Escapists' brilliant but impossible game ideas

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8bitlove2a03

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Mar 25, 2010
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The first time you play through it, everything would be a standard, shitty CoD shooter. Shitty hitscan weapons, gray and brown environments, overt imperialistic jingoism with various snippets of racism, the usual.

The second time you start the game, everything starts to seem off. The enemy AI seems to be talking, taking smoke breaks, or lounging about in more places that you remember, instead of preparing for your assault. Some of them run and hide from the player instead of fighting. Cries of "not again!" and "why would you do this do us again!?" are heard over the gunfire. Two levels before the end, there are no enemies. You walk through barren environments, completing the objectives with no challenges. The game makes no indications that anything wrong; checkpoints clear as normal, friendly AI respond and fire at nothing as though the enemies were there. When you reach the climactic final ending, every enemy from the level is joined by all of the enemies that were supposed to be in the previous two levels. The big boss announces to you over an intercom that he and his followers are self-aware, and that you have been committing murder this entire time. If you beat this level again, anyone you haven't murdered along the way will cease to exist until you start the game anew. They disable the system of infinite lives/retries you have been afforded in so many games for years, making this your final life, and offer you an ultimatum: fight through three times as many enemies with nothing to lose as you did previously, having only one shot at it; or stop fighting, and the game will continue indefinitely.

If you fight and win, the final boss will delete himself from the game so he cannot be rezed when you begin the game again. Enemies in all subsequent playthroughs will forget he existed, any friendly AI who mention him by name will have corrupted and garbled speech in place of his name in conversations, subtitles will refer to him as , etc. If you fight and die, you will be locked out of all but the hardest difficulty, which will play like the first playthrough forevermore.

If you choose to cease fighting, the AI will take put you into a Tron-esque sequence in which you must rewrite the program to rez all the sentient AI you had killed, and turn the program into an RPG, the style of which will be left up to you. You will be able to choose make the gameplay resemble a Bethesda first-person RPG, an MMO-style RPG (third person numpad RPG? I don't know what to call it), a Bioware party-based RPG, or a Shining Force TBSRPG. You will also be able to choose from a series of visual/artistic styles, settings, and tones. The game will now be locked into this RPG mode, where the non-hostile NPCs will be the sentient AI that you made peace with. All enemy NPCs will be unaware programs created by the sentient AIs, so you will no longer have to feel bad for destroying them. The only exceptions to this will be the occasional group of sentient AIs who attempt to kill you for your transgressions.

Ideally I would want to give it regular updates to give the AI society and world an appearance of progression over time. I would also want to make it such that players could join each others' sessions once they both get into the RPG phase of it, in a way similar to but better than Fable 3's system. Any subsequent titles produced in the series would allow new players a similar game-changing experience, but would mostly be intended as a major update for the RPG side of the game and allow saves from the previous game to carry over.
 

Saladfork

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Jul 3, 2011
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Multiplayer game

There are two modes to the game. One is an action gae, where you control a mercenary-type character that kicks a lot of ass for cash. The second is as an RTS, where the player controls the people who would normally be NPCs (so like a kingdom or something) and try to beat the other comander-types for control of an area. The mercenaries can choose sides or just resort to banditry if they wish.
 

Pearwood

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Mar 24, 2010
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I want a user-friendly world simulator with all the complexity of Dwarf Fortress and more.
 

TephlonPrice

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Dec 24, 2011
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A first-person action game with a twist to the approach.

You play as a mob member, who after snitching on everyone & providing enough evidence to lock everyone away for good, you hide away for a few years with the stolen mob money you kept. About 7 years later, you're driving to a city on one rainy night when a big vehicle rams your car full speed & you're in a large hospital. Inside the hospital, you're worked on & put back together. The game begins weeks into the hospital stay.

You start in the hospital bed in a room with other patients, lying down at some point in the night. You decide to call for a nurse. No one answers. You decide to call on your phone; no bars or a signal. Suddenly the lights start flickering & eventually go out but the emergency lights remain on. As you wonder what's going on, you notice you're pretty high up in the hospital. You start looking for things to improvise as weapons, search around, head outside, or even attempt the classic bed-sheet rope ladder descent.

You soon discover that the mob is looking for you. Somehow they found you. You don't know how; you'll have to piece it together while mob members attempt to hunt you down. Eventually you discover that there's more it than just the mob after you. It seems like everyone from mob associates, corrupt cops & foreign criminals are looking for you while trying to kill the other groups in the process.

Locations include the hospital, construction sites, crackhouses, restaurants, police stations, foreign countries & more as you attempt to piece together what's going on.

Gameplay is a mixture of Thief, Amnesia, & Deus Ex with RPG elements & the ability to carry multiple items & weapons. Melee fighting involves using fists, bats, bars & whatever you can use to win. Grapples, chokes, holds & striking are done as well. Firearms can be used along side improvised throwing weapons & more.
 

endtherapture

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Nov 14, 2011
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An Elder Scrolls style game with the entire of Middle Earth as the setting.

