Fabula Nova Crystallis - Final Fantasy XIII & Sequels

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Milanezi

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Many people hated Final Fantasy XIII, I'd like to know what you guys think.

Personally, it's my favorite saga in the series (right after FF VIII), so much so that after years without having any interest in the series my joy for Final Fantasy was rekindled.

Final Fantasy XIII had two major flaws, but it did everything else right. The flaws first:

-INDEED, for most part of the game we were only walking through loooong corridors.
-The enemies wouldn't respawn unless you restarted the area (either by saving and restarting the game, or simply by going out of the area and back to it), which sometimes became a problem towards leveling up.

On the other hand, the story was fucking amazing (well, as far as freaky FF tales go), and the characters were very well developed, specially in the first part of the game where you got to play with every important character in different situations, until they all got to meet each other, that meant some big time spent with each one individually, which granted the player a deeper view into the many characters. The battle system was also pretty nice with the whole dynamism of the ATB gauge, stunning enemies, etc. Not mention that Lightning, as a main FF character, was a hell of a badass, whomever wrote her down managed to make her almost real, you could sense her as a leader, a courageous warrior with lust for battle. Hell, even VANILE and HOPE were great characters.

Final Fantasy XIII-2 was even better: the problem with respawing enemies was gone, the battle was even faster and it not look like we were just cutting our way through corridors anymore. Bad thing is, after a jaw dropping intro where you fight against Caius while on the role of Lightning you never really get to control her again, but that doesn't render the rest of the game any less fabulous, as a matter of fact, Serah turns out to be a very interesting character, and so does Noel.

That said I have high hopes for the rest of the saga. What about you guys?
 

Veldt Falsetto

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Shall I expand?

Final Fantasy XIII -
The problems - being too linear in both level design and stat progression with some unlikable characters at the start of the game.
The good bits - Incredible presentation, fun fast paced battle system, all the unlikable characters become likable in the end.

XIII-2 -
The problems - very convoluted story, some characters not developed on well, Chocolina, lack of party members
The good bits - Improved presentation, improved battle system, improved stat progression, improved exploration, some excellent characters, multiple choices/endings

Lightning Returns -

Well from what we know it's going to be somewhat open world, timed to the end of the world, feature just Lightning as a playable character (which is bad) and also improved battle system once again.

Yes I like this series, it may not be the best trilogy or any of them the best FF games but they're still great games.
 

Veldt Falsetto

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I'm also going to add that I LOVE that XIII basically forces you to NOT grind, I love JRPGs and I HATE grinding, another reason XIII rose to one of my favourites in the series
 

Colt47

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I should really write a quick list of all the reasons I didn't like FFXIII considering how often this game comes up on forums.

1. Loaded Gun that never gets used in the first part of the game again (Lightnings gravity defying device that I thought was actually going to be part of the combat system).
2. A codex of information to explain all the critical information that the game designers decided not to explain in the actual presentation of the game. This is possibly the laziest decision ever committed to paper. A codex is for expanding on subjects that are mentioned as part of an explanation that caught the users interest. It's not meant to cover things that were supposed to be explained to the player via the main story.
3. Never ending hallway.
4. Floating shopping balls... do people stop on the highway to buy from these things instead of going to stores? How do they even work? Why are they placed in dangerous locations where people would likely never stop anyway?
5. Lack of proper establishing shots. No context to figure out where the heck the player is, how the locations pertain to the world the player is roaming, etc. This is especially true when going through the early portion of the game.
6. A combat system that uses a rating system with no actual context to why the rating system is important. Also, the rating system is highly biased towards the amount of time it takes to defeat enemies, and there are some enemies that just take longer to kill than others, resulting in a lower star rating.
7. Combat system works fine for bosses but becomes exceptionally draining for standard enemies.

There's more, but needless to say it's the sum of all the minor problems that make the game unlikable. Final Fantasy XII had some issues, but it was still far more interesting than XIII.
 

FFP2

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I love the FNC games. A majority of the hate seems to stem from that it's a radical change from previous entries.

