I know what you mean about all or nothing, it frustrates me too. Like how you had to kill the bosses in Human Revolution. On the other hand, I think it can be used to make a specific moment more poignant, and I would point out the ending MGS3, a game that (I think) never forced you to kill anyone up to that point.Max Cool said:This is a good point and has nothing to do with the fact I wrote a book about AI getting self-aware and trying to talk you out of killing them...
If a game has some elements where you can choose to kill or capture (Red Dead), but other bosses or enemy you can ONLY kill, it's annoying. All or none. You should always be able to make the choice, or never.
The other one that's bizarre is when you kill an enemy, but later find out they're only wounded. Or level up forever to kill an enemy (Borderlands) only to go back to their house and find them alive and well.