Fable 3

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ThatJagoGuy

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This review is based upon my observations of completing the game with a single character, so some gameplay elements may differ. I've deliberately kept it light as I don't want to spoil any of it. Also, this is my first games review (I've never seen the point in reviewing something everyone has already played) so go easy.
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The easiest way to talk about the latest instalment of the Fable series is as the game Fable 2 was hyped to be. Essentially, and unsurprisingly, the games are very similar. You play a hero in the land of Albion, destined to save the day, and allowed to do so with whatever combination of good deeds or evil doing you see fit. Unlike the previous game, these moral choices are abundant in Fable 3, though they are far from evenly distributed throughout. The effects they have on your character are pleasantly subtle. Whereas Fable 2 would see your character change in appearance fairly rapidly, Fable 3 takes a slightly different approach ? your true nature only becoming revealed near the very end of the game, during combat.

Combat itself is typical Fable fare; one button for melee weapons, one button for firearms, and another button for magic. Holding down a button charges the appropriate power while the left stick controls direction of the attack. Once more, pulling the left trigger allows the player to manually aim firearms from a first-person perspective but, the targeting of specific body regions is now curiously absent. The main difference to combat is the ability to mix magics. Any two magical abilities (fire, vortex, blades, push, shock, and ice storm) can be selected, allowing for some special combos (e.g. fire + vortex = flaming tornado!). Slowing time and summoning minions are now available as potions. While it can be assumed that this is to counter the imbalance the two spells were capable of in Fable 2, they do actually work quite effectively in this capacity.

While the whole game is unparalleled in aesthetic charm, it cannot go without mention that combat in this game looks incredible. General hack ?n? slashery is nothing special, but it is the interspersed ?flourishes? that make fights feel so satisfying. Flourishes, apparently occurring randomly (though perhaps in response to an element I didn?t detect), activate a slow motion, up-close, view of special moves. These moves are specific both to the weapon your character wields, and the enemy you are facing. I was genuinely stoked the first time I saw my protagonist grab a leaping wolf by the throat and run it through before throwing it aside. These moves evolve as your abilities do and by the end, your flourishes demonstrate your aforementioned ?true nature?. During the endgame for example, my massive goody-two-shoes hero grew a large pair of ethereal wings, and vaulted onto the head of a victim to snap their neck with her legs. Awesome!

The acquisition of abilities has been changed quite drastically for Fable 3. Instead of earning skill-relevant XP for each foe defeated, you now earn generic Guild Seals. These are earned through both combat and ingratiating yourself with the citizens of Albion. Guild Seals can then be spent on unlocking enhanced combat tiers, new spells, expressions, and job abilities on the ?Road to Rule? ? a transplanal lane of chests, containing said abilities, and gates which are unlocked as the plot unfolds. This means that progression is made somewhat more linear than in the previous game. While this will stop WoW types such as my housemate from power-levelling off Bowerstone guards at the very beginning of the game, it does seem like a bit of a step backward.

One new feature of the game that definitely warrants mention is the hub system it employs. Pressing the start button seamlessly transports your character to ?The Sanctuary?, a safe haven containing, among other things, a map table from which you can manage your property portfolio (buy properties, conduct repairs, change rent), view available quests, and teleport (sorry, ?Quick Travel?) to any region. From this room you can access the Road to Rule and four other rooms; armoury, wardrobe, treasury (complete with climbable money-pile representing your finances), and a room for accessing other dimensions (the worlds of your Xbox Live friends). Unfortunately, I cannot comment on the online capabilities since it has not yet been enabled. Several achievements would suggest that you can adventure with, marry, a co-own property with your friends. Furthermore, an online shop is present... though it has yet to be stocked so I couldn?t comment on what it will offer or whether you?ll have to pay Microsoft Points for it.
As can be expected from Lionhead Studios, the game is incredibly quirky and incredibly funny. I?m not one to often laugh out loud at games very often (not since Portal, actually), but this one elicited a lot of such behaviour. Perhaps the greatest testament to the writers? comedic talents is the fact that Jonathan Ross (just one of a number of celebrities joining Stephen Fry, Zoë Wannamaker, and Sean Pertwee on the cast) is actually funny!

There are glaring omissions from this review, but I?m going to leave them be. I have loved this game from start to finish (and anyone who knows how I harsh I am on games will know what high praise this is) and I believe it is the little surprises throughout - the comedic quips, numerous collectable weapons, the surprising missions, the beautiful level design, powerful music, dramatic cutscenes, and plot twists ? that make it so. For me to tell all on these aspects would be to deprive you of the untarnished experience I have had. The game has a few flaws; interaction with NPCs is worse than it used to be and the in-game jobs are all pretty much identical exercises in tedium, but these are forgivable. It honestly has to played in order to appreciate how much more rounded and balanced this instalment is compared to the last. I deliberately shut my eyes and ears to any marketing hyperbole Peter Molyneux had to spout on Fable 3 so I don?t know what lofty expectations he has set in peoples? minds... if, indeed, any. However, to my mind this is the first truly great Fable game which I wholeheartedly recommend.
 

