both have the same rewards and it really has barely any affect on the story. After making the decision afterwards it barely seems like anything has changed, just that there are less characters around, and it hardly felt ?grey? at all.
*Broken Steel was Bethesda admitting to a mistake and trying to fix it, only to open up more problems. The problem with F3s ending wasn?t that you couldn?t play past the ending, it was that the ending itself was just stupid, gave no closure and then there was the whole companion issue. The Enclave has been defeated so many times now yet they still have so many forces and even after that they still roam around with powerful weaponry and unlimited numbers. The problem with F3s ending was that it didn?t give enough closure; it didn?t tell us what happened to everyone after the events of the game and what happened in the future.
*Point Lookout was probably the best DLC, it gave us an interesting area to explore and had some good characters such as Desmond and the Velvet Curtain quest was very well designed. Unfortunately, that?s about it, but I wouldn?t call it a bad DLC, just not great.
*Dead Money adds an interesting new area to explore, the Sierra Madre. What I liked about Dead Money was how it was focused on the environment, story and characters. All of the new character were interesting and add unique quirks to them.
Dead Money also gives a very interesting twist at the end when you find out that the Sierra Madre treasure is a vault of gold, gold too heavy to even carry out meaning everything you did was for almost nothing. This reinforces the story of the DLC about greed and letting go. Dead Money also gives some good hints at the story of Ulysses and the Courier during the ending.
*Honest Hearts allows the player to explore Zion Valley, a new and very nice looking location home to two tribes of Utah. One of the most significant aspects of the DLC is finally being able to meet the legendary ?Burned Man?, Joshua Graham. Joshua was a very interesting character because he presented an interesting story of redemption through religion and making up for past deeds. The ending of Honest Hearts was very good as it presented a very grey moral choice option, both endings had both their pros and cons and neither was really better than the other, it all came down to personal preference. However, the rest of the DLC wasn?t that great except for the Desert Ranger armour, Randall Clark?s story and the .45 pistol (and its unique variant).
*Then there?s Old World Blues. Old World Blues is fantastic; it brings a new and interesting area to explore and is very connected to the Mojave. You encounter the Think Tank, a group of strange and idiosyncratic scientists who are responsible for various things. OWB features great writing, voice acting, a story that will allow you to encounter a cast of colourful characters and a very interesting end. There is plenty to explore and find in OWB and the whole 1950?s science-fiction theme was pulled off very well and the DLC really feels like some of the areas that were going to be in Fallout 2 and the cancelled Van Buren. OWB also gives a lot more information on the story of Elijah and Christine from Dead Money and finally we get to actually hear Ulysses? voice and his actions at Big MT. Also, how can you not love Muggy and the Toaster?
Bobble heads and snow globes
Now I?ll get extremely nitpicky...
In Fallout 3 the bobble heads are never really explained very well, they?re just there and they only serve as a way of overpowering your character very easily. Snow globes on the other hand provide decoration and caps, however, a reason is given as to why House even wants them; House loves snow globes because they represent how he enjoys the ability to control something (Vegas) in the palm of his hand and be able to turn it upside down and manipulate it to his will.
__________________________
Of course that is unfinished and not my final thoughts.
I agree with this, but there´s something I can explain. DC isn´t rebuild after 200 years because it was one of the most bobmbed places in America. It was their capital and almost everyone died. Only a few poor bastards that couldn´t leave the area because Super Mutants would fuck their shit up in the moment they tried. Only a few communities could rise because there wasn´t a) many people to begin with b)fertil space. But that doesn´t excuse Mothership Zeta, so, agree with almost everything, prefer NV so much more. I play Fallout 3 for the rollercoster experience.
P.S: Also, to everyone complaining about FO3 Super Mutants and FEV:
It was a government experience, and the Enclave could have access it in no time. Considering Vault-Tec´s afiliation with the Enclave and their desire to conquer everything, they gave it to one of their Vaults to experiment a prototype version. Combine the prototype stage with the Nuke that hit Vault 87 and allowed for major mutations and you get your explanation about different Super Mutants. True the Behemoth was taking it a little to far, but it´s still believable considering everything that can occur with genetics. [/spoilers]
I'm not 18 (which I think is a requirement), and I'm busy with school. Plus other than Fallout and maybe some more less known video game series I wouldn't know what to write about.
JamesStone said:
I agree with this, but there´s something I can explain. DC isn´t rebuild after 200 years because it was one of the most bobmbed places in America. It was their capital and almost everyone died. Only a few poor bastards that couldn´t leave the area because Super Mutants would fuck their shit up in the moment they tried. Only a few communities could rise because there wasn´t a) many people to begin with b)fertil space. But that doesn´t excuse Mothership Zeta, so, agree with almost everything, prefer NV so much more. I play Fallout 3 for the rollercoster experience.
California was bombed pretty hard too, Los Angeles was almost completely wiped out. Plus the NCR city was built from the ground up, it wasn't based around the ruins of a city. Also about fertile space, there really isn't any reason ever given as to why there is no living plant life around D. C.
