Well.. You do I guess. A B or C cupcakes.spectrenihlus said:Come join us, we have cupcakes.
Well.. You do I guess. A B or C cupcakes.spectrenihlus said:Come join us, we have cupcakes.
Where's this "majority" you speak of? Do you speak for the majority?Alex Mac said:Because a majority of people who are supposedly just "asking", aren't merely asking.SmashLovesTitanQuest said:You have 2 minutes to explain why asking for a different ending was disrespectful..
in that case I would have no problem at all with them changing the ending.Smiley Face said:In other words, IF BioWare never intended this, and IF they feel that they themselves don't like the ending, would it artistically improper for them to produce an 'ending supplement'? (Imagine, for this, that fan reaction doesn't enter in to the question - I agree, bowing to popular outrage just because it is popular outrage is wrong, but assuming that wasn't a factor.)
This is a frustrating attitude though, this presumption that if you want the ending changed, you're disrespecting art or disrespecting games, and visa versa. From Kahuna Burger's favorite article on the internet:Sutter Cane said:Also my first post here was less against the re-take me3 movement and more intended to be against people who find it objectionable that someone would try to have some respect as gaming as an artistic medium.
The ?The Ending Must Never Be Changed? faction seem to take it as axiomatic that Stories are pure, singular entities created by a single Author (even when that Author is a massive team of writers working for a games company, I suppose this is another good example of what we mean when we say a company constitutes a ?corporate person?) and that the sole function of a Story is to convey the Vision of the Author to the Audience. This is, of course, bollocks. Not only is the discourse of CRPG design rehashing ideas that tabletop RPGs were sorting out a decade ago, it's getting stuck on concepts that conventional literary theory got past halfway through the last century.
Indeed ironically the argument so many people are using in favour of the Ending being the Immutable Word of the Author-God is exactly the argument that Roger Ebert used to explain why video games would never be art ? a Story, they say, is a specific sequence of events and it ends how it ends, and to change it would lessen the Author's Vision and compromise his Artistic Integrity. This attitude is ? of course ? completely incompatible with an interactive medium.
http://www.ferretbrain.com/articles/article-848
This weird position people are taking...the position that supports Authorial Divinity, the position that says art can never be changed or else we're setting a horrifying precedent...not only is it woefully ignorant of history, it's just fundamentally broken logically. It's not "being respectful of art". It's just a poorly supported argument.People On The Internet seem genuinely offended by the idea that Bioware might change the ending (the probably won't, and I really don't care if they do). The consensus, even amongst people who agree the ending sucked goat dick, seems to be that it is better to have a stupid ending that stays ?true to Bioware's vision? than a good ending that may not. This is an attitude which I cannot even begin to fathom. I don't mind people liking the ending and defending it on its merits, but I can't wrap my head around people who hated the ending believing it should be protected because it's ?Bioware's story.? About two minutes ago I was reading a comment on kotaku from somebody who claimed that they ?didn't like the ending? but thought it shouldn't be changed because it had ?depth and cognitive impact.? I don't even know how to parse that idea ? how can you at once believe something has ?depth and cognitive impact? and also dislike it? Isn't that like hating a book for being too well written?
endtherapture said:Sutter Cane said:endtherapture said:SmashLovesTitanQuest said:SNIPquote]quote]
snip.
Listen if games aren't conbsidered art we don't get rights to free speech which means groups like the PTC will turn video games into EC rated games. You might not realize it, but gamers and devs are fighting to retain the rights to have the first admenment protection. They want labels saying playing games leads to violent behavior, next it will be remove all nudity, and heavy violence (think warhammer 40k execution moves) from games until games are dumbed down to a point where it is no longer fun. Also look up the controversy of D&D if that is any indicator then if we lose art rights we lose a lot.
Let's go back a little further Harry Potter epic series? yes! look at how many religious groups tried to take it down for it's pagenism and witchcraft. If books werent an artform would it have changed? who knows?.
