Fable 3 Very In Depth Preview, Very Informational May Get you Interested in it (video or article)

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Singletap

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Feb 25, 2010
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The article below is also a script for this video

http://www.youtube.com/watch?v=3CB_n-33lv8&feature=email

If you take the video route please tell me how I did voice acting wise and make sure you subscribe for happiness. No I joke only subscribe if you like the video or want to or both. ;)
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Fable 3 In Depth Preview.


All the information given here is based off of interviews from the fable creator peter Molyneux, and several magazine readings. This info was taken on the date of March 17?th 2010 and nothing here is written in stone. Alright let?s start out by going over a quick overview of the first 2 fable games. Before we hit the big stuff.


Fable 1 was one of the first rpg?s were they took morals in to a large part of the game. It incorporated some newer elements to gaming that are still around today especially in the fable series, like, the way your character?s body changes depending on what you do with the character, the aging system or starting out as a child and growing until you are very old. But what I feel is the most impressive aspect is the relationships you could make with other ai?s in the game, you could literally have a wife and a house to live in. This was impressive for the time this game came out in. Mainly because the wife or husband was not pre set. It could be about any AI in the game. Then Fable two came a few years later. This game totally redefined Fable 1. It took the core game play and turned it in to an achievement, winning several awards. It had its faults though, but wow did it bring some new elements to the table. This game had a slightly in depth real state system. This consistently made you money even when you weren?t playing. The game also had many weapons and pieces of clothing, along with the said relationship system in the first one; it had jobs like assassination missions and such, and many other new features including a boring co-op system.

[http://s355.photobucket.com/albums/r463/LaMbLioN/?action=view&current=fable_3_natal1254762932.jpg]

Now let?s move on to the soon to come, depending on when you are watching this Fable 3.
Sadly the story from where I?m sitting looks slightly ? bland. It looks like it will be fun and original but when it comes to depth I doubt it will be very strong. Especially since the past two games never really hit that mark of depth. Now as I said it will look fun. From what we know the character you play as, the son or daughter of the fable 2 character you play as. Acts at first as a rebel, then as king. You begin by doing quests and making promises to people to gain followers for your rebalance towards the evil like king, who?s named Logan. After you complete your rebalance the game flips over from being the adventurer to being the dungeon master, or king.

As king you have so much more control over the world around you. You can either lock yourself up in your castle, deciding fates and laws of Albion in the empire you now own. As king you own things like an army, a dungeon, taxes, businesses, and technically everything in the region of Albion. It seems from what the game creator Peter is saying this is going to be very in depth and has a lot to do with Morals. For example you can decide if a city is based on factories and poverty or a city is based on charity, and the care of the people under your control. You can also visit the people in many different forms. You can visit them as a no body or a king along with a few other mentioned ways. You are also expected to uphold a long list of promises that were made prior to your characters kingship. Many people will come to request you to do these promises but if you prefer not to you can reach out grab their neck and throw them in to your dungeon. This leads us to game play.

[http://s842.photobucket.com/albums/zz341/Loose_Cannon_album/?action=view&current=Fable-III_2.jpg]

One piece of new gameplay they are highly hyping is the touch system. The touch system is a tool in the game you can use to interact with the AI more efficiently. What it consists of is instead of pressing A to do something; you can actually control your character arm to reach out and hold another characters hand or perhaps grasp their neck. Then you can move you character around and they will go along with you. But they also tried to make the AI more complex and give them realistic ways. So for example if you walk with a homeless man he may at first get excited thinking you are bringing him to dinner. But if you approach a slave house he will begin to try to escape and start crying. They also say the new Natal device Microsoft is incorporating will be in Fable 3 so if you put two and two together you get this. But that?s just speculations on my behalf. They also said Natal will not be needed by any means.
A very large enhancement that will be taken place is the weapon system. Not only are the weapons much more customizable to your character but they are also sell-able. There will be an online auction house in which you can put your customized weapon on and someone can buy it or trade for it. The reason why this customization function is so new is because the weapons grow with your character and how your character uses them. So there is no ?most powerful weapon? you have to make that weapon by using a weapon for a very long amount of time. And depending on how you use the weapon it will change its looks. You can use it to only kill the innocents and it will become drenched with blood and black and may have a reddish aura or you can go vice versa. This new weapon customization feature is also supposed to be very, very in depth. It?s like painting an empty canvas.