P.S: Also, to everyone complaining about FO3 Super Mutants and FEV:
It was a government experience, and the Enclave could have access it in no time. Considering Vault-Tec´s afiliation with the Enclave and their desire to conquer everything, they gave it to one of their Vaults to experiment a prototype version. Combine the prototype stage with the Nuke that hit Vault 87 and allowed for major mutations and you get your explanation about different Super Mutants. True the Behemoth was taking it a little to far, but it´s still believable considering everything that can occur with genetics. [/spoilers]
The thing is that it's never explained in the game.
Yes it's possible, but when it comes to important things like FEV and super mutants, Bethesda really should have given a reason and background info as to why Vault 87 was given a prototype FEV. Sometimes a little ambiguity is a good thing, but not in this case.
yes you are. But if you keep saying "OMFG NUW VEGHaZ IS SH1TZORZ BECOZ YUH CNAT PLAHY AS TEH LOEN WANDRER. IT SUCKS SHIT SHIT SHITASKDFVSIPOVAHAW;FTE AWFOAWFJSDV ASUFQAFGAFIPOASFADF]AWFAIRGHA;EFGJAKSDGPAETAE9FGJASVSDAPVQTQO
T Q3P94T8YH A9 [TGA RAFADSFADS IHOPE IT DEIS COZ ITS NOT BETHESDA" Then I think someone has to stop you for a second there...
Edit:
But yeah, my thoughts on this are reflected by Chupathingy almost to a "T". Fallout 3 was a game I enjoyed, but even though there was more character explanation with the Lone Wanderer over the Courier that actually made him less "Me". Sure, I was there during some parts of his growing up, but too much was already established. I'm more partial to refer to the Courier as Me, not as "The Courier" sometimes, but the lone wanderer will just always be that: The lone wanderer.
As well, the story, The ending slides for all the DLC (Never played Fo3 DLC so I cant comment) almost brought me to tears. I loved how each of them had a theme of sorts, Most of which is to do with "Letting go", or some other form of change.
Dead money: Letting go of the sierra Madre was only the first bit. Letting go of the past was the other
Honest Hearts: Gaining Peace within ones self, to right wrongs
Old world blues: Being stuck in a permanent loop. Things will only repeat themselves, and friends and enemies aren't always what they seem
Lonesome road: We all have our demons. War never changes. But through our journeys, People can.
I just finished LR yesterday, and I can't quite remember the actual quote, but it was almost tear jerking to hear it (Good Ulysses ending)
I may have gotten these wrong but the basic idea still holds true.
I read on the fallout wiki that they are finally shutting the lights off on Fallout new Vegas this month after Gun runners arsenal and Couriers stash have been released as all has been done. It was a rocky road at times, but it was a thought provoking one. I was saddened, but I realised, like Mr New Vegas, it ain't going anywhere. If I want more, there are mods
I agree with this, but there´s something I can explain. DC isn´t rebuild after 200 years because it was one of the most bobmbed places in America. It was their capital and almost everyone died. Only a few poor bastards that couldn´t leave the area because Super Mutants would fuck their shit up in the moment they tried. Only a few communities could rise because there wasn´t a) many people to begin with b)fertil space. But that doesn´t excuse Mothership Zeta, so, agree with almost everything, prefer NV so much more. I play Fallout 3 for the rollercoster experience.
P.S: Also, to everyone complaining about FO3 Super Mutants and FEV:
It was a government experience, and the Enclave could have access it in no time. Considering Vault-Tec´s afiliation with the Enclave and their desire to conquer everything, they gave it to one of their Vaults to experiment a prototype version. Combine the prototype stage with the Nuke that hit Vault 87 and allowed for major mutations and you get your explanation about different Super Mutants. True the Behemoth was taking it a little to far, but it´s still believable considering everything that can occur with genetics.
fixed, make sure when you make a spoiler that you end it with "spoiler", not "spoilers".
no biggy tho
OT: i guess it's just personal taste, however OP you seem to be a bit...trollish.
i personally prefer NV in every single way, and think FO3 is garbage comparitively in every single category to it, but i do get that everyone prefers different things so i'm not gonna choke you because you prefer FO3 to NV.
but still..;lsdjkaf;lsjadf;lj0asdfl;dsafsdf is how i feel when trying to compare these games.
One thing I will say though about Fallout 3 (I did like fallout 3 before you guys start calling me a hater) That is a massive plothole:
Why isn't DC just a massive crater? I'm pretty sure that the enemies of the US, China, would not want the capital of the US to still exist. If Vegas/nevada had around 200 Nukes launched on it (where only 7 hit thanks to Mr House), Why weren't 1500 launched on the US with most hitting.
Also, implying that Aliens started the war in Mothership Zeta was a pretty big dick move there, Beth.
I really like Fallout 3 and I really like Fallout New Vegas.
I prefer NV though, just because it does not force me down in the sewers at every 2nd step.
(small hyperbole there)
I thought the atmosphere was better in NV too.
The DLC for NV was also much better, with OWB being my favorite amongst them, but I have yet to complete LR.
I've played both, and I like aspects of each. Fallout 3 had much better random locations throughout the wasteland. New Vegas had a tendency to feel very empty except for the major cities. I also felt like the city of New Vegas wasn't all it was cracked up to be. Pretty much everything else about the game was better than Fallout 3, however. The level of customization, the combat the DLC, the characters. It felt more handcrafted than Fallout 3.
