Mikeyfell said:
Credit to the man for the formatting I'm going to use here.
FTC complaint
I'm of two minds on this issue:
First, the man was well in his right to complain about the issue. Legally, this is potentially snaring and there is precedent for it.
Personally, I think it's overkill, and ruins any sense of good faith between customer and company. But if this guy's in the beleif that that's already ruined, then seriously, why not? The government is there to keep companies from backstabbing their customer, and there are a lot who feel fairly betrayed by five years of hype that was ultimately let down upon.
Art Vs. Product
Why are we arguing this? The answer is Product.
A piece of art is a work created with the intention to exist as a statement. Whether or not it sells to a consumer is ultimately a non-factor.
A product is a craft work with the intention to sell to a consumer.
Ask EA which this video game falls under.
I'm sorry, I know we try to mar this topic with other sort of struggling debates but this is the plain and simple of it. BioWare may be artists, but they are crafting a product, and a product should appeal to its consumer base.
I want to take this one step further and state that this is not some ground-breaking precedent we're setting by this issue either. Movies have been changing their ending behind closed doors due to back reaction from selected release audiences for years. And endings often get changed pre-production - these both are altered from the original image of director/producer's work and still become stronger movie for it. The 'origonal intended ending' are often re-releaced as 'Director's Cuts' or "Alternate Endings" after theater release.
Some examples:
- Did you know that the Crop Duster from
Independence Day was supposed to fly his crappy old plane, and NOT a fighter jet, into the Alien Craft? They had to do new takes and add some inventive film cutting to get the new ending to work.
-
Dodgeball,a comedy originally had an ending in which the Cobra's won by a cheap shot WITHOUT the Double Fault and sudden death ending. The producer was told to go back and change the ending to appeal to its audience, hence why the ending causes a parody of 'happy endings' - because the writer wasn't happy that he had to change his message. But guess what, it happened, and the movie was better received for it.
But happy endings are not always the default Revision, nor does it half to be.
-
The Butterfly Effect, also had an altered ending. In which the Director's version had a far darker idea for an ending than the actual theatrical release. I recommend watching both and sizing them up against each other.
Conclusion:
And here's the beef - there is no alternate ending to compare to here. Even Movies, a product that has a captive audience, have learned the value of having multiple endings when the concept of 'art' vs the concept of 'product' are clashed. A Video Game, which is already well reputable for having multiple options for endings, should have absolutely zero issues about adding additional endings for the sake of their consumer base. You can always call your intended ending 'canon' or 'director's version' and be done with it.
The issue here is that players were sold on the concept and promise of choice and consequence, and the last mission of that game both took that away from them in the present, and reduced all their previous decisions and consequences in the past down to a numeral value. - this was an incredibly poor design choice on BioWare's part and something they are being appealed to in order to remedy that fact.
Because, let's face it, other than this incredibly glaring issue the game is stellar.
A Personal Note: Susan, you're an awesome person, but your presence of opinion in this particular podcast was a bit suffocating. It bled into other people's sections and you provided what I felt was unnecessary pressure on the contrasting opinion (put bluntly, it felt like you were pushing on the guy's insecurities rather than the issue's flaws.) Someone who perhaps was more involved or had a more in depth perspective might have provided better counter-arguments for your statements.
Have you considered bringing on guests for hot topics like this? I just felt that the conversation lacked a bit of depth of perception because it was mostly observatory.
Anyways, thanks to whoever took the time to read this. I don't post in these forums often as they are fairly well maintained and I rather like to have my contributions, well, contribute something.