rvdm88 said:
i saw it on the opening midnight premiere in IMAX+3D+HFR
And it was amazing!
The 48fps makes things so clear and fluid...
Though a lifetime of "24fps = realtime" conditioning makes my brain think im watching a sped up film,
even though the motions occur at a normal pace.
This is both weird and interesting.
mostly since apperantly our brains can recognise framecounts and can associate a certain "speed" with it.
The strange thing is is that this does not occur with games running at 50fps (or even a varying fps)
My guess is that we just have to get through this and get used to the feeling,
This might however take a long time to ajust.
that has to do more with how the frame is changing. in a movie that still uses reals (even digital to some extent) you can see scan lines (well your brain does, but the brain processes it, and tells you how fast it is going), but on a game the frame on the screen is being displayed, and then deleted, and replaced without anything moving (things on the screen can move, but there is nothing for the brain to process as in motion besides what is cognitively seen moving)
also there is still great debate as to whether the human brain can even process anything higher then 50fps (I know that 60 is a standard, but it has to do with if an image is inter-spliced onto one frame of a frame test (replacing a frame that should be there) will it be seen, or even recognized, and I think at last results it came back that above 50fps only about half the people saw/realized it. and it was because of this likelihood that people wouldn't be able to recognize everything, and in addition the cost of the cameras needed to actually record is why it took Soooooooo long for the film industry to move up the frame rate. while with games it's all a matter of controlling everything else that is going on besides the render (and simplifying the render itself because it is still considered the most expensive thing you do during any given frame)