ThatJagoGuy

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Daystar Clarion said:
Ok review, but how the hell did you get the game this early?
Loop Stricken said:
I didn't even READ the review but... what? It's not out for another week!
GamesB2 said:
Why the hell don't I have a copy and you do ¬_¬ I call shenanigans.
Industry peeps have them already. I know industry peeps. Shenanigans of sorts I suppose...! :)
 
Jul 22, 2009
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ThatJagoGuy said:
Industry peeps have them already. I know industry peeps. Shenanigans of sorts I suppose...! :)
I see... shenanigans indeed. Tell these industry people I want a job won't you?

Finally OT: Sounds good ^_^ Can't wait for Friday!
 

Flamezdudes

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Interesting review. Without spoiling anything of the story, how would you rate the story as a whole? And how is the second portion of the game?
 

ThatJagoGuy

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Flamezdudes said:
Interesting review. Without spoiling anything of the story, how would you rate the story as a whole? And how is the second portion of the game?
The story isn't hugely original, but is still far superior to the predictable, clichéd shit we're usually served in computer games. The characters are well rounded and well-acted so I found it all quite engaging.

By the 'second portion' I assume you mean the bit.. after you get... the thing... but before the end of the game. It's nothing massively important. It's as significant as you want to make it but it does shape the post-ending landscape so that's worth considering. If you're an evil character, it'll only add about an hour or so onto the game. I was trying to be really good so I spent at least another 6 hours on it.

Ah, I'm going to play it some more. Can't wait for co-op to be activated...!!
 

Flamezdudes

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ThatJagoGuy said:
Flamezdudes said:
Interesting review. Without spoiling anything of the story, how would you rate the story as a whole? And how is the second portion of the game?
The story isn't hugely original, but is still far superior to the predictable, clichéd shit we're usually served in computer games. The characters are well rounded and well-acted so I found it all quite engaging.

By the 'second portion' I assume you mean the bit.. after you get... the thing... but before the end of the game. It's nothing massively important. It's as significant as you want to make it but it does shape the post-ending landscape so that's worth considering. If you're an evil character, it'll only add about an hour or so onto the game. I was trying to be really good so I spent at least another 6 hours on it.

Ah, I'm going to play it some more. Can't wait for co-op to be activated...!!
Once you gain the crown and are king I mean. Why do Evil players get less hours of play time? :(
 

Thespian

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Well thank you very much. I greatly enjoyed this review, sounds very interesting And not wanting to spoil for others, but

I thought I heard that you can create your own weapon in this game. Is that true? Does it work well?

Anywho, I'm very excited about this game now. Thanks for the great review.
 

zombiesinc

One day, we'll wake the zombies
Mar 29, 2010
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A good review, which left me quite excited for Fable III. I've been purposely avoiding any thoughts about it, in fear that hyping it up will lead to further disappointment (I'm looking at you Fable II), but after reading your review it seems like they may have finally gotten certain aspects right.

Between this, Fallout New Vegas, Medal of Honor and Dead Rising 2... I'm not going to have any spare time! :eek:
 

Onyx Oblivion

Borderlands Addict. Again.
Sep 9, 2008
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It's funny and the combat doesn't suck?

Then that's all I need to know.

Thanks!

I'm so glad I got the Collector's Edition!

YAY!
 

Flamezdudes

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Pirate Kitty said:
It's a Fable game - it will suck by virtue of it's name and it's creator.
Oh don't you contribute to threads! You lighten up my day with your comments!
 

Saucycarpdog

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Honestly people, how can you not be excited after seeing this:


http://www.youtube.com/watch?v=jPkXhkOIYJc

=)
 

hypern

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Jun 11, 2008
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I love this game, I love Peter I love you for all you promised and all you will give. All hail Peter for he is the king of RPG's
 

ThatJagoGuy

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Flamezdudes said:
Once you gain the crown and are king I mean. Why do Evil players get less hours of play time? :(
You'll just have to wait and see. :p

Thespian said:
Well thank you very much. I greatly enjoyed this review, sounds very interesting And not wanting to spoil for others, but

I thought I heard that you can create your own weapon in this game. Is that true? Does it work well?

Anywho, I'm very excited about this game now. Thanks for the great review.
That's... not entirely true. They evolve through certain actions.


And to everyone else...
Thanks for your positive comments, people!