Machine Man 1992 said:
Let me guess:
-The game will feature a totally customizable player avatar.
-Said avatar will be a newly minted agent of some galactic/world peacekeeping organization.
-You will be required to gather a party of unique individuals, featuring a broad range of species, genders, sexual orientation and classes.
-Party members will follow the templates of; Big Guy with a Heart of Gold, Jaded Cynic, Oversexed Fan-bait, Naive Magic Wielding Female, and The Straight Guy.
-There will be a romance subplot, featuring straight and gay options, irregardless of a character's previously established orientation, or if it even makes sense in the first place.
-You will not be able to take more than two others with you to annihilate armies.
-You will have a mentor character, possibly voiced by Keith David
-Keith Szarabijka will be in it.
-Combat and dialogue will revolve, pun intended, around use of wheel interface
-Combat will revolve around classes with specific powers
-Dialogue will be based on choosing between three or so choices that run the spectrum of nice, neutral, and dick.
-Despite marketing hype about choice and consequence, the ending will be the same for everyone.
If that is what some people like, that is what they like.
And frankly, I do.
And mostly the dialog wheel, I love it.
It saves me a ton of time. I don't have to constantly reread choices to see if I'm picking the one with the outcome I want. I don't have to do a bunch of reloading of my previous save because I chose the wrong dialogue choice for my character.
It is one of the reasons I finished Dragon Age 2 and loved it, but DA: Origins not having it is one of the reasons I only got through about 20 hours of it and stopped, because the dialogue choices were way too subtle most of the time that I had to reload on almost every conversation. I liked the story of DA:Origins, of what I experienced, but it just got tedious dealing with the mess that was the dialogue, though the hosed up combat and leveling system were also in play in my dislike of DA:O.
I know that KotOR had the same list dialogue as DA:Origins, but at least with KotOR it was worlds easier to pick out the light and dark choices.