Escapist Podcast: 020: Linear vs Sandbox & Changes in Sequels

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CardinalPiggles

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Jun 24, 2010
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On the topic of GTA 5, speculating on trailers can result in important information. Does anyone remember all the MW2 trailer analysing? There was a lot of information extrapolated from that one announcement trailer. It's fun to speculate too.
 

Moeez

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May 28, 2009
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I wish I could be a player like Susan Arendt to appreciate a super linear and simple single-player like Uncharted 3, but I'm not. $60 for an interactive movie is hard to justify for me. I need a deep single-player experience for $60.

The only times I'd pay $60 for an interactive movie, or "interactive drama" is Heavy Rain where it's a lot more ambitious, choice-driven, and revolutionary with its storytelling never giving you a game over, but letting characters die and continuing the story. Or if not that ambitious, to have unique characters and stories in a gaming space with some unique gameplay, like Max Payne or Alan Wake, instead of feeling too cliched and predictable which I think Uncharted is to me with the movies it cribs from. When every plot twist and character development can be predicted from watching movies, I feel less engaged in the fiction of Uncharted.
 

Eagi

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Dec 10, 2008
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You mentioned that shows get facts about gaming wrong and then go on to use NCIS as an example, but isn't all surface information sort of flawed in the eyes of the enlightened? I cringe each time somebody enhance a photo at the press of a button and my nurse friend laugh her ass of when watching hospital shows. The information in these shows are seldom targeted at the group in question but at the masses who only have surface knowledge, and doesn't care if the info isn't up to snuff.

Edit -> [Sorry should have listened to the end you reach these conclusions on your own]
 

kyogen

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Feb 22, 2011
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I enjoyed the podcast, but I disagree with your example of FFXIII as a betrayal of its players since it seemed to imply that FF is always and only one sort of rpg. Main series FF has always mixed up its gameplay and thematic elements with each new iteration, and I don't really think that it's fair to S-E or the fans who expect and enjoy that sort of thing to call it a betrayal. Frustration with specific changes is perfectly fair, but as you essentially point out later in the podcast, it's not the same problem.
 

GonzoGamer

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Apr 9, 2008
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"they are just being a dick." lol.
Too true. I never liked the post apocalyptic theme (the only PA movie I ever really got into was Delicatessen) but Fallout 3 is still my favorite game from this gen. If I blew it off just because of the theme, I would've missed out on that.
People who don't play a certain genre of game will screw themselves over.

As for the gta5 trailer, I think all the speculation is springing from the fact that we have had a lot longer wait between gtas lately. Even someone like me who didn't really like gta4 that much and kind of liked RDR (but not as much as everyone else, not into westerns either but that wasn't why it dragged for me) want to pick apart the new trailer for speculation because someone like me is hoping that this one will be more like San Andreas.
 

UNHchabo

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Dec 24, 2008
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Linear gameplay is fine; I just like to be able to explore a tiny bit, or have multiple paths to the same destination.

Even small choices in a linear game can make the difference, like in that section of Half-Life where you're trying to burn the Tentacle with the rocket: you need to activate the fuel, oxygen, and power, but I'm pretty sure you can do those in any order you choose.
 

vxicepickxv

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Sep 28, 2008
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I didn't have any issues with ME 1's UI in terms of who gets what. It wasn't perfect, because I could only see what my party was wearing. THAT needed to get fixed. Dragon Age had the same problem, unless you were at specific points and couldn't have a party, then you could look at everyone.

I haven't played Dragon Age 2 yet. I'll probably start tomorrow, after I finish the DA:O DLC.
 

Goldjit

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Jun 21, 2011
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QUESTION! (for the podcast disscussion :)) I have been wondering why don't game companies ever publicly defend themselves from attacks from media circuits that have stories are unfounded, untrue and/or just plain wrong?

I remember not one ever correcting Fox news about GTA:SA's 'Hot Coffee' accessibility. They clearly said that it can be accessed with code you input into the controller. Yes, Rockstar should of removed it completely to avoid hackers (or are they called modders...mmm...?) but saying it like anyone has ready-made access should have someone calling foul.

Perhaps Fox News were told, said sorry and so on but there was no follow by anyone's part to tell the viewers that you can't access it, it was never meant to followed, etc. I bring up this point because once it's out there, a public image is created that is just unfair and wrong.

I know that Rockstar can/did/always will (hopefully) won't have any problems with media bashing but considering the past year's news story bashing we have had, I am worried that public option may get a overall bad image to the industrity (which I'm properly overthinking at this point)

ANNNNYYYYYWAY! Sorry for the long post! How do you all think? Also, keep up the great work! Love your podcast. Will always listen to them, new or old.
 

Goldjit

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Jun 21, 2011
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Sorry, forgot to post this link. It's a list of all silliness of world media. Yes, it's a facebook group *cough*Minereally*cough*, but it's better to link that than have link wall you.

http://www.facebook.com/groups/165566563501539/