brazuca said:
Hey you can not talk about console graphics and show the DX11 3dmark benchmark. It makes no sense. Graphics are still far from the limit. What happens is that makes much better graphics is somewhat expensive. No small studio can do this, no big studio you push to much the limit without garanting their publilshers they will sell well.
I don't think "limit" is the right word here, but we've definitely come to a point of diminishing returns with graphics. Let's look at 10 years ago, 5 years ago, and today: if you compare graphics in 2001 with graphics in 2006 there was a difference that was much more dramatic than comparing 2006 with now.
Today you have to spend much more to get marginally better graphics that don't impress as much as they did before.