Exploration in Videogames

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DangNabbit

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May 23, 2010
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One of the most enjoyable aspects of videogaming has always been the exploration of the game world; searching through an interesting environment, and finding hidden secrets, whether they be ammo, collectibles or additional inventory items.

But do we enter a game already with the urge to explore? I think it's something that the game has to encourage, most of the time. I mean, sure, if a game opens up a door to a new area, the most seasoned of gamers will immediately scan the area they're in for any detail they've missed, most usually looking for ammo or better weapons. But is this an enjoyable because of the exploration? I think it's more to do with the constant need to be prepared in these games, and gamers will always look for a way to become as overpowered as possible. (At least, not including any challenge playthroughs)

Most games seem to think that collectibles are what drives that urge, like the treasure in Uncharted, or the feathers in Assassins Creed II. But I always get the sense that with collectibles, I'm not enjoying the scenery when I'm looking for these items, I'm just scanning the floor for something that sticks out.

And here is the point of contention; the gameplay benefit of exploration. When a player begins a game the only motive they have is to finish the game as fast as possible. You may think otherwise, recalling your favourite games, but think about the first time you play a game. You don't know if the narrative journey is one to be savoured at the time; you just want to get through it. With this in mind, exploration needs to benefit the way the player plays the game.

This can be done in many ways, even in straight up linear design. Make the player go to an interesting place. Exploration doesn't just mean "Encourage the player to travel off the beaten track", it can be part of the very structure. If the player is walking around a really beautiful environment, make a path go through it and interact with it. This was a point that Final Fantasy XIII, a recent game, missed entirely. You were shown interesting environments, but that was where it ended. You were just shown. You were forced to admire great visuals from a distance, rather than be invited to walk up close to them.

And that brings us to the second way of inciting exploration; having something of great visual interest. It's the same reason that in any open world game the player looks for the highest building they can climb, it's something that stands out and looks cool. This can be supplemented by having something acquirable in these places, like a secret boss, a collectible, ammunition, a new weapon - something that benefits how the player plays the game.

The game that scores points on every level for me is Bioshock. Whenever you explore in this game, you find resources. Not just that, but a wide variety of resources. You get money, ammunition, audio logs and even new plasmids, all of which is supplemented by the rich and interesting level design, such as how in every area you can catch various small hints about the downfall of Rapture.

I'm not saying that's the only way to do it, but I feel it's the best execution of the principle I've yet seen. What do you think?
 
May 23, 2010
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And from the heavenly choir, comes a pure, crystaline voice.

Suddenly, more sound,
and only when millions of voices join in this perfect chord,
does one grasp the true magnificence of their song.

They sing.
Oh, do they sing.

"Morrowind"
 

DangNabbit

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May 23, 2010
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The Amazing Tea Alligator said:
And from the heavenly choir, comes a pure, crystaline voice. Suddenly, more sound, and only when millions of voices join in this perfect chord, does one grasp the true magnificence of their song. They sing "Morrowind... Morrowind..."
That's a good point, I've never played Morrowind, but Oblivion (and Fallout 3) DEFINITELY made you want to explore. They made the player look around for quests, new weapons and hidden dungeons.
 
May 23, 2010
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DangNabbit said:
The Amazing Tea Alligator said:
And from the heavenly choir, comes a pure, crystaline voice. Suddenly, more sound, and only when millions of voices join in this perfect chord, does one grasp the true magnificence of their song. They sing "Morrowind... Morrowind..."
That's a good point, I've never played Morrowind, but Oblivion (and Fallout 3) DEFINITELY made you want to explore. They made the player look around for quests, new weapons and hidden dungeons.
I hated exploring Oblivion, due to the copy-pasta-dungeons-oh-god-why-forests effect (CPDOGWF Effect), and for some reason I was uninspired in Fallout 3. Morrowind kept me at it though due to the sheer magnificence in visual design.
and cliff racers, of course.
 

