Ever played through a game, beat it, and still not know what's going on?

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MetallicaRulez0

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Aug 27, 2008
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The Borderlands ending kind of confused me.

I got the impression that all along the cortana-esque chick wanted me to go and kill this monster that came out of the vault every 200 years, is that right? I honestly don't know.
 

PseudoDuck

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Oct 18, 2009
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SonicWaffle said:
Monkey Island 2.

That wasn't a problem with my brain though, that was simply because the plot went batshit mental at the end. Someone mentioned the other day that all of it was explained in the third game, but if it was I don't remember it. Then again, all I really remember from 3 is Murray, and a voodoo ice cream cone.
I like my Monkey Island all full of pixels, so I've only ever played 3 once, but as I recall, Guybrush got trapped by LeChuck in a nightmarish childhood. Not sure how he got out though.

SonicWaffle said:
Oh, and also, Lost: Via Domus. I'm sure hardly anyone else bothered with the game, but if anyone did and is reading this, please clue me in as to what the fuck happened in the last cutscene? It was so random, and totally unexplained.
Heh. Lost was a great game. Voice acting was atrociously hilarious - especially Sawyer. And why was Locke in the tree? Anyway, as for the ending:

Obviously the main character dreamed the entire game, his girlfriend isn't dead and is on the island with him, waking him up from the plane crash. What's confusing about that? ;]

I guess it meant they could do whatever the hell they wanted with the game without messing with the entire Lost canon.
 

SonicWaffle

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PseudoDuck said:
SonicWaffle said:
Oh, and also, Lost: Via Domus. I'm sure hardly anyone else bothered with the game, but if anyone did and is reading this, please clue me in as to what the fuck happened in the last cutscene? It was so random, and totally unexplained.
Heh. Lost was a great game. Voice acting was atrociously hilarious - especially Sawyer. And why was Locke in the tree? Anyway, as for the ending:

Obviously the main character dreamed the entire game, his girlfriend isn't dead and is on the island with him, waking him up from the plane crash. What's confusing about that? ;]

I guess it meant they could do whatever the hell they wanted with the game without messing with the entire Lost canon.
Yeah, the voice acting was brilliant. Although very rarely, Hurley did sound a little like Hurley. The game itself wasn't terrible, just ridiculously easy and short. I quite liked the story in the flashbacks, although there wasn't really enough detail for my taste.

The ending...

Given that in the series now, a lot of time travel is happening, that was my theory. Except that there is absolutely no reason for him to time travel! No explosions, crazy machinery kicking off, the island being a prick, nothing. Dude is just on his boat, happily sailing away from the island, and then the plane goes overheard and gives him a look at an event that occured months into his past. It all goes black, he wakes up on the beach, and apparently his entire backstory (and on-island adventures, which tie directly into the show) never happened! If it was all just a crazy dream, then his experiences wouldn't correlate with events that occur on the island. Neither would he wake up after the crash with knowledge of who the other survivors were, and their backstories, just because he dreamed about perfect strangers. So, I don't buy the dream theory.

It went from an OK-but-not-great story that, after unlocking flashbacks, made sense, and then changed it to a total WTF moment. Such a cop out.
 

Baron_Rouge

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Oct 30, 2009
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Dead Space. I spent the whole game getting attached to Isaac Clarke, and then they don't even reveal if he got killed by the necromorph version of his wife! Even wikipedia couldn't tell me if he actually dies or not.
 

The Hairminator

How about no?
Mar 17, 2009
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Crapster said:
Halo 2. I know there was something about a codex and the Elites revolting but beyond that I have NO IDEA what I was doing beyond "Kill those guys."
I didn't have those problems.

[small]maybe that's because I am a huge halonerd and read the books.[/small]
 

Mysticgamer

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Apr 14, 2009
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Chancie said:
o_O KH2 and FFXII were relatively easy to follow. Maybe I'm wrong though...

I generally am able to keep up with all the games I play. The only one that left me pretty confused was Metal Gear Solid 4, but that was also the first I played in the series. I played the others and then replayed it and it made a LOT more sense (obviously).

I guess I could say Metal Gear Solid 2, though I'm pretty sure I understood about 90% of it. That's the only one that still left me confused by the ending though.
I neglect
WorldCritic said:
Not really sure how you got confused by those games, but you ever play Metal Gear Solid 2?
Well, I'm not really confused by KH2, just the pointlessness of it I guess. If there's danger afoot why the hell did Merlon use his power to drag Sora back to tell him he found Leon's copy of Winnie the Pooh? But I'm not sure about FF12, Vanye wasn't really a villain that much. He wasn't sitting on a throne saying burn that city to the ground because I'm bored. He was mostly a soldier, mostly the council was in control until he killed them. Then the plot went out the window for me. Cid want Ashe to use the dusk crystal or whatever it was to do something and then his imaginary finally appeared, then we when to a giant crystal, and the final battle was a DBZ battle that seemed out of place. I'm not sure what Vanye motivation was, world domination, or becoming a god or something. If you can elaborate on anything I'd appreciate it.
 

