You'd like to think the world works that way, but I really doubt it would. Just like every other media driven by views, the gaming media wants controversies. If someone said 'we didn't do it because we didn't think including windowed mode was important in our game when we had other time constraints' or 'we wasted too much time mismanaging our fish AI to include those features we talked about at E3' then that becomes 'Game devs say PC waste of time' and 'Incompetent manufactures think fish is more important than games.'
And the audience is no different, we much prefer the simple stories that are interesting than dropping it as unimportant. Sure we all like to say that we prefer straight talking, but it's not how we react.
Think about Bobby Kotick when he said he wanted to take the 'fun out of games'. What he was saying was that he wanted to professionalise game development so that people took creating a game seriously as part of their job in order to create a safe stable and reliable environment that would satisfy investors bringing their money into creating games. Sure we like to believe that art should exist on air, but someone has to make sure the wages get paid and Kotick had a point. You can't make the same decisions when 200 families are relying on your for food that you can when it's you and a guy in a bedroom somewhere.
But no-one even thought about talking about that idea. Instead we drew pictures of Bobby Kotick with devil horns and brought up the quote whenever Activision did something we disliked.
In certain environments, say a Kickstartered game, honesty makes the best policy and informing the public is important. But the world wants to simple a narrative for that to work with big AAA games. The best thing a PR company can do is come up with some completely bland and uninteresting statement so that we all forget about the whole business within a week.
And the audience is no different, we much prefer the simple stories that are interesting than dropping it as unimportant. Sure we all like to say that we prefer straight talking, but it's not how we react.
Think about Bobby Kotick when he said he wanted to take the 'fun out of games'. What he was saying was that he wanted to professionalise game development so that people took creating a game seriously as part of their job in order to create a safe stable and reliable environment that would satisfy investors bringing their money into creating games. Sure we like to believe that art should exist on air, but someone has to make sure the wages get paid and Kotick had a point. You can't make the same decisions when 200 families are relying on your for food that you can when it's you and a guy in a bedroom somewhere.
But no-one even thought about talking about that idea. Instead we drew pictures of Bobby Kotick with devil horns and brought up the quote whenever Activision did something we disliked.
In certain environments, say a Kickstartered game, honesty makes the best policy and informing the public is important. But the world wants to simple a narrative for that to work with big AAA games. The best thing a PR company can do is come up with some completely bland and uninteresting statement so that we all forget about the whole business within a week.