CheckD3

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Dec 9, 2009
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I actually found exploring a way to skip over like 3 quests because I found the answer I would have when I did the other 3. If you lockpick the back door in the Pub in Megaton, and hack the terminal you find the info on your dad, skipped everything w/ Galaxy News Radio because of that

FO3 showed me great exploration, and even Sly Cooper levels were fun to explore, learning all the tricks, finding the bottles for codes and pick pocketing guards for cash was always fun
 

Applejack

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Aug 1, 2010
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I found exploring Oblivion to be enchanting, whether trying to climb up mountains or staring across the lakes at the sunrise the game had magic. The dungeons were horrible and so were the oblivion gates that appeared EVERYWHERE! But for those first 20 hours the game had something special. I got Fallout 3 but I never felt like exploring, I think because of how dreary and Arizona like everything looked.
 

DuplicateValue

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Applejack said:
I found exploring Oblivion to be enchanting, whether trying to climb up mountains or staring across the lakes at the sunrise the game had magic. The dungeons were horrible and so were the oblivion gates that appeared EVERYWHERE! But for those first 20 hours the game had something special. I got Fallout 3 but I never felt like exploring, I think because of how dreary and Arizona like everything looked.
I completely agree with you - when I finished Oblivion, I still kept playing it, just wandering around the forests or exploring the wilderness. It's probably the most beautiful game I ever played.
It's definitely my all-time favourite.

And I never got into Fallout 3 much either.
 

Blue Musician

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Mar 23, 2010
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I always wanted a game where the world itself was interesting, like the GTA series. That's what TES failed to do for me, the world just wasn't interesting, specially to hold up for a 200+ hours of gameplay.
 

Mortech

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Jul 29, 2010
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This thread reminds me of one of the only good games based off a movie (the only I've played, but perhaps there are one or two more), Spiderman 2. My memory may be glamorizing it, but for me, this game screamed to be explored. The story missions were sprawled all over the city, and didn't only follow the movie either, so it you would fly over many interesting places and it was practically a crime not to search for various trinkets along the way. Not to mention many mini-missions that pop up while on the fly (I spent hours just doing those in between each mission. It was completely lost on me that I could simply skip them.) After beating the story, there was still plenty to explore along the city. Not only trinkets, but just swinging around New York City itself was fun.

That's a game I feel has a good balance between collectibles and scenery, but while not necessary, the way main objectives work encourages exploration. The Ocarina of Time was similar in that you had the entire land of Hyrule to explore; but enough pieces of heart and good scenery to make running around for two hours wondering where the hell to find Kakariko Village actually enjoyable.

In short, I look forward to exploring the environment in video games.
 

The_Healer

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Jun 17, 2009
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I visited every single landmark in fallout 3.

Exploring that game was awesome. Especially with the radio going.
 

Applejack

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The_Healer said:
I visited every single landmark in fallout 3.

Exploring that game was awesome. Especially with the radio going.
The lack of songs on the radio bothered me and if you don't like old music it's unbearable. This is a game where the xbox version is better simply because you can rock your own music. A few times my music actually clicked with the game's style, namely anytime a Cash song would play.
 

MikailCaboose

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Jun 16, 2009
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The Amazing Tea Alligator said:
And from the heavenly choir, comes a pure, crystaline voice.

Suddenly, more sound,
and only when millions of voices join in this perfect chord,
does one grasp the true magnificence of their song.

They sing.
Oh, do they sing.

"Morrowind"
Aye, this. Or Shadow of the Colossus. I loved the world they made in that game. Favorite PS2 game.
 

Doclector

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Aug 22, 2009
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Fallout 3 is my personal best game for exploring. It was perfect, you had complete and total freedom, to the point where all you could just search the wastelands for dad yourself rather than do the story quests if you really wanted (I didn't search as such, I was just randomly exploring one day and stumbled upon his location, thus skipping a portion of the story quests XD). There was also a nice factor of peril to exploring. Sure, those ruins could contain loot beyond your wildest dreams, but it may also contain enemies worthy of your worst nightmares. Is it worth all the ammo and health items you may lose in the progress? Exploration in fallout 3 was full of these little risk-assessing moments that really made you feel like you were trying to survive in the capitol wasteland.
 