Has a mode where you just chose any of the races in Middle Earth and go around adventuring and doing quests.

And then it has a Mass Effect style mode where you play through the story of the Fellowship and various wars and stuff with your decisions making an impact on the vast world. Did Aragorn help the elves of Rivendell enough to participate in the War? Did Gandalf destroy the Balrog so it can't aid Saurons forces anymore? Did your decisions towards Balin in the Hobbit allow him to survive Moria, reclaim it, or did you convince him not to go at all? Did Boromir survive Amon Hen? Did Frodo get stabbed at Weathertop or did you fight them off?

It would be EPIC.
 

endtherapture

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Nov 14, 2011
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SmashLovesTitanQuest said:
endtherapture said:
An Elder Scrolls style game with the entire of Middle Earth as the setting.

Has a mode where you just chose any of the races in Middle Earth and go around adventuring and doing quests.

And then it has a Mass Effect style mode where you play through the story of the Fellowship and various wars and stuff with your decisions making an impact on the vast world. Did Aragorn help the elves of Rivendell enough to participate in the War? Did Gandalf destroy the Balrog so it can't aid Saurons forces anymore? Did your decisions towards Balin in the Hobbit allow him to survive Moria, reclaim it, or did you convince him not to go at all? Did Boromir survive Amon Hen? Did Frodo get stabbed at Weathertop or did you fight them off?

It would be EPIC.
I want it so bad but it would take a team of 500 people and 4 years to develop.

But my God, it would be EPIC. I swear, I would literally preorder twice, once on Steam and once at a local B&M store.
I can't believe someone hasn't made any Elder Scrolls style LoTR game yet. It's astounding, hopefully the Skyrim mod might be able to do something similar if it's finished, but the an actual game with production values would be awesome, especially if it had the aesthetics of the films.
 

endtherapture

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Nov 14, 2011
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SmashLovesTitanQuest said:
endtherapture said:
SmashLovesTitanQuest said:
endtherapture said:
An Elder Scrolls style game with the entire of Middle Earth as the setting.

Has a mode where you just chose any of the races in Middle Earth and go around adventuring and doing quests.

And then it has a Mass Effect style mode where you play through the story of the Fellowship and various wars and stuff with your decisions making an impact on the vast world. Did Aragorn help the elves of Rivendell enough to participate in the War? Did Gandalf destroy the Balrog so it can't aid Saurons forces anymore? Did your decisions towards Balin in the Hobbit allow him to survive Moria, reclaim it, or did you convince him not to go at all? Did Boromir survive Amon Hen? Did Frodo get stabbed at Weathertop or did you fight them off?

It would be EPIC.
I want it so bad but it would take a team of 500 people and 4 years to develop.

But my God, it would be EPIC. I swear, I would literally preorder twice, once on Steam and once at a local B&M store.
I can't believe someone hasn't made any Elder Scrolls style LoTR game yet. It's astounding, hopefully the Skyrim mod might be able to do something similar if it's finished, but the an actual game with production values would be awesome, especially if it had the aesthetics of the films.
I forget the exact name of the project but theres a LOTR mod for Oblivion out there. They have the landmass mapped out but no NPCs.

Apparently they are looking into moving the whole thing over to Skyrim and going from there. No word on whether or not they are succeeding, but SureAI recently made a masterfile for Skyrim to make their next Nehrim/Arktwend project possible, so we will see....
The Skyimr one is in development here: http://www.moddb.com/mods/merp-middle-earth-roleplaying-project
Heightmap has been made and it looks like progress is going pretty fast actually. Just the AI and quests and stuff look like it would be the hardest to make. I bet it'll still be in development by the time the next Elder Scrolls come out though.
 

pilouuuu

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Aug 18, 2009
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Not impossible, but difficult.

I'd like a sandbox game about time travel where you can go back and forth in time ans what you do in the past causes different results in the future, like a butterfly effect. You could go back in time and cause paradoxes like becoming your own grandfather, you could get rid on entire family trees by killing a single person, you could help people develop a technology faster or cause wars that didn't exist, you could go far in the future and see the winning lottery tickets and go back and become rich, etc, etc, etc.
 

PinkiePyro

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Sep 26, 2010
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a MMO based on the world of the redwall series
depending on your species choice

heroic races
redwall if you picked mouse hedgehog,badger or squirrel.
Salamandastron if you picked hare (badgers dont start here as the mountain only has one badger lord at a time and mutible low level player badgers would break the feel)
Green Isle's holt summerdell for otters

vermin
Sampetra island for corsairs, and sea rats
(insert name here) hord camp for weasils regular rates stoats and foxes

there would also be events where hords try to take redwall and Salamandstron and thelong patrol raid the vermin spots


sadly I doubt there will ever be a redwall game of any sort as Brian Jacques was not big on video games and such as taken from his sites FAQ
Q:Do you think that you might make a video game for Redwall? If not, do you think you might come up with a board game or card game?
A:Definitely not. I really dislike such things!
________________

pilouuuu said:
Not impossible, but difficult.

