Escapist Podcast: 037: Directed vs Player Driven Narrative

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Little Duck

Diving Space Muffin
Oct 22, 2009
860
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Every time you talk about sweet food, my diabetes cries. Can you talk about cuisine stuff that's easy to make? A load of us made mini steak bits for gaming once and they were delicious. Mostly cos they we fancied them up and by fancied them up I mean threw salt on the bis of steak and all the herbs in the kitchen.
 

Akafrank

New member
Sep 9, 2008
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It is ME3's decided ambiguity, the deliberate obfuscation, and the fact that it, while telling you it is over, it is also telling you that you can never know how it actually ended. The end is or is not a dream, is or is not part of the game's reality. It is not that it ended poorly, it is that it absolutely decided that you can not know how it ended. Ambiguity that is part of the narrative, is fine and understandable, but the ambiguity in ME3, only occurs in the last ten minutes. It isn't that it is bad, it is that it is decidedly manipulative.

I am also fairly certain that ME3 will have DLC. So the product is absolutely going to be expanded. I am not saying the ending should be part of that, but I am saying that it is not the same as a static product like a movie or a book.
 

NoTroll

New member
Apr 27, 2008
169
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The end of Mass Effect is the destruction of the universe they have created. I believe that the ones saying that people will me mad no matter what Bioware changes the ending to are very wrong. Saying "oh people will be pissed no matter what, so let's not examine it at all" as an excuse and a total cop out.