They?ll be other simple changes like the health system has been changed. Instead of having a normal mathematical health, were you can take x amount of damage until you die or heal yourself there will be the new age regeneration health system. There is also a new feature in which you can charge your weapon by holding the attack button I am assuming and it will consistently charge to no end so as peter likes to say if you hold it for half an hour you can make a nuclear explosion. They seem to be making the item selection system a bit dunned down. Instead of choosing things like cloths from a list you simply fined them in the cloths room of your castle and click a button to put them on. Lastly this is just me speculating but there will be a new co-op system but the fable 2?s co-op bowed so I am assuming they?ll really work on this one and get it right so perhaps you can get excited to play with your friends to

[http://s170.photobucket.com/albums/u243/Tsuyu_bucket/?action=view&current=Fable-II_360.jpg]

There are many things I would like to see from the new fable 3. I would like to see a very in depth multiplayer, a very large world to explore, a mass effect like magic system, a very large amount of abilities and powers which would add to replayabilty, future game changing events based on decisions. But most importantly I would like to see a fun, remember-able story. Something that isn?t just there to get you through the game. I would love to see them take their time with it and really make it entertaining. So now that we are coming to an end I would like to ask you all. What do you want to see in the new Fable 3 game. Also what did you think of my preview?

Fin.

-Singletap
Or
-Jesse Bergerstock
Ps. That?s my first time adding my name but I think it may help me in the long run if I do! ; )
 

Singletap

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I would really like people to comment even if it's just "cool" or something because I put a ton of work in to this and no one is paying attention. I know it may be because Fable 3 is uninteresting to people but still. Thanks to anyone who comments.
 

Negativ Solution

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Jun 26, 2008
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Cool ;p

Your hard work was an interesting read, I am looking forward to seeing how the new touch system and ruling as a king pans out. There are some good innovative ideas in Fable 3 but I'm not taking Molyneux's word for it until I see it for myself.

Now for the video.
 

Shepard's Shadow

Don't be afraid of the dark.
Mar 27, 2009
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psrdirector said:
have they removed any Natal functionality from the game completly? if not, im not getting the game.
You don't have to have Natal to play it. It's Natal compatible NOT Natal only.
 

Hamster at Dawn

It's Hazard Time!
Mar 19, 2008
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That was very informative. I am actually more excited for Fable III now and good to hear that Natal functionality is an optional bonus.
 

Shepard's Shadow

Don't be afraid of the dark.
Mar 27, 2009
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psrdirector said:
Shepard said:
psrdirector said:
have they removed any Natal functionality from the game completly? if not, im not getting the game.
You don't have to have Natal to play it. It's Natal compatible NOT Natal only.
I am well aware, and that is not relevent. I will not purchse any game that has the Netal even remotly related. If you have the option of using the Netal to press start and then cant use it for any other part, I will not buy the game even if its called the greatest game ever made. Its my personal boycot of the Netal.
That's absurd reasoning. But if you want to "boycott" Natal and all Natal related games go ahead, I doubt it will get you anywhere though; the only thing I ask is that you spell it correctly. Natal, not "Netal".
 

Baby Tea

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Sep 18, 2008
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psrdirector said:
If you have the option of using the Netal to press start and then cant use it for any other part, I will not buy the game even if its called the greatest game ever made. Its my personal boycot of the Netal.
That sounds very...illogically vindictive.
You'd deprive yourself of a great game simply because it has the option, not requirement, to use a new system accessory?
For what purpose? Is Natal made with ivory and baby seal fur?
Or is it just because it's made by Microsoft? Though I can't see that being the reason, since you said you might get the game if it has no Natal support, and it's only on the 360 which is made by Microsoft.
Weird.

On Topic: I'm interested in how this game will turn out. I totally came up with the evolving weapon idea years ago, and tried to implement it into a Neverwinter Nights module I was working on, but I didn't have the programming know-how to get it just right. Glad it's being used, though! Hopefully it's done right!
 

