Evil Actions in games you regret

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FPLOON

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In Persona 3, I did not cheer Junpei up... In Persona 3: FES, I did not want to make that choice again...

Other than that, I honestly got nothing...
 

happyninja42

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Asita said:
Happyninja42 said:
OT: I recall feeling really bad when I was playing a Dark Jedi Knight in SWTOR, because my little R2 unit was always so disappointed with me. Even though his entire dialogue was chirps and whistles, and small subtitle translations of minimal text, I really loved the little guy, and didn't like doing things that made him upset. I felt like I was kicking an adorable, titanium plated puppy.
Or a disapproving father with a poor grasp of English. Jedi = Jerk // T7 = Disappoint.
Heh, yeah, that too. But to me, he was always like a sentient puppy, that just loved me and wanted to go on adventures with me. He was just always so happy and eager to do stuff, and to be a good guy. But his little disappointed whistles and chirps when I'd upset him. :( So sad.
 

Misterian

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I've been mostly cool with playing the Dark Brotherhood quests in Oblivion, up until I got to the part where I had to assassinate the Draconis family.

I still by that game sometimes, but I rarely played through that questline ever since.
 

Zhukov

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BloatedGuppy said:
Witcher 3. I didn't realize it was a Pesta. I just felt so sorry for her...
Are you referring to the quest with the tower full of rats?
 

FirstNameLastName

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CaitSeith said:
Blowing up Megaton in Fallout 3. I couldn't keep playing after that...
I laughed. I don't know why, since when given the choice in games I often take the more moral choice, but there was just something so funny about that.

Zhukov said:
BloatedGuppy said:
Witcher 3. I didn't realize it was a Pesta. I just felt so sorry for her...
Are you referring to the quest with the tower full of rats?
I would assume yes.

Also.
Noooooo! Baron, why'd you have to do it? Worst part was, I had watched the Zero Punctuation review, and so I already expect he would probably die, but I did it anyway for some reason and then felt really bad about it.
 

WhiteFangofWhoa

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More SWTOR here. There are a lot of pointlessly dickish Dark Side actions among the more pragmatic ones such as the Trooper's, but none that made me feel as guilty as choosing to shock Sith Warrior companion Vette through her slave collar whenever she says just about anything.

Vette is upbeat and funny a character as can be normally and opens up to you once you agree to take off her shock collar. Keep it on and keep using it though, or worse give the controller to insane Jedi-turned-Sith and competing love interest Jaesa Wilsam, and she will be reduced to a crying, pleading wreck in the end.

As I posted in a similar topic, the chance in the 1st Devil Survivor to convince one of your more despair-ridden party members to commit suicide by running directly at hostile armed soldiers without defending herself. The worst part is, she's smiling as she does it. Even if you don't like Yuzu, her reaction to seeing you do this to Haru will stay with you forever. If you ever do this, you should be locked into a special failure ending where the rest of your group ditches you for being such an ass and you end up just waiting helplessly in the Yaminote Circle for the end to come on the 7th day.
 

BloatedGuppy

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Zhukov said:
Are you referring to the quest with the tower full of rats?
I am indeed.

FirstNameLastName said:
Also.
Noooooo! Baron, why'd you have to do it? Worst part was, I had watched the Zero Punctuation review, and so I already expect he would probably die, but I did it anyway for some reason and then felt really bad about it.
That isn't an automatic outcome. There's a couple of ways that can end up.
 

Scow2

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Misterian said:
I've been mostly cool with playing the Dark Brotherhood quests in Oblivion, up until I got to the part where I had to assassinate the Draconis family.

I still by that game sometimes, but I rarely played through that questline ever since.
I could actually never bring myself to off the Draconis family - I had a hard enough time (And regretted) purging the Cheydinhall Sanctuary... especially since that's the point everyone in there likes and trusts you.
 

Poetic Nova

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Metro 2033:

The bad (or normal) ending in Metro 2033. Not fond of the fact that it became the canon one.
Where Artyom allows the missiles to be launched and most of the Dark Ones don't survive.
 

