Wow. Just wow. The amount of ignorance and lack of understanding flowing around these comments is astounding.
Come on now, think it through, break it down, imagine you are playing a game and that game is like a Sim City or whatever, where your objective is to run a game software development business that releases your ideal game. Ok, first off, you are a extremely wealthy private citizen, so you don't have to go begging your budget from a Publisher but you do need to have a market for your product, so you strike a deal with them to be the people who put it in the brick N mortar retail space. Then you buy/rent office space, perhaps just buy the property and have the building constructed to your own specific needs and wants. You are now paying all the utilities, property taxes, and maintenance of this building and property, congrats. Now you fill it with equipment, software and skilled people - that is in order of cost. Software will have upfront and long term licensing costs, its like a subscription fee for WOW after you bought the box off a retail shelf, and then your biggest cost is going to be salaries for those skilled people, especially if you want to be competitive against what other places are offering so you have the best and keep them. That means people of all different kinds. Now pay that for 12 years mostly from your own pocket because you are just that rich because people love games, especially your last ones back in the day. Do the math, 20 to 30 million divided by 12 years averages out to approximately 2 million per year of George Broussard's own bank account. While hat man certainly paid a steep price of his own sweat and treasure to realize his obsessive gaming dream, 1.8 to 2.5 million USD a year for all those costs added up is actually relatively cheap when compared to the costs others in our world incur keeping their businesses (properties and people) running.
And I am willing to bet a significant portion of the assets that make up the game Gearbox Software under Randy Pitchford say they will be shipping is stuff developed by 3D Realms under George Broussard since they hired on people who worked under him. Ugh, Duke isn't dead yet.
There is certainly a story there though and probably a lesson or two for others who want to one day release their ideal gaming experience as game developers. I hope there is a documentary or something, I know I would purchase a viewing of that, in say DVD form.