I have to say I agree with an earlier response to this post. Games may not be considered an art-form now, but there is no need for them to remain that way. Photography and the movie industry started the same way, they were seen as nothing more than entertainment (or in photography's case a way to cheat at painting).shootthebandit said:i really enjoy extra credits, hes a cool guy who always tries to remain unbiased and i respect him. I agree with the controversy topic but i disagree with his underlying theme of 'games as an art'. games will never be an art because games unlike movies and songs are functional, similarly a wonderfully crafted V8 muscle car is not art sure its as beautiful as one of monets finest paintings and sounds as great as an orchestra but its functional so its not an art.
and i think its better off not being an art, in my opinion a game is designed to make you have fun, its not some poncy show peice with narrative and diverity. i think by classing games as art it would ruin the purpose of a game. The minute that V8 muscle car is classed as a peice of art it ruins its soul, its meant to be driven in the same respect that a game is meant to be played and enjoyed, if you start judging a game on narrative and diverity then youre losing track of what a game is: sheer childish fun.
And by the by just because something is functional doesn't mean it isn't art.
Also just because the game is designed so that you have fun doesn't mean you can't learn something from it or about yourself through it.
As for judging a game on its narrative and diversity... do you actually read reviews? Narrative is VITAL to any game. Its what drives the damned plot, games that don't have a narrative generally aren't very good (or are solely multiplayer which is a different kettle of fish). And diversity should always be sought! Its what gives us different ideas for settings and characters and their motivations and needs.
A final piece on that, the 'sheer childish fun' bit. Some games are for that no question there. But others are meant for a older and more mature audience who demand more. Whether that mean it include aspects violence, horror, sexuality or whatever. It becomes an experience rather than just a game.
A good example in films Schindler's List and Clockwork Orange are held up to be considered works of art, they're meant for adults to watch and try to understand the subtext. The Carebares movie and the Transformers movie (the 1980's one) are for the childish thrill. There's room for both.