Tagball

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Nov 25, 2009
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I explore in EVERY game I encounter. Even Modern Warfare 2 and Battlefield: Bad Company 2. Gotta say, I love the secret items hidden in those games....NOT!

I was overwhelmed with Red Dead Redemption until I figured out that hardcore badass/beard model John Marston suffered a case of Altair. Altair is a very serious disease in that you are unable to swim and if you touch water, you automatically implode.
 

Vek

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Aug 18, 2008
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I buy many games with the intent simply to explore, and ignore the quest lines.

Games I do so in:
FarCry 2 (this game is underrated; sure, the AI is ESP-ish, but so easy to destroy, and it's just so fun to drive around and kill the respawning enemy roadblocks)
Morrowind
Oblivion
Red Dead Redemption
GTA IV
STALKER: Call of Pripyat.

There are others, but I've forgotten them as they're not installed now and my discs aren't handy.

Oh, Warhammer Online. I need to renew my subscription, but it was fun to just walk around the game world, dying all the time in areas beyond my level.
 

Midnight Crossroads

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I loved WoW for exploring while leveling up. Almost all of the areas are distinct from another and Blizzard hid a bunch of little goodies for people that wanted to find them from the Shrine of the Fallen Warrior to the ghostly voices in Raven Hill's Inn. Back when the game first came out, there were also a bunch of world glitches for fun and games. My friends and I used to hang out in the arches on the roof of the Undercity vaults.

I especially loved Stranglethorn Vale and the druid area. Too bad the exploration lost a little of its appeal once you hit the top level. It was much funner exploring areas where the mobs could kill you in one or two hits.

Most games however don't do exploration for me. Take older FF, they're open, they have treasure chests, but there's nothing to discover. It's running along an invisible wall or conveniently placed cliff. I'll sometimes try and fill out a map if it starts blank. The problem usually is that games go for such efficiency that they only put something in the game that has a purpose.

Then some games are really open, but too generic. I hate running through forests that all look alike. Exploration in games are only as fun as the developers make it. Sometimes the best thing you can do with a forest is to put a random, empty house down in it. There doesn't have to be a reason for its existence. I can make one up for it.
 

Why Am I Naked

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Jul 16, 2010
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I explore whenever I can. I love the sense of venturing into the unknown. What am I going to find? It might be a really cool weapon, or it maybe some really beautiful scenery.
 

The Madman

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As odd as it sounds, this is why I play MMO. And if you want to explore, you honestly can't get much better than World of Warcraft.

Put down the pitchforks, hear me out here please.

When it comes to populating every last square inch of a game with detail, you really can't get any better than Blizzard. Their attention to detail and strive for perfection is legendary in the industry, that's why they put out so few games and cancel so many more when they fail to meet the companies high standards. And Azeroth is a prime example of this with a huge world to explore, putting Obivion and its Bethesda kin to shame. Thousands upon thousands of quests, multiple overarching plotline, two factions with unique quest progression, tons of race and class options, and excellent environment diversity.

Exploring the various setting, reading the quest text *gasp* and just enjoying the ambiance is my favorite part of WOW. Raiding can be entertaining for a bit, but it gets boring quickly and I don't play games because I want an unpayed job. It's why I always renew when a new expansion pack comes out, do the quests, level up my Horde and Alliance characters, then unsubscribe when I'm done till the next expansion once I feel I've seen everything I wanted to see.

If you absolutely 'must' play a good singleplayer game with exploration, my favorite remains Morrowind actually. I loved that game! The original Baldur's Gate was also amazing in this regard, with a plethora of locations to explore and plenty of little details to discover. Baldur's Gate 2 also had good exploration although it was much more heavily scripted and as a result didn't feel quite as open as the original, still an overall better game otherwise though. Gothic 2 is also amazing in that regard as well, great exploration!

Newest game I can think of which really encouraged exploration and which I enjoyed is the STALKER series on the PC. I much prefer Shadow of Chernobyl over Fallout 3 for example, although for the sake of not turning this into a rant I wont really explain why.

Look em up.

Morrowind
Baldur's Gate 1 and 2
Gothic 2
STALKER series

And World of Warcraft, although I'd be surprised if people didn't argue that one.