Eve online protest!

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Ides0125

New member
Jun 24, 2011
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Giant Eve online protest! Over 2,000 players attacking Jita system memorial building in protest of cash shop!
http://www.justin.tv/deamosseraph#/w/1380742320
 

Zhukov

The Laughing Arsehole
Dec 29, 2009
13,769
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That is both hilarious and pathetic.

Incidentally, I like how one guy is spamming "rabble rabble rabble" in the chat channel.
 

DigitalSushi

a gallardo? fine, I'll take it.
Dec 24, 2008
5,718
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Zhukov said:
That is both hilarious and pathetic.

Incidentally, I like how one guy is spamming "rabble rabble rabble" in the chat channel.
PEW PEW PEW!

ok, what now?
 

GIGAR

New member
Mar 31, 2009
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Just to make things perfectly clear:
The mass protests are about CCP's leaked internal plans about implementing USEFUL stuff for microtransactions. (as opposed to just skins and clothing - eg. vanity items - something they promised to never do)

To follow it up, CCP released a devblog, promising answers to those questions (non-vanity stuffs? y/n?), which most people seem to translate into something akin to "lol u mad bros???".

This has, quite obviously, led to many EVE players being rather pissed off.
 

Hero in a half shell

It's not easy being green
Dec 30, 2009
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Wait, does EVE online actually have some kink in it's core mechanics for players to grief the developers, or how is the protest working, are they just attacking all the ships that come to that area to buy stuff or something?

That's really interesting because in most MMO's when you get angry at the game all you can do to show your dissatisfaction is quit.
 

GIGAR

New member
Mar 31, 2009
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Hero in a half shell said:
Wait, does EVE online actually have some kink in it's core mechanics for players to grief the developers, or how is the protest working, are they just attacking all the ships that come to that area to buy stuff or something?

That's really interesting because in most MMO's when you get angry at the game all you can do to show your dissatisfaction is quit.
A considerable amount of people have been unsubscribing.
This normally happens around expansions, but... Only like a few people.
This is +100x more unsubs, and it's not slowing down.

I can't tell how many have unsubbed, but I'd give a good bet and say they've lost at least 1,000 accounts so far. (most of them still have 2-3 months of gametime left, though)
 

Hardin

New member
Feb 6, 2009
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Internal CCP email from CEO leaked


?-Email Starts?-

Date: Thu, 23 Jun 2011 18:16:54 -0400
To: riverini@gmail.com
Subject: ccp ceo global msg sent today
From: evewatch@hush.com
Content-Transfer-Encoding: 7bit
Content-Type: text/plain; charset=?UTF-8″
Message-Id: <20110623221654.CF1E76F438@smtp.hushmail.com>

sent by hilmar to ccp global list-

(strt)

We live in interesting times; in fact CCP is the kind of company that if things get repetitive we instinctively crank it up a notch. That, we certainly have done this week. First of we have Incarna, an amazing technological and artistic achievement. A vision from years ago realized to a point that no one could have imaged but a few months ago. It rolls out without a hitch, is in some cases faster than what we had before, this is the pinnacle of professional achievement. For all the noise in the channel we should all stand proud, years from now this is what people will remember.

But we have done more, not only have we redefined the production quality one can apply to virtual worlds with the beautiful Incarna but we have also defined what it really means to make virtual reality more meaningful than real life when it comes to launching our new virtual goods currency, Aurum.

Naturally, we have caught the attention of the world. Only a few weeks ago we revealed more information about DUST 514 and now we have done it again by committing to our core purpose as a company by redefining assumptions. After 40 hours we have already sold 52 monocles, generating more revenue than any of the other items in the store.

This we have done after months of research by a group of highly competent professionals, soliciting input and perspective from thought leaders and experts in and around our industry. We have communicated our intention here internally in very wide circles through the Virtual Economy Summit presentation at the GSM, our Fearless newsletter, sprint reviews, email lists and multiple other channels. This should not come as a surprise to anyone.

Currently we are seeing _very predictable feedback_ on what we are doing. Having the perspective of having done this for a decade, I can tell you that this is one of the moments where we look at what our players do and less of what they say. Innovation takes time to set in and the predictable reaction is always to resist change.

We went out with a decisive strategy on pricing and we will stay the course and not flip flop around or knee jerk react to the predictable. That is not saying nothing will change, on the contrary, in fact we know that success in this space is through learning and adapting to _what is actually happening_ and new knowledge gained in addition to what we knew before and expected.

All that said, I couldn?t be prouder of what we have accomplished as a company, changing the world is hard and we are doing it as so many times before! Stay the course, we have done this many times before.

(end)
------------------------

So apparently the CCP CEO thinks he 'innovated' micro transactions and that he is somehow saving the world!
 

xyz007

New member
Jun 25, 2011
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Hero in a half shell said:
Wait, does EVE online actually have some kink in it's core mechanics for players to grief the developers, or how is the protest working, are they just attacking all the ships that come to that area to buy stuff or something?

That's really interesting because in most MMO's when you get angry at the game all you can do to show your dissatisfaction is quit.
More like just shooting at a stationary object in the game, but it makes it impossible for anyone to even enter the area.
But hey, it makes for a great light show...
http://www.youtube.com/watch?v=LXdMBG_wgnY&hd=1