Stealth sections in any FPS or TPS ever. Unless that's the point of the game, I don't wanna hear about it.
There's a glitch where enemies are somehow always around you. I kept running for 10 minutes before I reloaded and was able to fast travel.Ranorak said:"You can't fast travel with enemies near."
Then spending 10 minutes looking for the Mudcrap in the river!
...I know I can walk away, but I'm thick!
agreed, while the Mako handled like a 3 leged dog wearing roller skates on oil covered ice, it was better than just sitting in orbit having some drones mine stuff for you with button presses, also it had some awesome side quests like the one where that pirate (name forgotten) tried to kill you by setting off an old nuke in a small cave.Cody211282 said:Oh I liked them, mine would be the mining in ME2, whoever thought that up needs to apologize.Ieyland said:The elevator ride in Mass Effect. I don't really see the point. I pretty much prefer a loading screen because there's nothing happening in the elevator anyway. Or at least let me talk to my companions during the ride.
Same here.Soylent Bacon said:I get pretty annoyed by a lot of features that are trying to be more realistic, like ironsights.
I don't remember it explaining everything after I changed the tutorial setting to "off". After that, cut scenes were the only thing with explanations, and that was regarding the story. Have you done that, or are you talking about something else?MR.Spartacus said:The fact that dead rising explains what everything does as though it's your first play-through. That game is impossible to beat in a single sitting so it adds up.
I agree completely. My earliest problem with this was the lengthy scene before the Ansem/Rikku fight at Hollow Bastion.Ieyland said:How could I have forgotten that? If MGS4 cutscenes were unskippable I..Timog said:Unskippable cutscenes in any game. Also, the inability to pause during longer cutscenes.