I enjoy the fact that fast travel is an option in RPG's. Using Skyrim as an example, if I had to run halfway to a specific dungeon and then have to run back to town because a dragon spawned and I now have to dump off 75 lbs of dragon bone and scales, it would get old very quick. Sure, you lose some of the immersion, but you don't have to use it if you don't want to.
On the other hand, I definitely think that quest markers pointing directly to the object you need to loot is a little ridiculous. Then again, trying to find said item after I've just Fus-Ro-Dah'ed the crap out of the room would be an absolute nightmare. In the end, it's always going to depend on the individual player.
Side Note: Fus-Ro-Dah'ing bandits off mountains or companions out of doorways doesn't get old. Ever.
On the other hand, I definitely think that quest markers pointing directly to the object you need to loot is a little ridiculous. Then again, trying to find said item after I've just Fus-Ro-Dah'ed the crap out of the room would be an absolute nightmare. In the end, it's always going to depend on the individual player.
Side Note: Fus-Ro-Dah'ing bandits off mountains or companions out of doorways doesn't get old. Ever.