About SC II:
- They announced that the price would reflect it being an xpac in NA and EU. For the content I would say it's a very good deal.
- The changes are massive, and especially if you are a toss player. Have you seen the new nexus? Changes all the metagame.
- Why not focus on the apparent resurgence of micro for HotS? Or on the automatization of trivial taks like mining at the start? Or Blizzard ignoring the pleas to reduce the minerals per node? Would be more interesting than discussing the aesthetics IMO.
- Team battles are indeed a different breed to 1v1. I suck at SC II bad, and even then i can get to diamond in a week in 2v2, 3v3 or 4v4 just by baby sitting (or being baby sat), you just need 1 more player willing to cheese; try it once, it's fun for a while, just have your partner go forge cannons and feed you everything to have a massive army of doom. TBH team battles have as much to do with 1v1 as tictactoe with go, but they are soooo much more comfortable, 1v1 it's always tense.
- The biggest change for HotS is probably not made by blizzard, but by KeSPA joining SC II. A shame they won't do GSL this season.
Anyway, good to hear about SC II here, and about the F2P part, I do think Blizz is afraid to loose too many e-sports fanatics to the fantastic job Valve is doing promoting DotA 2 (omg! the first international had LAN?!? Wow, so BS like what happened between the primes and startale wont be a issue?! Was better organized than any GSL or MGL!?!? WTF!); F2P is their only choice, and monetizing is not that hard, skins alone can make the profit and can be done without breaking the aesthetics, you just need to be very careful with which ones you allow. Cheers.