Booze Zombie

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I never got the Kingdom Hearts games... those guys who look just like people, but don't have any hearts... they've got no reason to attack anything or being attacked, far as I could see.

It just looked like the main character, Donald Duck and Goofy went around being assholes to guys in black robes.
 

BonsaiK

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Nov 14, 2007
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S.T.A.L.K.E.R.'s plot confused the hell out of me. The custscenes were heavy on the fancy-ass boring seen-it-a-million-times-before horror effects and light on story content. The poorly-translated exposition also didn't help. By the end of the game I had no idea of who I was shooting or why. Didn't stop me from enjoying the action I must admit, but I think they wasted their time with a lot of the story content. There's something to be said for keeping it simple, something all anime-inspired computer games need to learn as well.
 

Nazz3

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Sep 11, 2009
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MGS2
The game started like any other game, but after i played it through i was so confused... first the facility you were sent in somehow became a massive robot that was 10x larger than the facility, then you found out that the whole story so far was a "training" exercise (nothing so far has really happened), then you found out that everything in earth is being controlled by "the patriots", who have DIED 100 years ago, WTF?

japanese :S
 

tiredinnuendo

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Jan 2, 2008
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I didn't really have a problem with MGS2, in so much as I understood it. I didn't like it, mind you, because that storyline was stupid, but I got it.

Braid isn't so much a "story" as it is a reference. While it clearly references a very specific event and the symbolism all lines up, most of the folks who didn't bother with the Stars and didn't know about the secret text in all the books just think of it as a deliberately confusing Fable.

The one that comes closest to this for me is The Path. I'm pretty sure I understand the progression for most of the girls, but there were one or two of them that I had to look up, and even after doing so I'm not sure I fully agree with the various interpretations of what happened.

- J
 

end_boss

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Jan 4, 2008
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Halo 2. The story was convoluted, especially since it's a game, not a movie, and the cutscenes can sometimes be an hour or a few hours apart (I'm not a very skilled gamer, so it takes me a while to do things right). I honestly had no idea what was going on at any given point of the game, and just when I was cracking my knuckles to prepare for the last level, I realized that I had actually just watched the endgame sequence.

I still couldn't really tell you what Halo 2 is about. Good thing I just like to blow things up.
 

theonecookie

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Apr 14, 2009
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Just xenogears not even mgs2 can compare to that mind fuck even before the second disk its hard to keep up but then the second disk shows up and bam insanity

good game tho
 

XJ-0461

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Uncharted: Drake's Fortune. The reason why the treasure is cursed is never really explained, nor is it explained why that Navarro guy knows what's going on.
 

ethaninja

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What I love about Half Life, is there are no cut scenes so your pretty much active thus actively listening the whole time. But uh.. yeah there are a few.
 

DragonsAteMyMarbles

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Feb 22, 2009
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Gillespie said:
Cockney_Jesus said:
The end of Final Fantasy 9!

WHO THE **** WAS THAT!?
Yep, FF9 seemed kinda slapped together at the end, what with Necron and such. BUT MAN, FF8. I never had any idea about what was going on, and the generally unlikable characters didn't help. 'Cept Zell and Irvine, they were endearing at least.
Necron is, according to the fellas at Square-Enix, a thematic battle between the personification of death (drawn out after Kuja did his nefarious...something) and the protagonists' will to live. Which makes <color=white> absolutely no fucking sense.
I still think of him as nothing more than a <url=http://tvtropes.org/pmwiki/pmwiki.php/Main/GiantSpaceFleaFromNowhere>Giant Space Flea From Nowhere.

I HATED Zell. He just couldn't keep his damn mouth shut.
 

Canadamus Prime

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Jun 17, 2009
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Jonci said:
Mysticgamer said:
I played and loved Final Fantasy 12 and Kingdom Hearts 2, but I'll be damned if I knew what was going on. I don't remember what Vanye doing, but I was under the impression the council or at least the nights wanted Lasra on the throne. (correct me if I'm wrong. The plot of KH2 Sora runs around killing heartless and nobodies, while still looking for Riku and Kairi. Maleficient and Pete are house hunting, and the organization is causing mischeif.
If FF12 and KH2 confused you, never play Chrono Cross.
Oh yeah, that's a brain fuck if there ever was one.

OT: No, not really. If the game keeps me interested enough to see it through to the end, I'm usually able to figure out what's going on in the story.
 

matsugawa

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Mar 18, 2009
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Ghost in the Shell for the original Playstation. That story was such a jumbled mess that I pretty much stopped caring about three missions in.
 

Pimppeter2

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Dec 31, 2008
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Prince of Persia 2009

Had no idea what was going on at the end, and when I found out, I was pissssed
 

PurpleLeafRave

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Feb 22, 2009
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I didn't get the legendary ending of halo 3:ODST at all. And I own, and have completed without skipping cutscenes, all the halo games so far.
If anybody could explain it, that would be nice thanks.