Each ability can function as a modification for every other ability? and each "active" has two mod slots? That's some pretty serious depth, even with just the five abilities shown so far... and it shouldn't be overly complex either, with just the four abilities (and "Turn") to be aware of at any given time. I was already looking forward to this game (because I loved Bastion), but this... this has impressed me.
...and he said there would be "many more" of these skill/mod things? ...logically there should be at least 12 in total, which does fall under "many", but still... the maths are starting to get my mind all boggled, and I think I like it.