OPINIONS:

-The combat was the most fluid and exciting in the series
-One of the best looking console games to date
-Story was kinda weak if you didn't read all that datalog stuff but the lore is incredible
-Snow is awful
-13-2 basicaly had a Pokemon game built in.
-Auto attack isn't as bad as people make it out to be. It was created because of how fast the combat became.
-One word: Chocobos.

All in all, if it wasn't named FF all the FF fanboys would be all over it. We seem to hate change for some reason...

Change is good. Yeah, 13 wasn't perfect but neither was 7 or 9. We should be grateful that SE isn't just rehashing shit to milk us. If people approach the FNC games with an open mind they'll enjoy it a lot more.
 

Kroxile

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Veldt Falsetto said:
I'm also going to add that I LOVE that XIII basically forces you to NOT grind, I love JRPGs and I HATE grinding, another reason XIII rose to one of my favourites in the series
You're kidding right?

I'm playing FF13 right now as we speak and the grind to get the Treasure Hunter, Master's Seal, and Superstar trophies are incredibly insane.

The only thing making it even halfway tolerable is the growth egg and repeatable mission 7. I'm at 69 hours (An hour and 35 minutes less than it took for me to Platinum 13-2) played and it feels like I've made little progress towards Treasure Hunter because of the rarity of Trapehezodrons and the incredibly stupid toughness of the enemies that drop them.

OT: I used to be a huge FF fanboy until FF10. 10 was good but not as good as 9, 8, or really any that came before it. I got the Dragon Quest 7 CE just because it came with an FF12 demo and I hated that. So I went for years still bitter about the series until one day I decided "Screw it, 13-2 is $20 at walmart and I need a timesink". I fell in love with the lore behind the series and decided to pick up FF13 around xmas time.

I love the story although emotional bits seem to just come out of nowhere and for no reason sometimes. The corridor parts didn't bother me as much as I thought it would and once you get to Gran Pulse it makes you forget about them altogether. The first time walking out into The Archylte Steppe reminded me of the first time I set foot into Hyrule Field in TLoZ:OoT it felt so free and wide open.

Anyway, I feel like I'm rambling so yeah, I'm excited for 13-3 and I like the lore of the FNC saga, although it does feel like 13-2 should've been a Chrono Trigger sequel.

Captcha: don't waste time - I cannot help but feel even captcha is telling me to give up the grind for the FF13 platinum now, lol
 

Fractral

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Feb 28, 2012
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I never finished FF13 on my first play through. I got to Taejin's tower, having done none of the side quests in gran pulse, then got absolutely owned by one enemy which made some force field or something.
Second time through, actually knowing what I was doing, I found it a lot easier and a lot more fun. I pretty much ignored the story because it didn't do anything for me, but the combat system felt a lot more interesting and the bosses were very enjoyable, especially the proudclad and the fal'cie fights.
FF13-2, which oddly I actually finished before FF13, was good- just a bit too short for my liking, and then square enix seemed to embrace the DLC model a bit too much. The DLC all felt like content that should have shipped with the game, to be honest. Plus sazh's story was boring as hell. I never finished it. And now it looks like Lighting Returns is going to have the same problem. I hope that it has enough content, but I'm not betting on it. I'll buy it new if reviews are good, otherwise I'll wait for it to drop in price to a level more fitting a 10 hour game, like £10.
 

kyogen

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I like FFXIII, and Lightning is my favorite protagonist of the franchise, but I really, really hate a lot of the dialogue. The story is decent, but all of the cliches that come spilling out of certain characters' mouths--Hope being the worst offender in the first game--grate a bit. It's like they put all of their talent into designing the world and characters but forgot how people really speak to each other. Still, I like the FNC games well enough, and I'm very curious to see what Lightning Returns is like.
 

Oly J

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I like them personally, and I'll end up getting Lightning Returns even if it's just because I played XIII and XIII-2, and I fully expect to enjoy it, then again I'm not too hard to please, to be honest the presentation and story are my favorite things about Final Fantasy, the gameplay was only ever "pretty good" at best, so I don't see why people whine about the battle system, yeah I prefered the original turn-based system too, but that was never why I bought a Final Fantasy, it's the least important thing to me.
 

