*On the subject of Specialisation...
Contemporary gamer: Why u not let me do everything from the start?
Old School gamer: Why u let me do everything at the end?
*On the subject of Boss fights...
Deus Ex fan on HR (A): What is this? Why can't I ignore bosses and seemingly break continuity?
Deus Ex HR fan on DE (B): What is this? Why are "boss" fights so god damn lame?
*On the subject of Melee weapons...
A: Where's mah baton!?
B: Da fuck is with this Baton!?
*On the subject of Endings...
Everyone on HR: ... Da fuck is with this ending?
I should point out that the Mercs (The Tyrants) in HR are developed in the book Deus Ex: Icarus Effect, along with cameos from everybodies favourite German mech. But who reads these days *snort*
In my opinion? Melee Weapons are overrated in non fantasy games bar 40k, Though it would be nice to break crates open without looking like I'm on some form of roid rage. The context melee takedowns work in that it allows you to effectively take opponents down stylishly, rather then belting them in the back of the head with a black rod. It's also easier to balance in terms of stealth.
The boss fights were weak, and the characters could have had some exposition on their motives (maybe journals or through a hacked computer). But I think it was intended to get people to look out for the book. Not forgiveable mind you, the bosses were still weakass.
That said, I had no difficulty beating them without lethal weapons.
Specialisation is all well and good in full blown RPGs... but accounts to more then just stats and abilities. Loadouts and conservative decisions really add to HRs role playing elements, not just Aug upgrades. There are things I missed on my first run due to certain actions taken, including what Augs I used... while on my 2nd run through I changed my approach and made the former half of the game more traversable, but the latter half became a little more turbulent due to lack of stealth and combat upgrades (I invested in hacking and exploration upgrades). Of course by the end, regardless, I was a master thief/hacker/tank with too much space in my inventory that I couldn't even fill.
I plan a playthrough with no extra augs... should be fun
Contemporary gamer: Why u not let me do everything from the start?
Old School gamer: Why u let me do everything at the end?
*On the subject of Boss fights...
Deus Ex fan on HR (A): What is this? Why can't I ignore bosses and seemingly break continuity?
Deus Ex HR fan on DE (B): What is this? Why are "boss" fights so god damn lame?
*On the subject of Melee weapons...
A: Where's mah baton!?
B: Da fuck is with this Baton!?
*On the subject of Endings...
Everyone on HR: ... Da fuck is with this ending?
I should point out that the Mercs (The Tyrants) in HR are developed in the book Deus Ex: Icarus Effect, along with cameos from everybodies favourite German mech. But who reads these days *snort*
In my opinion? Melee Weapons are overrated in non fantasy games bar 40k, Though it would be nice to break crates open without looking like I'm on some form of roid rage. The context melee takedowns work in that it allows you to effectively take opponents down stylishly, rather then belting them in the back of the head with a black rod. It's also easier to balance in terms of stealth.
The boss fights were weak, and the characters could have had some exposition on their motives (maybe journals or through a hacked computer). But I think it was intended to get people to look out for the book. Not forgiveable mind you, the bosses were still weakass.
That said, I had no difficulty beating them without lethal weapons.
Specialisation is all well and good in full blown RPGs... but accounts to more then just stats and abilities. Loadouts and conservative decisions really add to HRs role playing elements, not just Aug upgrades. There are things I missed on my first run due to certain actions taken, including what Augs I used... while on my 2nd run through I changed my approach and made the former half of the game more traversable, but the latter half became a little more turbulent due to lack of stealth and combat upgrades (I invested in hacking and exploration upgrades). Of course by the end, regardless, I was a master thief/hacker/tank with too much space in my inventory that I couldn't even fill.
I plan a playthrough with no extra augs... should be fun