Left 4 Dead 1 AI is decent, Left 4 Dead 2 AI is crap.Dirty Hipsters said:No, they really don't.Evonisia said:The Left4Dead games have decent AI, capable of choosing different weapons (different characters have different preferences), they heal you and hand you pills, they'll follow you onto objectives and run when you run as opposed to shooting at everything. There are other things but I can't really think right now.
I can't even count the number of times AI teammates in Left 4 Dead have stood RIGHT NEXT TO ME and done nothing while I was getting mauled by a hunter.
The Left 4 Dead teammate AI is passable, but it's far from "good."
NpPro93 said:Agreed. Plus Yorda herself is just really endearing. The game makes me WANT to protect her.x EvilErmine x said:I'm gonna make an unpopular choice and say Yorda from ICO is my favorite AI partner. Now she did her fair share of stupid things, but the gameplay was so perfectly designed that it didn't really matter. Because Ico could not be killed, the entire game was intentionally focused around protecting Yorda. What annoys me most with AI partners is trying to take care of them while dealing with your own shit. In ICO, its all about Yorda, so it balances the gameplay out and makes it really unique and interesting. So no, Yorda doesn't exactly save you in battle, but I think she's a really well designed gameplay feature.
Also,she can help solve some puzzles by going over and looking at things important to the room you are in if you are stuck in there for long enough.
It'll be Earned in Blood. I've been playing Road to Hill 30, and the improvements made in Earned in Blood are quite glaringly clear...not_you said:So, I can't really think of any game that fits it... Although when I played Brothers in Arms (Earned in Blood... I think... can't remember subtitle...) the AI worked fairly well... at least they took cover when I told them too...
I was going to say Ashley too. People give her a lot of shit but she was actually very smart and competent. She would always try and stick behind you, out of the way of the camera, on the few occasions she did get in the way she would duck as soon as you aimed towards her so you could shoot enemies behind and she would actually try and escape from enemies in not-totally retarded ways.Arslan Aladeen said:Now hear me out, but I'm going with Ashley from Resident Evil 4. You can tell her to go in the garbage bin and she's smart enough to not move from there and let you clear out the area before you tell her to come on out.
Fuck the Geonosians right back to their egg hatcheries. That final leg of Kashyyyk where you fight through an implanted nest solo was one of the most frustrating moments of that game. Thankfully, the bullet sponge enemies were rather rare, or at least had hard counters. SBDs will go down to anti armor, Trando Heavies will drop to Sniper shots and concussion grenades, and Geonosian elites can fuck right off.shrekfan246 said:The enemies, on the other hand...Soviet Heavy said:Go back a generation or two and play Republic Commando for good AI teammates. They're not bullet sponges,
I replayed it recently, and was instantly reminded of how much I hated the Geonosians and how much more useful the little melee dagger was than the actual trooper rifle.
I'll add on to that (since those were the first games that came to mind that weren't Kingdom Hearts 2) with Tails from Sonic 2...FangStiltzskin said:Persona 3 used an AI partner system... I thought they did their jobs well enough... until boss fights that is. Ugh.
A better example would be most Tales games. The AI partners are really, really helpful. Very reliable, even when I'm in a pinch I can simply hold out and they'll eventually turn the tides (or at least get everyone revived). To this day I have not once complained about the party AI in Tales.
Otherwise... that's all I got.
Sometimes AI in RTS games can be competent, but, then I run into situations where I'm playing CnC3: Kane's Wrath Skirmishes, and my AI ally is building defenses on the wrong side of their base. The right side of their base is then heavily defended, while the left side is barren of defenses, save for any units they may have in the area. The enemy is always on the left side, my base is on their right side.not_you said:As for any other AI partners.... I suppose I could point to any RTS game, but enemy and friendly AI is the same, essentially...
Nah, they're pretty much the same AI. I've had all the same problems with the AI in both games. Sometimes they can be downright brilliant, and sometimes they're about as smart as a brick.TheSteeleStrap said:Left 4 Dead 1 AI is decent, Left 4 Dead 2 AI is crap.Dirty Hipsters said:No, they really don't.Evonisia said:The Left4Dead games have decent AI, capable of choosing different weapons (different characters have different preferences), they heal you and hand you pills, they'll follow you onto objectives and run when you run as opposed to shooting at everything. There are other things but I can't really think right now.
I can't even count the number of times AI teammates in Left 4 Dead have stood RIGHT NEXT TO ME and done nothing while I was getting mauled by a hunter.
The Left 4 Dead teammate AI is passable, but it's far from "good."
It's mind numbingly bad if you're trying for any level of stealth. "Ok, it looks like the line's just starting to turn into an eye, so they have the barest inkling that something's out there. If we just wait for about five sec- ...or we could just run right in like a pair of berserkers. THANK YOU, Mercer, for ruining my sneak attack bonus! >_>"MinionJoe said:The AI in Skyrim is not mind-numbingly bad. Followers at least know when to run from a dragon and seek cover.