Arionis

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Oct 19, 2008
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Well done on the preview, let me in on some features I was unaware of (such as aging health, not sure I understand, but it sounds interesting).

Also, as was stated, interesting cover......

Always been a ninja fan, myself.
 

Singletap

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Feb 25, 2010
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Orcus_35 said:
interesting choice of image for the cover of the game...
Hah, I found that and I decided to put it in to kinda lighten the seemingly on going article that really had no comedy in it.
 

Baby Tea

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Sep 18, 2008
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psrdirector said:
I dislike the Netal for its unoriginality, and pointlessness, and I refuse to financial support any game that made the mistake of wasting programing resources on it.
Unoriginality? As if anything these days is original? Besides, not every new product has to be 100% new. Sometimes the best product isn't the most original, but the one that does an old idea very well.
And pointless? How do you know it's pointless when you haven't seen it being used yet, aside from a break-out style game, which (from all accounts) it does very well? And you certainly haven't used it yourself.

Still illogically vindictive.
At least it is to me.
 

Baby Tea

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Sep 18, 2008
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psrdirector said:
I see nothing illogical, I dislike what it is, find it hypocritical for a company that bashed the wii to basicly rip it off with out really admitting they were wrong. And I find the fans who hated on the wii and embrace this are also hypocrits.

If a company wastes money supporting the Netal, they are part of my boycot of anything Netal.
Are you sure you aren't thinking of the Playstation Move? That seems to have far more in common with the Wii the Natal does.
I fail to see what links Natal and the Wii controller, other then that exaggerated motion is needed, but that's hardly Nintendo's invention.
And when did Microsoft bash the Wii? Link?

Though I guess this is the internet, and people just like to hate things.
Weird.
 

NewClassic_v1legacy

Bringer of Words
Jul 30, 2008
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Baby Tea said:
Still illogically vindictive.
At least it is to me.
No, it is. I think it has more to do with a personal moral disagreement than any logical reasoning. It's the same reason I don't buy a lot of EA and Ubisoft games. At least, if I had to guess.

Singletap said:
All the information given here is based off of interviews from the Fable creator Peter Molyneux, and several magazine readings. This info was taken on the date of March 17th (Use [sup] for that.) 2010, and nothing here is written in stone. Alright Let's start out by going over a quick overview of the first 2 Fable games. Before we hit the big stuff. (Be careful with grammar. It's really the little things that make big differences in writing. Your grammar is consistently so-so, and the little mistakes like "peter Molyneux" really give the reader pause. As a writer, you want the eyes to flow across the page. Any hitch, break, or pause in the flow manages to hurt that. Grammar is one of your biggest consistent problems.)


Fable 1 was one of the first rpgs where they made morals in to a large part of the game. It incorporated some newer elements to gaming that are still around today, especially within the Fable series. Like, the way your character's body changes depending on what you do with the character, the aging system or starting out as a child and growing until you are very old. (Be careful with things like this. In the video, you can hear that everything is scripted, possibly because it's all single-take. The writing itself sounds like it's just conversational, but the little mistakes in the composition betray that it's not. I feel like you're overthinking your writing. Know what you want to write, but don't compose as you write. Edit afterward, not during.) But what I feel is the most impressive aspect is the relationships you could make with other AIs in the game, you could literally have a wife and a house to live in. This was impressive at the time. this game came out in. Mainly because the wife or husband was not pre-set. It could be about any AI in the game.
There really are an unhealthy amount of grammar errors in the writing, and to sit back and fix them all would take hours and accomplish very little. As much fun as writing from the hip can be, proofreading afterward is a godsend for correcting repeating errors and grammar hiccups.

Beyond that, your style is a little too passing, a bit too chatty. Especially with researched things like this, there's a level of formality that all writing undergoes. Even with extremely 'down-to-Earth' work like Yahtzee or Angry Video Game Nerd, while the jokes all seem off-the-cuff and rapid, the delivery is crisp and precise. Whether by video or in writing, articles and previews have to be smooth and on-point throughout. "Talking" transitions like "Well," "I think," and endings like "if you know what I mean" don't work as well for written pieces or during oration/narration. Once or twice, maybe, but not as often as they're used here.

