Evil Actions in games you regret

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fluxy100

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You ever have those evil options in games that you try and it made you feel so bad or wrong that you had to reload a save and not do it? I've had a few, Even though one is an old game I'm going to spoiler examples.

The oldest one was betraying characters in Fable. I don't mean the newer fables, i mean old original fable where you kill your best friend for money, kill her brother for sex, and kill the man who trained you from a young age because why not it's evil. I couldn't stand killing the guild master, he pleads with you, says that he's ashamed. It feels like you killed a characters father and for no good reason.

A more recent one was the option to kill Mordin in Mass Effect 3, it feels like such a betrayal of trust. Even though Mordin wasn't in the first game he was a very likeable character and the fact that you don't even give him a clean death just tugs at my heartstrings so much I had to reload.

Anyone else have situations like this? Situations where even though you're doing an evil play through you can't be that much of an evil jerk.
 

Johnny Novgorod

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I regret not hugging it out with Leo in AC2. Took me completely by surprise, I lament it to this day.
 

Asita

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Pretty much any of them. I'm very bad at being evil in games, so I almost never do it. I even felt bad about hiring mercenaries to sacrifice for Skorm's Bow in the first Fable game, and those guys were respawning jerks!
 

Bad Jim

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I killed every little sister on my first playthrough of Bioshock. Tenenbaum was not happy.
 
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fluxy100 said:
You ever have those evil options in games that you try and it made you feel so bad or wrong that you had to reload a save and not do it?

A more recent one was the option to kill Mordin in Mass Effect 3, it feels like such a betrayal of trust. Even though Mordin wasn't in the first game he was a very likeable character and the fact that you don't even give him a clean death just tugs at my heartstrings so much I had to reload.
And the worst part about doing that is if Wrex is still alive. The first time I killed Mordin, I did it to see how horrible it would be, and it was, but when I next stopped on the Citadel I was completely not expecting Wrex to confront me. Seeing him totally betrayed because of what I'd done, and having to kill him too and compounding the sin is incredible. And I just love that there's no talking him down, he's not going to listen to Shepard's excuses anymore, because what you did was that bad. What an amazingly well-done story arc.
 

Someone Depressing

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In Fable II I took every evil option I possibly could - I regretted it, naturally, because the gameworld became empty and desolate as I sat alone in the castle I stole.

Then I started farting on the children the game wouldn't let me kill and everything worked out in the end.

But I usually can't bring myself to kill anyone innocent in a Fallout game unless I'm really annoyed with them.
 

Diablo2000

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None... I don't take them.

The closest thing I got from it is siding with Bhelen in Dragon Age Origins, except I don't regret that, Harrowmont is an awful king even if he is a decent guy. Bhelen was "evil", but he was the lesser one and brought many needed changes.
 

happyninja42

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Asita said:
Pretty much any of them. I'm very bad at being evil in games, so I almost never do it. I even felt bad about hiring mercenaries to sacrifice for Skorm's Bow in the first Fable game, and those guys were respawning jerks!
Yeah I'm pretty much the same. I don't like playing an evil playthrough, so I usually avoid it.

OT: I recall feeling really bad when I was playing a Dark Jedi Knight in SWTOR, because my little R2 unit was always so disappointed with me. Even though his entire dialogue was chirps and whistles, and small subtitle translations of minimal text, I really loved the little guy, and didn't like doing things that made him upset. I felt like I was kicking an adorable, titanium plated puppy.

Killing Zeke. Damn they played up the badness of that. "You know you can't stop me" "...I know, but I gotta try.." "....I know" *kill him as he shoots his pathetic gun at you.* Gah, just so heart wrenching, because I love Zeke.

Let's see, going High Chaos ending in Dishonored always upset me, because I didn't like the way it made Emily go dark. "You killed someone tonight, I can smell the blood on you" she says so blandly as you come back into the hideout one mission. Not fun at all to see the face of the little girl who idolizes you, recognize you for a murderer.
 

ForumSafari

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The Witcher series are excellent at making me regret actions, partially because they grasp that there is very rarely a good or evil option. I'm near the end of the main story and I've realised I shot myself in the foot because I spent the entire game getting good and sensible people in to power and now that I need help doing something insane none of them want anything to do with it because they're too sensible.
 

DEAD34345

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Everyone talks about how they hate and regret killing Mordin, but that's probably my favourite scene in the whole game. That, and the scene with Wrex afterwards.

"What the hell pissed him off?"

"I don't know. He just went crazy."

Renegade Shep is one ruthless son of a *****, and yet those choices are all pretty believable and kind of reasonable. It's rare that you get to play as that kind of a character, and have real choices to make.

The only thing I've ever really regretted in terms of evil actions was making Zaalbaar kill Mission in Knights of The Old Republic. It was so deliciously evil, but even a cruel bastard like me felt pretty guilty afterwards... I still do it every time, mind, but I feel bad about it too.
 

bdeamon

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I think the ending to Infamous 2 is my top evil state ending in gaming, and also the saddest. The first time I got to the final battle, I did nothing for about 15 minutes, hoping Cole or Zeke would change their minds.
 