Let's go back further in time to the hays code if we still had it then our movies today would be a lot differant. Reason why I said this is look how much censoring occured, a similiar fate will occur to games if it loses it's protection.
The hays code effect: source: wikipediaThat those things which are included in the following list shall not appear in pictures produced by the members of this Association, irrespective of the manner in which they are treated:
1.Pointed profanity-by either title or lip-this includes the words "God," "Lord," "Jesus," "Christ" (unless they be used reverently in connection with proper religious ceremonies), "hell," " damn," "Gawd," and every other profane and vulgar expression however it may be spelled;
2.Any licentious or suggestive nudity-in fact or in silhouette; and any lecherous or licentious notice thereof by other characters in the picture;
3.The illegal traffic in drugs;
4.Any inference of sex perversion;
5.White slavery;
6.Miscegenation (sex relationships between the white and black races);
7.Sex hygiene and venereal diseases;
8.Scenes of actual childbirth-in fact or in silhouette;
9.Children's sex organs;
10.Ridicule of the clergy;
11.Willful offense to any nation, race or creed;
And be it further resolved, That special care be exercised in the manner in which the following subjects are treated, to the end that vulgarity and suggestiveness may be eliminated and that good taste may be emphasized:
1.The use of the flag;
2.International relations (avoiding picturizing in an unfavorable light another country's religion, history, institutions, prominent people, and citizenry);
3.Arson;
4.The use of firearms;
5.Theft, robbery, safe-cracking, and dynamiting of trains, mines, buildings, etc. (having in mind the effect which a too-detailed description of these may have upon the moron);
6.Brutality and possible gruesomeness;
7.Technique of committing murder by whatever method;
8.Methods of smuggling;
9.Third-degree methods;
10.Actual hangings or electrocutions as legal punishment for crime;
11.Sympathy for criminals;
12.Attitude toward public characters and institutions;
13.Sedition;
14.Apparent cruelty to children and animals;
15.Branding of people or animals;
16.The sale of women, or of a woman selling her virtue;
17.Rape or attempted rape;
18.First-night scenes;
19.Man and woman in bed together;
20.Deliberate seduction of girls;
21.The institution of marriage;
22.Surgical operations;
23.The use of drugs;
24.Titles or scenes having to do with law enforcement or law-enforcing officers;
25.Excessive or lustful kissing, particularly when one character or the other is a "heavy
Thank you for explaining this point of view. Commercial products don't get to hide behind "its just art, leave me alone."Gigatoast said:Is anyone going to acknowledge that maybe the idea of consumers holding a studio responsible for their actions might be a good thing? This will lead to developers being more inclined to accept real fan-feedback because it proves that we are still a powerful force to be reckoned with, and they'll be less likely to cut corners in places where it matters.
I'm very disappointed in EC for falling into that tired 'artistic integrity' bulls**t. It doesn't apply to a commercial product, and it does not justify a failure to meet the promises made before release, and Bioware will not set a 'dangerous precedent' by fixing their crass mistake, end of story.
I noticed your not refuting that the ending made no sense. And yes...when you work for a company that has the rep EA has you've 'sold out'. How many times has it already been shown that Bioware comprised their 'artistic vision' for EA and profit? Just because it's fans who want them to change something suddenly it's out of the question. But when a publisher who has no artistic integrity makes them do something no one questions it.DrVornoff said:"Sellout" is an overused term and doesn't apply in the example given. In fact, it doesn't apply 99% of the time people use it.Seanfall said:Bioware an underdog? no...it makes them sellouts.
You think that was the case under a patronage system?Mr.Tea said:A lot more art is made with marketability in mind rather than with delivering the artist's pure vision to an audience to make a powerful statement.
Once again implying that commercialism and artistry must be mutually exclusive.First of all, Bioware/EA/Mass Effect is a big commercial machine with strict deadlines, not a single artist's lifetime achievement pouring his heart out to deliver enlightenment to the masses, as it seems too many people like to imagine.