There is one thing that bugs me about New Vegas. It struck me when I was playing Deus Ex: Human Revolution, actually, because they did a very good job of it. I wish that the weapon upgrades were better. I started the game with my trusty revolver, and damn it, I wanted to end the game with the most badass, pimped-out version of it I could make. However, it's not really an option. You can get a better barrel and a better cylinder, and that's it. Any of you know any mods that help with this?
For a few years i was uneable to play any modern game. However, with brand new PC i am finally back on tracks so to speak. I consider myself hardcore Fallout fan, so it should be pretty obvious what were first titles i wanted to play.
Fallout 3 was pretty good. Much better than anticipations - oh i do remember those rusty "orcs with rifles" arguments and i'm happy they have been proven wrong. I played FO3 a little, finished main quest, tried a few mods. Then i installed New Vegas.
Long story short, i am very dissapointed with this abomination. I can't uderstand why to some people NV seems superior to FO3. However, i am aware that this topic is dead and i don't want to ressurect it.
Instead, i'm curious. Indulge me please : are here people like me - that tried both games and went back to FO3 ?
Fallout New Vegas has about 100 sidequests, and that doesn't even includes unmarked quests; Fallout 3 has 17 sidequests. Fallout New Vegas has a sense of humor very much like the sense of humor in the original games. Fallout 3 has some humor, but is far more dark and grim than the rest of the series, even though the voice acting and dialogue doesn't really match that, it's overall a more disjointed experience. It only takes a little bit of wandering around in New Vegas to find something to do. In Fallout 3, it takes forever to find ANYTHING; somehow the Capital Wasteland is far more baron than the Mojave Desert. Lastly, Fallout New Vegas actually feels like it takes you back to the first two games, with plenty of references to the first games, as well as the humor and tone from the first games that made them so loveable. Also, VATS isn't so necessary in New Vegas as it is in FO3. Not sure why, but I barely ever used VATS in New Vegas but I did all the freaking time in FO3.
I preferred Fallout 3 (although to be fair, I liked both games a lot for different reasons). I can't put my finger on why exactly, but in between the aggressive world limits (cazadors any time you leave the predetermined path) and the way you can start solving the story line and finish the game without meaning to (I prefer to do side quests) I felt like it was a bit... rushed.
For a few years i was uneable to play any modern game. However, with brand new PC i am finally back on tracks so to speak. I consider myself hardcore Fallout fan, so it should be pretty obvious what were first titles i wanted to play.
Fallout 3 was pretty good. Much better than anticipations - oh i do remember those rusty "orcs with rifles" arguments and i'm happy they have been proven wrong. I played FO3 a little, finished main quest, tried a few mods. Then i installed New Vegas.
Long story short, i am very dissapointed with this abomination. I can't uderstand why to some people NV seems superior to FO3. However, i am aware that this topic is dead and i don't want to ressurect it.
Instead, i'm curious. Indulge me please : are here people like me - that tried both games and went back to FO3 ?
Fallout New Vegas has about 100 sidequests, and that doesn't even includes unmarked quests; Fallout 3 has 17 sidequests. Fallout New Vegas has a sense of humor very much like the sense of humor in the original games. Fallout 3 has some humor, but is far more dark and grim than the rest of the series, even though the voice acting and dialogue doesn't really match that, it's overall a more disjointed experience. It only takes a little bit of wandering around in New Vegas to find something to do. In Fallout 3, it takes forever to find ANYTHING; somehow the Capital Wasteland is far more baron than the Mojave Desert. Lastly, Fallout New Vegas actually feels like it takes you back to the first two games, with plenty of references to the first games, as well as the humor and tone from the first games that made them so loveable. Also, VATS isn't so necessary in New Vegas as it is in FO3. Not sure why, but I barely ever used VATS in New Vegas but I did all the freaking time in FO3.
Very true about V.A.T.S., I hardly ever use it in NV.
In FO3 I felt I had to use it to conserve ammo, though that was still an issue in NV but less so.
I've gotten so lost in the many, many sidequests in NV that it took me ages to even get to New Vegas at all.
i will go with nv because it seems to pick up exactly where 2 ended.ofcourse it's no wonder since the first two was also created by obsidian(black isle).the intro is better in 3 though
Fallout 3 felt more open to me and I was able to go damned well wherever I wanted to in it and I loved it for that, but New Vegas has a more interesting location and the fighting mechanics are done a hell of a lot better in my opinion. I hated relying on VATS in FO3, but the shitty sighting in the game forced me to use it with everything but melee and sniper rifles. In New Vegas if I aimed at something, it died, unless it was a Deathclaw Cazador, at which point I'd usually soil myself.
Fucking Cazadors, best part of OWB was the damage bonus to the damned things and the poison immunity granted off the get-go, made them a hell of a lot easier to get rid of.
The Dave Foley from Newsradio? Who is he? I love/d that show. I just marathoned a couple of seasons on Netflix a few months back. It's the only show with a laugh track that I can stand.
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