Asita

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Happyninja42 said:
OT: I recall feeling really bad when I was playing a Dark Jedi Knight in SWTOR, because my little R2 unit was always so disappointed with me. Even though his entire dialogue was chirps and whistles, and small subtitle translations of minimal text, I really loved the little guy, and didn't like doing things that made him upset. I felt like I was kicking an adorable, titanium plated puppy.
Or a disapproving father with a poor grasp of English. Jedi = Jerk // T7 = Disappoint.
 

CaitSeith

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Blowing up Megaton in Fallout 3. I couldn't keep playing after that...
 
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I second the above Mission/Zaalbaar one, but the guiltiest I ever felt was, surprisingly, not all that harsh of a choice.

In Jade Empire, at the beginning, one of your fellow students, Kia Min, is injured in a bandit attack. To heal her in order to challenge her record for a sparring prize, you need to get her one of two herbs. One heals her, the other one only acts as a painkiller. It's pretty obvious, I think, what the "evil" choice is.

Get her the painkillers? Congratulations. You have now crippled her, possibly for life, and are directly responsible when she gets killed in another bandit attack. If you heal her, she is not seen dying. If you don't, you see her get killed. That made me feel sooo bad. Never did that again.
 

GabeZhul

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I never do evil playthroughs and I never do evil actions (which is not all that hard, since 90% of games telegraph which is the right and wrong choice pretty hard). I am pretty adamant about this to the point where I have replayed KotOR 2 something like seven times and it never even crossed my mind to go to the dark side. Hell, I even played a light-side Sith Warrior in SWTOR, and while some of the light-side choices are just exchanging murder for implied imprisonment and/or torture for information, seeing people being freaked out over a merciful Sith was just too much fun.
 

Knight Captain Kerr

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Killing Mister House in Fallout: New Vegas made me feel awful. I thought it was the best thing to do, I did. I honestly believe supporting NCR is the way to go. But actually killing Mister House made me feel horrible.

Also not so much evil but I felt horrible in Planescape: Torment when I found out just how my immortality worked and all the people I had indirectly killed over the course of the game by abusing my power.
 

Muspelheim

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CaitSeith said:
Blowing up Megaton in Fallout 3. I couldn't keep playing after that...
It was worth doing once, to admire the big kaboom. But I got rather told off for it, and it wasn't really worth it in the end.

But playing a just and kind avenger had one rather big pitfall as well, I noticed. In the Pitt, fittingly enough.



I overthrew Lord Ashur without second thought, really. It made sense to me. The Pitt was the main buyer of the slaves in the Wasteland, and I imagined that the Talon Company's whole 'Keep the Capital Wasteland as dreadful as possible' contract was co-funded by Ashur & Friends. Not to mention, the brief tour I got of the place didn't exactly make things better. Ashur's little empire was certainly a place of industry and reconstruction, but it didn't seem worth it, at least as I saw it from under his boots. Ashur was a big meanie, bossing over legions of other meanies and a contributing cause to a hell of a lot of misery in the Wasteland.

I stormed the castle and helped cast him down. And vaporised the missus when she objected to me stealing their wee babby. The end justified the means, I felt.

Of course, once I was done, nothing was really improved. The slaves were free, yes, but it hardly seemed to matter. Not as much as I thought it would, at least. The wasteland's only centre of industry took a hit, loads of people died and the cure for the Trogg-plague got delayed. And the poor babby had a lifetime of needles and experiments to look forward to, and I don't think giving her 27 soot-stained teddy bears made up for the fact that I shot Mum & Dad in the face.

Wernher only wanted to get back at Ashur and his old mates. He had no interest at all in the welfare of the Pitt and the people in it, and I noticed it far too late. The last person I vaporised on my way out were him. Probably the only worthwhile contribution I made in the Pitt.

It was a funny experience. I infiltrated the Pitt to be the conquering Hero, but all I ended up doing was causing a big, soul-revolting mess.
 

Fieldy409_v1legacy

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This War of Mine. Taking food from people who don't fight while they beg you to stop is pretty harsh.

Or worse, the time this lady started shooting at me so I killed her, then another bunch of people started running towards the noise I made and I killed another before I realised they were nonviolent. They all just stood around crying while I left.
 

RedDeadFred

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Burning Harold in Fallout 3. I was playing an evil character. I'd blown up Megaton at the beginning and not really been effected that much. After hearing Harold's story and then hearing him scream in terror and pain, I felt horrified with myself and regretted it immediately.
BloatedGuppy said:
Witcher 3. I didn't realize it was a Pesta. I just felt so sorry for her...
Agreed. I went back into the house expecting to see that the guy had killed himself. I was quite taken back when I discovered what had truly happened. My gut was telling me that there was something wrong the whole time, but I got caught up in the situation and ended up regretting that I hadn't listened to myself.