Wait you agree the ending is bad? Then...why are we having this conversation? If the ending is bad then what is wrong with Bioware fixing it? You agree that it breaks down the narrative cohesion, is nonsensical and disregards what the rest of the series has been building up to? So...what is wrong with it being changed? Cause it violates some ill-defined artistic integrity?DrVornoff said:That much is true.Mr.Tea said:I'm saying that the difference between now and then is that it's a lot more economically viable to be an artist.
Here's where I disagree. With the barriers to entry coming down, that mean doesn't just anybody can hang up a shingle and quit their dayjob. It's more economically viable, but it still takes a lot of work to build up and keep an audience as well as be able to consistently turn out new material that they'd want to spend their money on.Just about anybody can fancy themselves an artist these days (with the accessibility of digital art) and have a pretty good chance of not starving to death since it's not just nobility or very rich bourgeois consuming art anymore. There is more creation of art and more consumption of art all around.
Jonathon Coulton for example has proven that it can be done. And while Soulja Boi showed that talent isn't always necessary to get fans, I don't think he has much in the way of longevity, and the field is littered with the bones of thousands of other hacks who couldn't make it.
I don't deny that's possible. But I try to give creative teams the benefit of the doubt because I've found myself in positions where I ran out of money or time or last access to talent and had to turn out a shit finished product because better to finish it than to let it languish in limbo forever.Not to say that hoping to get paid for your creation ruins art, but ME3's ending is a clash of the huge differences between "this might not be popular, but dammit I want to get this message out there" and "let's make something everyone can enjoy". See, ME had been part of the latter case all the way to the ending, but at the last second, the design choice shifted to the former.
Someone likely figured "everyone will probably buy it anyway now, so we're not taking such a big commercial risk by rushing the end and tacking on some 'statement'". And you know, it could have worked, but it ultimately did not belong with the rest of their creation.
It's not the complaints people have that I take issue with. It's how some have chosen to express them.
Because I too thought the ending was bad.Seanfall said:I noticed your not refuting that the ending made no sense.
To the first sentence, guilt be association? Really?And yes...when you work for a company that has the rep EA has you've 'sold out'. How many times has it already been shown that Bioware comprised their 'artistic vision' for EA and profit?
To your question, enlighten me.
Actually, I have repeatedly expressed my dislike of EA for the terrible way they treat their people. It's likely I won't be finishing the Dragon Age trilogy specifically because of that.Just because it's fans who want them to change something suddenly it's out of the question. But when a publisher who has no artistic integrity makes them do something no one questions it.
Which is a whole load of crock, as it is not an unprecedented practice in either the literary or film medias to alter a product after a release to appeal to public demand. In fact some of the greatest works of literature and film have done just that. People taking this route of argument are arguing for a holier than thou point of view that is completely disconnected from reality. Fact of the matter is, it's special pleading and pure ignorance that forms this argument. Neither of which is good justification to make such an uninformed and pompous claim.Vault Citizen said:I'm still not sure where I stand on this issue. One of the arguments used is against changing the ending is that the same wouldn't be asked of someone writing a book or making a movie, but games can be tweaked to a much greater extent than either of those mediums. If you wanted to change the ending of a book you would have to release a new book and if you wanted to change the ending of a movie you would have to release a new edition of that moive. However with video games it is something that can be done with a patch or dlc depending on the nature of the change.
The major difference I find between Molyneux and Bioware is that you can actually see where Peter was coming from. He exaggerated some details, most certainly. But much of the time the hype that was created (Such as Fable 1) was due to ignoring many of his later statements about what was actually going to be in the game in favor of much earlier statements about what he wanted to place in the game.I am not denying that the ending is horrible, I even think it would be nice if it were changed. I think if I were to really think about it at the end of the day no one can force Bioware to change it, if the ending to Mass Effect is an ending that they truly stand behind, despite the hugely negative feedback then they should stick with it. I think it is ok to ask that they change it, but ultimately it is Bioware's decision.
Also in future they might want to stear clear of Peter Molyneux, I don't know if they've met but from the pre Mass Effect 3 marketing I've seen and from the ending they have clearly picked up some of his bad habits.