as the title says I think this is the problem with the morality in some games, and Yahtzee mentions somthing like this in his look at epic mickey
choices in games where its pretty obvious, theres no reason to take the "evil" option other than being evil for the fun of it
though some games take a different look at this, like Mass effect or dragon age your still going to save the day in the end but you choose how to go about it, if youre ruthless or diplomatic, you get results ether way
I think Fallout 3 is guilty of this to some extent, there are many dialogue options and different actions to take in situations but the main problem is that the game is built on "good" and "bad" I supose it works for you follow a "good" path but following an evil path dosnt make much sense for your charachter other than the fact that you are evil, which I supose is fine but pretty shallow
though a very interesting deconstruction of this is the tenpenny tower quest, so theres a tower owned by the eccentric mr tenpenny full of rich crazy people (how they get their caps if all they do is sit around all day I dont know) thease people wont let gouls live in the tower, and there happens to be a certain goul called roy phillips whos causing trouble
so security asks you to kill him, but because you good you go to help the gouls, then roy philips says (rather rudley) that he wants you to help him kill everyone in the tower...ok well thats not going to work, you decide to take the third option! you ask around and convice everyone to allow the ghouls to stay everyones happy! and your still a good person........that is untill you return and roy has killed everyone anyway
the reason I like this quest so much is because you expect its all going to turn out so well because you took the good option, but the game brings you back to reality, I think the moral of this quest was just because the ghouls were being treated unfairly did not mean they couldnt be assholes and somtimes things just dont turn out well. what was obviously the "good choice" turned out to be the worst,I know people were annoyed by this because you had no way of know it was going to heppen but....thats the wasteland. in fact this is almost lampshaded when you proudly proclaim to security "Im going to find a peacful solution to this!" he just smirks and is like "yeah right" unfortunatly there werent many other moments like this, except you could talk about "the pitt" now that was a mess
This is also why I prefer the morality of Fallout New Vegas (No I havnt finished yet) sure its pretty obvious NCR= good Legion=bad but theres more depth to it than that, unlike Fallout3 its not a good thing to follow everyhting the NCR asks you to do because it is far from perfect and then theres mr house who is unlikeable but seems to know what he is doing, who do you side with? even Im still unsure which direction to go, probably why Im putting off making a desicion (please no fallout NV spoilers)
So I should ask which individual choices do you feel where it was pretty shallow? do some agmes avoid this well?
choices in games where its pretty obvious, theres no reason to take the "evil" option other than being evil for the fun of it
though some games take a different look at this, like Mass effect or dragon age your still going to save the day in the end but you choose how to go about it, if youre ruthless or diplomatic, you get results ether way
I think Fallout 3 is guilty of this to some extent, there are many dialogue options and different actions to take in situations but the main problem is that the game is built on "good" and "bad" I supose it works for you follow a "good" path but following an evil path dosnt make much sense for your charachter other than the fact that you are evil, which I supose is fine but pretty shallow
though a very interesting deconstruction of this is the tenpenny tower quest, so theres a tower owned by the eccentric mr tenpenny full of rich crazy people (how they get their caps if all they do is sit around all day I dont know) thease people wont let gouls live in the tower, and there happens to be a certain goul called roy phillips whos causing trouble
so security asks you to kill him, but because you good you go to help the gouls, then roy philips says (rather rudley) that he wants you to help him kill everyone in the tower...ok well thats not going to work, you decide to take the third option! you ask around and convice everyone to allow the ghouls to stay everyones happy! and your still a good person........that is untill you return and roy has killed everyone anyway
the reason I like this quest so much is because you expect its all going to turn out so well because you took the good option, but the game brings you back to reality, I think the moral of this quest was just because the ghouls were being treated unfairly did not mean they couldnt be assholes and somtimes things just dont turn out well. what was obviously the "good choice" turned out to be the worst,I know people were annoyed by this because you had no way of know it was going to heppen but....thats the wasteland. in fact this is almost lampshaded when you proudly proclaim to security "Im going to find a peacful solution to this!" he just smirks and is like "yeah right" unfortunatly there werent many other moments like this, except you could talk about "the pitt" now that was a mess
This is also why I prefer the morality of Fallout New Vegas (No I havnt finished yet) sure its pretty obvious NCR= good Legion=bad but theres more depth to it than that, unlike Fallout3 its not a good thing to follow everyhting the NCR asks you to do because it is far from perfect and then theres mr house who is unlikeable but seems to know what he is doing, who do you side with? even Im still unsure which direction to go, probably why Im putting off making a desicion (please no fallout NV spoilers)
So I should ask which individual choices do you feel where it was pretty shallow? do some agmes avoid this well?