Well, Ladies and Gents, let me start by saying that yes, i do realize that Fable Three has been out for quite some time now, and yes, i do realize that most of the things I'll comment on have been brought up at some point in time, and finally, no, any curse words, harsh adjectives, or angry statements are not directed at anyone or anything, they are merely my response to things going on in the game. Oh yes, any one with tender sensibilities should seek their reviews elsewhere, as I do include harsh language in my reviews.
Okay, then! Upon starting Fable Three, I was indeed excited and impressed, and in this I don't mean I got the usual feeling of satisfaction one gets when first playing a brand new video game. I liked the new interface, and I thought the story was decent. (though they neglected, once again, to have a way of remembering what you did in the second game, as they do in Mass Effect, and admittedly, this killed some of the immersion given to me by good continuity.) However, as the game progressed, I found myself growing weary of many things, like dancing with someone for around three minutes, then traipsing across half the known world to dig up a key your dog just magically managed to find, taking the key back across the continent, dancing for another three minutes, then having to hunt down a gift that can't be found in *any* gift shop around the world, and must be found by traveling through some dank dungeon you explored at the beginning of the game, and opening a chest you could've swore you'd already opened. In short, the relationships system was severely flawed. Then, there was work. It was different from Fable Two in that instead of using just the A button, you use A, X, and Y. Yeah... Other than that, it was still repetitive, annoying, and pretty much pointless- the amount of gold you earn early on is insubstantial enough that you must play through Pete's Pie Place about six hundred thousand times to buy a house or a set of highwayman armor. (oddly enough, these two items cost the same.) Another gameplay mechanic I disliked was that of the spell gauntlets- It was innovative, and new, but in retrospect, was the spell system from Fable 2 so bad? In my opinion, it was superior- sure, you couldn't mix spells, but at least you didn't have to go to the pause menu, and then to the armory in the pause menu to change spells. Really, though, there wasn't much for me to harp on other than that, besides your time as King/Queen of Albion. Honestly, I expected more power, more new abilities, or at least some damn bodyguards, but instead,I was deciding whether or not to drain lakes, and then running around killing balverines to get a statue so that someone could give me gold. Really, I felt like I was running more errands than I was before I was trying to liberate the entire country- which, I guess, I should've expected. When our old pal Peter Microsofteaux told us we'd be Rulers of Albion, he didn't mean cool, powerful rulers from stories, he meant you get to be president. It doesn't help that you get a sense of foreboding from the confrontation with your brother- He basically says; "I couldn't handle all this bullshit, bro(sis), and you're obviously more capable than me, seeing as, you know, you just blew the crap out of your own capitol city and stuff. Here take the crown." Then, just as you're feeling triumphant, you realize what he just said. You can almost see the thought bubble over Logan's head as he thinks "Sucker!!! Good luck, foo'!". But, I Digress. Despite a handful of major flaws, and a few minor flaws that may have just been failings on my own part, Fable Three was a pretty good game, though I was a tad underwhelmed by the difference between it and Fable Two, besides the fact that the Hero Family has finally got over it's problems with chronic shyness and learned to speak.
Okay, then! Upon starting Fable Three, I was indeed excited and impressed, and in this I don't mean I got the usual feeling of satisfaction one gets when first playing a brand new video game. I liked the new interface, and I thought the story was decent. (though they neglected, once again, to have a way of remembering what you did in the second game, as they do in Mass Effect, and admittedly, this killed some of the immersion given to me by good continuity.) However, as the game progressed, I found myself growing weary of many things, like dancing with someone for around three minutes, then traipsing across half the known world to dig up a key your dog just magically managed to find, taking the key back across the continent, dancing for another three minutes, then having to hunt down a gift that can't be found in *any* gift shop around the world, and must be found by traveling through some dank dungeon you explored at the beginning of the game, and opening a chest you could've swore you'd already opened. In short, the relationships system was severely flawed. Then, there was work. It was different from Fable Two in that instead of using just the A button, you use A, X, and Y. Yeah... Other than that, it was still repetitive, annoying, and pretty much pointless- the amount of gold you earn early on is insubstantial enough that you must play through Pete's Pie Place about six hundred thousand times to buy a house or a set of highwayman armor. (oddly enough, these two items cost the same.) Another gameplay mechanic I disliked was that of the spell gauntlets- It was innovative, and new, but in retrospect, was the spell system from Fable 2 so bad? In my opinion, it was superior- sure, you couldn't mix spells, but at least you didn't have to go to the pause menu, and then to the armory in the pause menu to change spells. Really, though, there wasn't much for me to harp on other than that, besides your time as King/Queen of Albion. Honestly, I expected more power, more new abilities, or at least some damn bodyguards, but instead,I was deciding whether or not to drain lakes, and then running around killing balverines to get a statue so that someone could give me gold. Really, I felt like I was running more errands than I was before I was trying to liberate the entire country- which, I guess, I should've expected. When our old pal Peter Microsofteaux told us we'd be Rulers of Albion, he didn't mean cool, powerful rulers from stories, he meant you get to be president. It doesn't help that you get a sense of foreboding from the confrontation with your brother- He basically says; "I couldn't handle all this bullshit, bro(sis), and you're obviously more capable than me, seeing as, you know, you just blew the crap out of your own capitol city and stuff. Here take the crown." Then, just as you're feeling triumphant, you realize what he just said. You can almost see the thought bubble over Logan's head as he thinks "Sucker!!! Good luck, foo'!". But, I Digress. Despite a handful of major flaws, and a few minor flaws that may have just been failings on my own part, Fable Three was a pretty good game, though I was a tad underwhelmed by the difference between it and Fable Two, besides the fact that the Hero Family has finally got over it's problems with chronic shyness and learned to speak.