Dreiko said:
Ok so there's a lot wrong in this post and this is kind of my wheel-house so I'll explain.
First of all, about the characters. This game is made by Arc system works (arcsys) and is using their guilty gear xrd graphics style. That means that each character's being shaded frame by frame like a 2d sprite of yesteryear was, in a 3d plane. Due to the time intensity of such a method, you can't do costumes cause you'd have to redo the work, nor can you do different forms cause again all the lighting of the auras and shading of the hair and so on would need redoing, hence, if you DO want to do a different form, a way of not making all that work (takes about 3 months per char) go to waste is by imbuing the new form with unique mechanics that allow them to be a whole, whole lot more than a simple skin.
Goku, SSJ Goku and Goku Blue are all completely unique chars who do completely different things gameplay-wise who you'd use for completely different reasons within a team and who you can never just interchange in a transformation form and have any sort of team cohesion.
You're like a lot of people who don't follow arcsys fighters trapped in the budokai tenkaichi/raging blast/xenoverse paradigm where you had a handful of gameplay "templates" that were shared by dozens of chars in the oversized rosters these games had. FighterZ is not that game. A ton of work and care goes into each char, even if they are outwardly just "another version".
The game was released with every char done by then available. Chars as basic as Tenshinhan were not done about a month or two before release, since they showed trailers of them with half-done animations. All of the dlc chars were being worked on after the game was already released. As for the pricing, due to the workload, arcsys chars in games like blazblue or persona arena or guilty gear range from 5-7 bucks per char historically. Now, fighterz is a team game so each unique char is less deep than those of a single char fighter, but even with that context the pricing of the dlc chars is a bargain.
Now, there is a valid argument to make about just delaying the game until it was all done and then releasing it, and I am sympathetic to it, but Bandai made a decision that the hype for the game was too much and it'd make more sense to release it before it cooled down. With fighterz being one of the best selling games of the year (saw it in a top 10) and by far the best selling arcsys fighter ever by an order of magnitude, I can not in good conscience fault their choice.
Finally, as for using meter to transform, that is just a waste of meter. Oftentimes, the lower form of a character is MILES better. Especially Goku Blue is much weaker than SSJ Goku (he's one of the weakest chars in the game) and plays nothing like him (Blue is a mixup heavy point char that desperately needs assists to keep himself safe while SSJ Goku is primarily an assist heavy anchor who can do wonders if you give him lots of meter). Both SSJ Goku and Vegeta are used primarily for their excellent assists. SSJ Vegeta's has been the best in the game for so long that it has been nerfed multiple times and is still exceedingly strong, it caused him to be the most used char single-handedly. To say that anyone would ever want to transform SSJ Vegeta into Vegeta blue (and at a cost of meter, no less!) is to simply not comprehend how the game plays. Also, the meter goes up to 7 because the only way to get consistent hard knockdown from which you can apply okizeme is to use the 3-meter-supers (unless you're android 16), since otherwise you can just tech upwards and avoid the high low meaty mixup, so the meter cap being high is deceptive since you need to spend just as much meter as the game gives you to keep going.
Fusions are similarly balanced to be just another char in this environment so if you were to fuse two chars in active combat what you'd be doing is basically paying meter to kill one of your team members and being forced to just have 1 assist with the fused char. Not a smart move.
The multiple forms also allows you to use the unique gameplay of all forms of a char in a single team. If the only way to access a higher form was to transform, you'd never be able to apply the approaches doable by a Goku Blue being covered by a SSJ Goku's assist and so on. You'd be sacrificing a lot of mechanical depth for no reason.
As for GT, DBsuper has retconned it out of existence basically.
And if you managed to read this far, wow, you must really love dbfz you nerd, here's something to watch as a thank you gift form yours truly: https://www.youtube.com/watch?v=yFviN53PoWs
(we still can't post youtube vids it seems so link will have to do)
Wrong would imply that disliking the Character Roster or the way they implemented the DLC because of this had an objective right or wrong answer. It does not.
As a player of the game, I understand that the movesets are different. And that doesn't take away from my thought that I'd feel more connection with the characters if the movesets were encapsulated in one character instead of several. Tekken did this with Lee. Mortal Kombat did this with Shang Tsung where you would have to memorize all characters to use their powers. Killer Instinct now has Aria, who has three unique forms that you can switch to at any time during the fight. The Soul series, Tekken series, and Virtua Fighter (this needs to be brought back) all have characters who don't have move sets, but the game selects one randomly at the beginning of the game.
It is possible to have one character with multiple movesets. It's been perfected even before this game was thought up. Uni
I am my own person. You absolutely have no idea what games I like or don't like. My favorite fighting game of all time is Street Fighter 3rd Strike. That's followed up by Virtua Fighter 5 final round. Followed up by Guilty Gear X2 #Reload. And rounding it out with a current game by stating my love of Tekken 7.
The only Shoto I ever play is Ryu, but that was because he was my first character.
My mains are Ryu, Dudley, and Ibuki in SF 3rd Strike.
My mains in Tekken are Hwoarang, Josie, messing with Lars but I don't like the recovery frames on a lot of his moves, trying not to like Bob because of the sheer number of people who play him, and Master Raven.
Virtua Fighter has my love in Vanessa, but I play Brad and Lei Fei.
Guilty Gear has Jam, Potemkin, and Venom
I don't do similar characters.
I am a fighting game player and a fan of Dragon Ball. I'm a fighting game player who knows the lore of Dragon Ball and feels like there could have been more if it wasn't stuffed with Goku and Vegita. Mr. Satan, Popo, Kami, Dr Gero... Hell, Arale [http://dragonball.wikia.com/wiki/Arale_Norimaki].
And to your point about wasting meter... I know you play Dragon Ball Fighterz. Meter comes at a drop of a hat. If your argument is that turning to SS Blue would be a waste of meter, do you know what would fix that? Balance changes. The decision was to make Blue fight that way. If they wanted to make it something to try to obtain, they can do that with Balance Changes
Even mentioning that Blue is considered to be one of the worst characters of the game cements my point for me. That makes him a waste of a character slot if you wouldn't even burn energy to become him. Why waste programming hours, character modeling, and once again, a slot if you were just going to design him that he wouldn't be used in competitive play?
The cool factor of "Oh, wow! Blue! I love Goku/Vegita Blue" quickly fades away when you get your hands on them and say "Whelp, he sucks. Never going to use him again".
That's the entire opposite of what these power level thresholds are supposed to be. The Milestone of reaching these power levels are supposed to be mind-blowing in terms of advantage. That makes Blue worse than a skin, because most people will never spend the time and energy getting good with a character that won't win them games, but you will throw on a skin because it looks cool.
Lastly, I disagree with your ideas of fusion. I give you Phoenix [http://wiki.shoryuken.com/Ultimate_Marvel_vs_Capcom_3/Phoenix] as the reason why. Whole teams were built around giving her enough meter to rise as Dark Phoenix. The pressure was on to make sure you got Phoenix into the battle and killed her before she reached max level meter. That brought excitement for players like me.
And choosing Raw power over number of players isn't anything new in fighting games. Look at Capcom vs. SNK [https://snk.fandom.com/wiki/Capcom_vs._SNK].
There are many ships in any sea, meaning there are many wheelhouses navigating the same waters. Your experience in fighting games doesn't trump my own. As your perception doesn't as well. If there's one central wrong statement between our exchange, that is the only true one.