Hades

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I never quite liked assassinating the emperor in Skyrim. In part this was because I'm a hardcore Imperial but also because the Emperor turned out to be an awesome dude. The man took his death very graceful and he was a first class general according to the lore.

I really didn't want to kill the emperor....but I was promised so much gold! That mansion in Solitude isn't paying for itself.
 

Zhukov

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BloatedGuppy said:
Zhukov said:
Are you referring to the quest with the tower full of rats?
I am indeed.
Alrighty.

Spoiler territory. Avert thine eyes all ye uninitiated.

I'm guessing you took her bones off the island like she wanted, or something of along those lines. What happens?

I guessed that something was up, but only because of how dialogue works in games. If there's an option to call someone out or express suspicion, chances are it's there for a reason.

She also contradicts herself while telling her sad tale, but once again I only noticed because the dialogue option was there to point it out.
 

BloatedGuppy

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Zhukov said:
Alrighty.

Spoiler territory. Avert thine eyes all ye uninitiated.

I'm guessing you took her bones off the island like she wanted, or something of along those lines. What happens?

I guessed that something was up, but only because of how dialogue works in games. If there's an option to call someone out or express suspicion, chances are it's there for a reason.

She also contradicts herself while telling her sad tale, but once again I only noticed because the dialogue option was there to point it out.
I caught all the hints that she was obscuring something, and I recognized there was an option to battle her, but I was SO caught up in the unmitigated horror of how she died that my sympathy overwhelmed my common sense and I took her bones off the island. You bring them and leave them with the man who was her lover. As you leave his hut, you hear him scream, and come back in and find him dead. Geralt muses aloud that Annabelle was no ordinary ghost...she was a Pesta, and she's free now. I believe the entire village eventually dies from plague as a result of the choice.
 

Zhukov

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BloatedGuppy said:
Zhukov said:
Alrighty.

Spoiler territory. Avert thine eyes all ye uninitiated.

I'm guessing you took her bones off the island like she wanted, or something of along those lines. What happens?

I guessed that something was up, but only because of how dialogue works in games. If there's an option to call someone out or express suspicion, chances are it's there for a reason.

She also contradicts herself while telling her sad tale, but once again I only noticed because the dialogue option was there to point it out.
I caught all the hints that she was obscuring something, and I recognized there was an option to battle her, but I was SO caught up in the unmitigated horror of how she died that my sympathy overwhelmed my common sense and I took her bones off the island. You bring them and leave them with the man who was her lover. As you leave his hut, you hear him scream, and come back in and find him dead. Geralt muses aloud that Annabelle was no ordinary ghost...she was a Pesta, and she's free now. I believe the entire village eventually dies from plague as a result of the choice.
I shan't spoil the alternative outcome as I suspect you intend a replay at some point.

It's not exactly happy, but it's a sight better than what you got.
 

gigastar

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Zhukov said:
BloatedGuppy said:
Zhukov said:
Are you referring to the quest with the tower full of rats?
I am indeed.
Alrighty.

Spoiler territory. Avert thine eyes all ye uninitiated.

I'm guessing you took her bones off the island like she wanted, or something of along those lines. What happens?

I guessed that something was up, but only because of how dialogue works in games. If there's an option to call someone out or express suspicion, chances are it's there for a reason.

She also contradicts herself while telling her sad tale, but once again I only noticed because the dialogue option was there to point it out.
Well, what happens is after you deliver the bones to her boyfriend she kills him as soon as you leave and becomes a plauge spirit of some kind.

As far as im aware, she doesnt reappear to mess up any other quests or contracts, and you also dont get a chance to kill her.
 

ScreamingViking

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Dragon age 2

Selling Fenris back to his slave master after he's been fighting by your side for however many years. He doesn't even fight it, he just looks so betrayed and broken. I had to reload, I couldn't live with myself.
 

SmugFrog

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ScreamingViking said:
Dragon age 2

Selling Fenris back to his slave master after he's been fighting by your side for however many years. He doesn't even fight it, he just looks so betrayed and broken. I had to reload, I couldn't live with myself.
Wow. Didn't even know that was an option.