Atmos Duality

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Veldt Falsetto said:
I'm also going to add that I LOVE that XIII basically forces you to NOT grind, I love JRPGs and I HATE grinding, another reason XIII rose to one of my favourites in the series
I found FF13 to be just as aggressively boring and tedious as many other jrpgs, but for different reasons.

Squeenix transferred the tedious useless grind of exp and items into the useless long hallway.
It's like some twisted perversion of physics, only instead of Conservation of Energy/Mass, it's Conservation of Suck.

Well, unless you're into conversations starting and ending with 10-20 minutes of dead air between them.
 

Burst6

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FFXIII left a pretty bad taste in my mouth. To me it felt so horribly bland.

The hallway never really stops. Yeah it does open up slightly on gran pulse, but that's the only place. After that it's pretty much back to hallways. I'm not a fan of turn based combat so i can't really give a proper opinion of FFXIII combat, but it wasn't very exciting. It looked nice visually but i found myself searching for reasons not to use the autoattack, and i usually didn't find them. It felt like it ran on autopilot for most of the time.

Final fantasy usually makes up for everything with a good story, but this game is just meh. The game seems to completely forget side characters and then drop them in later expecting you too know them. This situation happened to me so many times "Wait.. who is this guy? All the characters act like they know him and i'm getting no explanation for who he is. Did he show up in the story before? I honestly can't remember" The main characters aren't that great either. Hope, Snow, and Vanille seem to be the pure essence of their respective stereotypes (coming of age kid/hard headed brave hero/genki girl) without too much actual character development. I liked Fang purely because she's a dragoon (The greatest final fantasy class ever), and i don't really like lightning as a character but more as a concept. Sahz was done all right.


With all that said though i am interested in lightning's revenge. Only because the combat system reminds me of the tales games though.
 

shrekfan246

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May 26, 2011
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Oh boy. Time to spend an hour compiling all of the posts I've made about Final Fantasy XIII on these forums in the past...

I'll pick out three in particular.

shrekfan246 said:
keeperols said:
Final Snippity XIII

edit:
Another note, everyone hates FF13's battle system.
Really? The battle system was just about the only thing I liked in the game, aside from the sound design and art direction.

OT: I only played X-2 for about two or three hours, but it never really struck me as bad, it just didn't keep me interested. People could argue that that is the primary thing which makes a game "bad", but to me it simply felt more like the game could've used more editing and polish. Something to make it more into a real Final Fantasy entry rather than fan-service.

I loved XII, and in fact still have a save on my memory card where I have most of the ultimate weapons and characters leveled up to their 70's in hopes of attempting to finally kill Yiazmat. It's not without its flaws, obviously. Vaan was a particularly annoying character until close to the end and it certainly felt like the game would have benefited from having Basch or Balthier as the main character instead, or even Ashe. But I really enjoyed the combat system, the environments and character/monster designs were absolutely amazing for a Playstation 2 game, and I don't really have too much to say on the characters as they were mostly standard JRPG fare. Vaan was a cocky and self-absorbed version of Hope, Basch was the grizzled, hardened veteren, Penelo was cooky-spice, Balthier was the calm, collected, "cool" guy, Ashe was "the girl", and Fran was . . . actually a pretty good character. Who, again, would have benefited from the game being focused on Balthier instead of Vaan.

XIII . . . oh, what can I say that hasn't been said already? Nothing, really, as I've made my opinion on you quite clear multiple times. I don't typically like to use the word, but this is one of the few situations I approve of it: I hated XIII. It had a beautiful art design, and the sound design was very good as well. The combat system was . . . interesting, but terribly executed. To clarify, the combat system had an absolutely amazing thought behind it, but the way it was implemented simply made the gameplay even more repetitive than previous FF games (and I'm not kidding myself like most people do into thinking the other FF games were so much more than "Hit X to win"). The biggest problem to me with the combat system was that it only allowed you control of the party leader. The "Auto-Battle" crap was simply the final nail in the coffin. I didn't mind the Auto-Battle button, but it felt extremely cheap and when the game already felt like it hated the fact that I was trying to play it outside of combat, letting the AI do all of the work inside of combat sickened me.

