Ok, it is a little petty to use a whole thread to air grievances against the game review system. We all know its an imperfect system. But it very nearly cost me recently.
The game: the 360 version of BloodBowl, an "under-the-radar" budget title about the classic tabletop strategy game.
The Review Score - 60% average.
The reasoning? - It's "too hard" and "doesn't look good".
I say this with all respect to my colleagues in Games Journalism. Uh, No. Don't be stupid. IGN, for instance claimed the game was confusing and took them three or four hours just to get the basics down and start winning games. Which only makes sense if IGN is using a chimp who taught itself to type random words into a text-box. A 5 minute flip through the manual, or one completed game and everything is apparent. I had a half-dozen guys over learning the game last night. It took exactly one game for everyone to start having fun.
The graphics? Yeah the graphics suck, but who gives a damn, this is a strategy game, as long as you can tell what's going on it can literally just be inanimate pieces on the board, and Bloodbowl does much better than that.
The reason for the rant is twofold. One, if you're a fan of in-depth strategy and you've dissuaded by the poor scores, jump in. I can't wait to see you on Live.
Secondly, reviewer's slamming games for having a tough learning curve? That is bad, bad news. Games are already too easy, too short, and offer a lot less satisfaction than they used to. If reviewers are knocking off points for games being too difficult, that's only going to get worse.