I don't think it's necessary to bolt a single-player game (aside from maybe a tutorial) onto a multi-player focused game. Or vice-versa, for that matter.
Thats not the end of anything. What features would a multiplayet only game have to have in order for it to be worth it in your opinion?undeadsuitor said:If it costs near 70 dollars it needs more than a handful of multiplayer maps, end of discussion.
Fair call! I was a bit tired when I wrote that. And I didnt really mean shit at gaming, just that they might be better at tactical or turn based games than reflex stuff and cant keep up with the mountain dew fuelled twelvies who can headshot you effortlessly.DementedSheep said:Sure, I prefer there to be a campaign even if it's short to get into the game and use to the controls but it's hardly necessary. You can easily have multiplier game with enough content to be worth full price.
Or...who just like single player. People don't just play single player because they're shit at gameing.Fieldy409 said:There will always be a market for people with reflexes or skills not good enough for competative multiplayer who still enjoy playing games and if theres a demand then a hole in the market wont last for long before somebody steps up.
A game is worth what the audience is willing to pay for it, and I say that as someone who plays exclusively single player/campaign. If the multi-player feels like it's worth the $60ish price tag to someone, then it is.sgy0003 said:If the game costs std $65 price, but does not have a single player campaign or story mode, can it be justifiable?
It's a fair bit more complicated than that. Take the Battlefield series. Battlefield 4 in particular. The multiplayer and singleplayer are made by different sub-teams. Different artists, different lead developers, different engineers, the whole works. Do you really think the lead designer of Max Payne 2 and Alan Wake wants to work on a competitive multiplayer game? No, he obviously wants to make a campaign where men shout brave, manly things while trapped in a sinking car as TOTAL ECLIPSE OF THE HEART plays in the background. Same goes for Battlefield: Hardline. The MP team and SP team have some pretty clear demographic splits. SP designers largely have a history in SP design, and the MP designers largely have a history in MP design. At its most basic, Dead Space MP designers worked on Hardline's MP and Dead Space SP designers worked on the campaign.Shoggoth2588 said:Well yes if it's a multiplayer game. If anything the lack of a SP/campaign mode would indicate that the entire focus of that game was for making a really, really, really goof multiplayer experience. I wouldn't buy a MP game for that price but depending on what it is it would probably sell.
I'm not saying that you were right and that all people that enjoy single player gaming are shit (and I'm not even saying that's what you said, cause you didn't) at games, but for me I've felt it very true in the last few years.Fieldy409 said:Fair call! I was a bit tired when I wrote that. And I didnt really mean shit at gaming, just that they might be better at tactical or turn based games than reflex stuff and cant keep up with the mountain dew fuelled twelvies who can headshot you effortlessly.DementedSheep said:Sure, I prefer there to be a campaign even if it's short to get into the game and use to the controls but it's hardly necessary. You can easily have multiplier game with enough content to be worth full price.
Or...who just like single player. People don't just play single player because they're shit at gameing.Fieldy409 said:There will always be a market for people with reflexes or skills not good enough for competative multiplayer who still enjoy playing games and if theres a demand then a hole in the market wont last for long before somebody steps up.
Depends on the person, perhaps you should have included a poll? Personally speaking if they are just charging a price like that, it better damn well have a single player campaign.sgy0003 said:If the game costs std $65 price, but does not have a single player campaign or story mode, can it be justifiable?
Yes, but remember that all of those games were released for like $20 or less. They didn't advertise themselves as full games, so it didn't really matter that they lacked a single player component.darkcalling said:Does a game NEED singleplayer? No. The success of things like Team Fortress 2 and AFAIK every MOBA clearly shows that it's not necessary.
Yeah, there are plenty of times where I wish they'd just focus their resources on the primary part of the game.Pyrian said:I don't think it's necessary to bolt a single-player game (aside from maybe a tutorial) onto a multi-player focused game. Or vice-versa, for that matter.