(Underlining Mine).Nods Respectfully Towards You said:Really? That's like saying all puzzle games only have puzzles in them because it's cyclical. It's not cyclical, it's what the freaking genre is. The reason you don't see something in a genre that doesn't fit that genre's description is because it doesn't meet the parameters. You don't consider a lizard a mammal, you don't call a hat a shirt, Portal is not an FPS. Like I said, all shooters are a subgenre of the action genre which requires combat of some sort. Portal has no combat so it can't be an FPS.
Alright, hows about this. I will compromise. I will exclude Portal from the "FPS" genre, if you exclude "Resident Evil" from the Horror genre. The Horror genre requires ghosts, else it's not horror. Resident Evil contains no ghosts, so it's not horror.
In the original Doom, there weren't really bullets, due to limitations in technology. The game simply registered whether you were pointing in the right direction, that's all.Nods Respectfully Towards You said:Again, you can shoot a weapon in doom wherever you want, you will see bullets fly out no matter what you shoot, there are no limits to where you can shoot it.
You could shoot elsewhere-- as you can in Portal-- but literally nothing would happen, only the sound effect. As in Portal.
In which case, you're still contradicting the description that you yourself offered.Nods Respectfully Towards You said:As for the clicking fingers bit, I thought you meant something along the lines of that guy from Fullmetal Alchemist. As long as it's ranged combat in first person, it can be considered an FPS. It could be guns, lasers, magic, psychic powers, what have you as long as your attacking from a distance with some sort of projectile. Those are the only two things that matter for that classification. QED, still objectively wrong.
Would you stop saying "Q.E.D.", please? It's wasted on a debate over something so inconsequential.