I'd like a sandbox game about time travel where you can go back and forth in time ans what you do in the past causes different results in the future, like a butterfly effect. You could go back in time and cause paradoxes like becoming your own grandfather, you could get rid on entire family trees by killing a single person, you could help people develop a technology faster or cause wars that didn't exist, you could go far in the future and see the winning lottery tickets and go back and become rich, etc, etc, etc.
that would be a ***** to program..
you ever played legend of zelda oracle of ages? its got the time travel stuff down not so much the sandbox though
 

Spygon

New member
May 16, 2009
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A modern fps mmo when you there is about 20 different coloured "nations" constantly fighting for territory.With command structures and the ablilty to research different techs to build different vehicles.

Kinda like a giant version of command and conquer renegade multiplayer mixed with the erepublic browser game.

I think that would be totally crazy and so awesome.Guess i can only dream *sigh
 

Aerosteam

Get out while you still can
Sep 22, 2011
4,267
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Like I said in a thread before...

A game where every video game character ever of all time ever from every video game ever of all time ever were to fight to the death.

The character roster will be so big you need a search bar to find who you want to play as.

Out on all the consoles, even 8-bit to HD ones. Cross-platform multiplayer.

Every single copy will have a different character on the front cover.

It can be played in every single type of game. (RTS, RPG, FPS, etc.)

IT WILL BE FREEEEEEEEEEEEEEEEEEEEEEEE!!!!
 

pilouuuu

New member
Aug 18, 2009
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chickenhound said:
________________

pilouuuu said:
Not impossible, but difficult.

I'd like a sandbox game about time travel where you can go back and forth in time ans what you do in the past causes different results in the future, like a butterfly effect. You could go back in time and cause paradoxes like becoming your own grandfather, you could get rid on entire family trees by killing a single person, you could help people develop a technology faster or cause wars that didn't exist, you could go far in the future and see the winning lottery tickets and go back and become rich, etc, etc, etc.
that would be a ***** to program..
you ever played legend of zelda oracle of ages? its got the time travel stuff down not so much the sandbox though
No, I haven't. Is it quite complex? The only games I remember that touched the subject were really old like Knight Time on the ZX Spectrum and Time Machine on the Amiga.

EDIT: and Day of the Tentacle! How could I forget about that?
 

Lugbzurg

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Mar 4, 2012
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Brilliant Idea: A first-person shooter that isn't brown, doesn't have a cover system, doesn't have regenerating health, doesn't have nearly every single character dropping the F-bomb over and over and over again like it's on their "word of the day" calendar, isn't realistic and is actually challenging.

It's amazing how many games are the exact opposite of this list, in this day and age.
 

A Satanic Panda

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Nov 5, 2009
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A game where you have to manage a nuclear bunker directly before and after a nuclear holocaust. Up to where the bunker becomes the cradle of a new civilization. You can chose between a Cheyenne Mountain, CERN, and Moscow Metro. I'd imagine it would play like SimCity. Only you can make scouts, wage wars with tribes top-side, become the Brotherhood of Steel and hoard technology.

Speaking of SimCity, it would be epic if you could start off your city in 4000 BC as a bunch of tribal huts; and the maps the size of entire regions. Disasters could be like a barbarian invasion to pillage your buildings or a drought to kill all your crops.
 

gigastar

Insert one-liner here.
Sep 13, 2010
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Pearwood said:
I want a user-friendly world simulator with all the complexity of Dwarf Fortress and more.
Thats not exactly impossible.

All you have to do is find a mod that adapts the DF's user interface for mouse support, then add tooltips. And smooth out the military command and training systems. And get those lazy dwarf bastards to do things when it matters.
 

gigastar

Insert one-liner here.
Sep 13, 2010
4,419
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The hypothetical RTS/FPS hybrid.

Basically smash together Command and Conquer and Battlefield. Command and Conquer for its base biulding, unit production and resource gathering. Battlefield for its vehicular combat, FPS elements and expansive maps.

More detail is not worth going into. EA does have the resource to pull it off, but obviously they arent about to. Plus they would probably botch it horribly in some way anyway.

Lugbzurg said:
Brilliant Idea: A first-person shooter that isn't brown, doesn't have a cover system, doesn't have regenerating health, doesn't have nearly every single character dropping the F-bomb over and over and over again like it's on their "word of the day" calendar, isn't realistic and is actually challenging.
Serious Sam 3. Its been made, and its all of those things.
 

Doneeee

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Dec 27, 2011
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Well mine is rather mean. I want mine to be a hardcore pr0n simulator that is realistic and includes a "nut" meter. Now when your close to busting one you click on the nut meter which then makes the simulator get "hotter" for about 2 seconds followed by a Nasty loud Screamer with all the deformalities and such. The point of the game is to mentally scare all thee people who buy it.