The main focus of the writing should be the content. If nothing else, it is easier to be dry and informative than to be eloquent and informative. I'd argue that you should practice writing content and articles. Think hard on every word, waste no time giving readers the information. It will start very technical, but after the practice of information is in place, style can be built on top of that. It's harder to do it the other way around, which is what it seems like you're doing.

Otherwise, keep writing, keep practicing, and don't forgo proofreading after the article's written. No matter how tempting it is to hit post right away.
 

Baby Tea

Just Ask Frankie
Sep 18, 2008
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NewClassic said:
NUKE! Why don't you ever proof-read my reviews and posts anymore?

Good encouragement, though.
Proof-reading goes a long way.
 

Singletap

New member
Feb 25, 2010
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NewClassic said:
Baby Tea said:
Still illogically vindictive.
At least it is to me.
No, it is. I think it has more to do with a personal moral disagreement than any logical reasoning. It's the same reason I don't buy a lot of EA and Ubisoft games. At least, if I had to guess.

Singletap said:
All the information given here is based off of interviews from the Fable creator Peter Molyneux, and several magazine readings. This info was taken on the date of March 17th (Use [sup] for that.) 2010, and nothing here is written in stone. Alright Let's start out by going over a quick overview of the first 2 Fable games. Before we hit the big stuff. (Be careful with grammar. It's really the little things that make big differences in writing. Your grammar is consistently so-so, and the little mistakes like "peter Molyneux" really give the reader pause. As a writer, you want the eyes to flow across the page. Any hitch, break, or pause in the flow manages to hurt that. Grammar is one of your biggest consistent problems.)


Fable 1 was one of the first rpgs where they made morals in to a large part of the game. It incorporated some newer elements to gaming that are still around today, especially within the Fable series. Like, the way your character's body changes depending on what you do with the character, the aging system or starting out as a child and growing until you are very old. (Be careful with things like this. In the video, you can hear that everything is scripted, possibly because it's all single-take. The writing itself sounds like it's just conversational, but the little mistakes in the composition betray that it's not. I feel like you're overthinking your writing. Know what you want to write, but don't compose as you write. Edit afterward, not during.) But what I feel is the most impressive aspect is the relationships you could make with other AIs in the game, you could literally have a wife and a house to live in. This was impressive at the time. this game came out in. Mainly because the wife or husband was not pre-set. It could be about any AI in the game.
There really are an unhealthy amount of grammar errors in the writing, and to sit back and fix them all would take hours and accomplish very little. As much fun as writing from the hip can be, proofreading afterward is a godsend for correcting repeating errors and grammar hiccups.

Beyond that, your style is a little too passing, a bit too chatty. Especially with researched things like this, there's a level of formality that all writing undergoes. Even with extremely 'down-to-Earth' work like Yahtzee or Angry Video Game Nerd, while the jokes all seem off-the-cuff and rapid, the delivery is crisp and precise. Whether by video or in writing, articles and previews have to be smooth and on-point throughout. "Talking" transitions like "Well," "I think," and endings like "if you know what I mean" don't work as well for written pieces or during oration/narration. Once or twice, maybe, but not as often as they're used here.

The main focus of the writing should be the content. If nothing else, it is easier to be dry and informative than to be eloquent and informative. I'd argue that you should practice writing content and articles. Think hard on every word, waste no time giving readers the information. It will start very technical, but after the practice of information is in place, style can be built on top of that. It's harder to do it the other way around, which is what it seems like you're doing.

Otherwise, keep writing, keep practicing, and don't forgo proofreading after the article's written. No matter how tempting it is to hit post right away.
The article had a bit more character in it than it had to have because I was writing it as a script as well, so I felt ad-libs where important. Is content and information the same to you, and if so I'm not sure what you are asking me to do there. Anyways I really appreciate the fact that you take the time out to help minor writers like this. I'm working on grammar as well, not as much there because as I said I was to concentrated on writing it as a script.