As games get more progressive in detail, character reactions, facial expressions, eyes, etc... you'd have to be a cold hearted bastard to not be moved in some way by some of these things. Then again, some people just don't "get into the game" like I do and to them it's just 1's and 0's, or they're playing an actor in a movie and this is what their actor does. To me, a game like Dragon Age, Skyrim, Mass Effect, etc - it's me and these are my actions. I usually play through as the good guy, then I'll load it up and go through it as the opposite. Some games with a choice system make it easy: Jedi Academy, Fable (didn't really feel bothered by this one too much), some others I can't think of right now where the evil choice really moved me. That's what makes it great though, when it's a choice that just makes you stop and make most people go "I just can't do this anymore. I don't want to do this." I had a moment like that in Mass Effect 2 where it's just, "wow, this is just cold and heartless."

So here's a funny story about Fallout 3 where I inadvertently killed a guy:

I had only been playing for about a week, exploring the wasteland. I came upon what looked to be an old burned out church. I hear gunfire, so I go inside to take cover and see where the gunfire is coming from - and as I enter the ruins of the church a flaming something is running right towards me screaming. I open fire and kill drop that thing, and then raiders start pouring in through other openings and I kill them all. In the aftermath, I go to the burned up husk and realize this was a innocent scavenger - one of the raiders had a flame thrower, set him on fire, he ran towards me and I killed it. Probably the most humane thing I could do, but I felt bad for the guy - I thought he was trying to kill me.

That's one of the reasons I love Fallout - so many messed up situations that are just going on in the background of the world that you won't notice unless you really pay attention to them. A skeleton sitting on a dock with empty bottles and teddy bear, child skeletons locked in a cage in a school with obvious signs of cannibalism going on, etc. Just... dark. I have to do what I can to help these virtual people.
 

Lightspeaker

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Scow2 said:
Misterian said:
I've been mostly cool with playing the Dark Brotherhood quests in Oblivion, up until I got to the part where I had to assassinate the Draconis family.

I still by that game sometimes, but I rarely played through that questline ever since.
I could actually never bring myself to off the Draconis family - I had a hard enough time (And regretted) purging the Cheydinhall Sanctuary... especially since that's the point everyone in there likes and trusts you.
Another one down for Dark Brotherhood...but actually not in Oblivion. My problem was the Skyrim version.

In Oblivion I was fairly cool with it. The heavy mysticism and quasi-religious setup plus the fact it was presented that you were merely part of a big organisation made it so that I was fairly at peace with being an assassin in that game. My character was a professional killer working for a clandestine organisation on behalf of Sithis and the Night Mother. I felt bad when I was told I had to purge the sanctuary, but I did it because of faith in the organisation. I did whatever was required and I actually think its the strongest story arc in the game.

But in Skyrim it just felt awful. With the Brotherhood having been reduced to just a tiny thing and the fact that it felt like half the sanctuary just didn't give a damn about the Night Mother it felt much more like a gang of savage cut-throats rather than quasi-religious professional killers and I just couldn't get into it at all. Its the difference between an assassin and a murderous thug.
 

WindKnight

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Pretty much everything I did in my renegade playthrough of ME1 and 2, and I'm not exaggerating that it was an absolute chore to get through the games that way. (only thing that kept me going through ME2 was my renegade was a vanguard, and that class is stupidly fun to play... but the renegade options almost completely negated the enjoyment I got from that)
 

Thyunda

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BloatedGuppy said:
Witcher 3. I didn't realize it was a Pesta. I just felt so sorry for her...
I killed Keira Metz for starting on me...and then toward the late-game when they're discussing allies I felt as awkward as Geralt must've when they were like "Oh, let's contact Keira. Keira will help us. Keira is our only ally in Velen."
 

PinkiePyro

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Diablo2000 said:
None... I don't take them.


you merely adopted the overly nice behavior, I was born in it molded by it.. I did not see animated blood and guns in my games till I was a lady...

...yea I am almost always a goodie two shoes and thus don't really regret things...
I get reget spikes just for thinking about doing "bad" things like killing non enemy NPCs... my youth also causes me to subconsciously go against using guns (as a friend pointed out recently) such as going with pyro, ink roller in splatoon or only using "blunt" objects in L4d2 instead of my gun most of the time