The Paradigm system was, simultaneously, the biggest strength and flaw of the combat system to me. It was again a case of "Great thought, bad execution". Because even with the "strategy" introduced by switching Paradigm's mid-combat, the combat itself amounted to little more than "Bash the Auto-Battle button!" and it forcibly ripped me right out of the game world. Like I said, I'm not fooling myself: The other Final Fantasy games have never really had strategic and tactical combat. Most of the time it's "Tell Character A to melee, Character B to use Cure, and Character C to cast Firaga." But to me, that was the entire pull of the combat. In XIII, the combat is "Tell Character A's AI to use Auto-Battle! Oh, and the other two characters aren't under your control." As I mentioned already, outside of combat it felt like the game hated the fact that I was attempting to play it rather than watch it; Never allowing me to stray off of the strictly linear path, never having any contact with other friendly characters that weren't in the party except for flashbacks, not allowing for any amount of freedom of exploration. The stories of Final Fantasy games have always been incredibly linear, but they always allowed for a degree of exploration and side-quests, which XIII explicitly prohibits until the final Chapter.

Now, the final blow to me about why I didn't like XIII was the story. The story itself was fine, good in fact, it was interesting and well-thought out. But the pacing was the worst thing I've ever seen, and I've played the Metal Gear Solid games. I will say that I'm not the most qualified person to talk about the game, because I stopped playing after twelve hours, but after those twelve hours of plodding through the story I realized that I still had no idea what was happening, I had no idea what most of the characters' motivation was, and Fang had only barely been briefly introduced as a character that had captured Snow and then he had managed to break away somehow. The realization dawned on me that I didn't care if the game got better after another three, four, five, or however many hours. It didn't matter. I'm not of the opinion that every game needs to blow my mind from the second it opens to the closing of the final credits. But to me, Final Fantasy XIII was a chore. It was boring, it was bland, it felt like it didn't want to be a game. I'm all for games getting better as they go along, but it isn't worth it if they don't start out as being interesting to play. A great story will not redeem repetitive, poorly executed gameplay just as great gameplay will not usually save a terrible story.

shrekfan246 said:
BlueberryMUNCH said:
For the love of god OP, listen to this.

End of the day, everyone's just gonna hate on XIII-2 because they despise XIII 'cos that's the 'cool' thing to do.

If you're looking for longevity and a game you'll always enjoy, get XIII-2.
Please><.
Normally I don't indulge posts like this one, but Final Fantasy XIII is a special case.

The first RPG I ever played (and understood, because I was too young to actually get anywhere in Betrayal at Krondor) was Final Fantasy VII. It enthralled me, enough so to make me acquire Final Fantasy VIII, Final Fantasy IX, Final Fantasy X, Final Fantasy XII, Final Fantasy Crystal Chronicles, and even Final Fantasy X-2 (which I never finished) all on release. And, aside from the already appended title, I loved every one of those games.

Why did I love them? The story has always been a largely linear affair ever since the jump to the Playstation, however the games all retained things such as numerous cities and NPCs to add in side-quests and back-story, as well as allowing and rewarding the player for exploration. X was the beginning of stepping back. There was no longer a playable world map, but the game world remained large and kept all of the previous elements. XII kept the lack of a "real" world map but expanded the size of the game world considerably compared to X. So when Final Fantasy XIII was released, it seemed obvious to me that I should purchase it.

At the time, I was largely absent from websites such as this one. I didn't follow video gaming news avidly, if I wanted general information about whether I would like a game or not I would look it up on Wikipedia. I had not seen any pre-release hype for Final Fantasy XIII and I did not know anybody online or in my immediate area who even cared about it. I bought the game a week after release. I installed it on my Playstation 3 and proceeded to play the most linear, constricting game I've ever seen in my life.

I don't mind games that prioritize story. As I said, I've been a huge fan of previous Final Fantasy titles and I'm a massive fanboy of the Metal Gear Solid franchise, ostensibly famous for ridiculous cut-scene/game-play ratios. Final Fantasy XIII did not feel like a Final Fantasy title to me. Gone were the cities full of life, the character and party customization, the side-quests and exploration. Any cities and non-player characters in the game had been relegated to pure cut-scene status. Shops were gone, merged with Save Points. Moogles were gone (Upon further reading, they apparently have an extremely small cameo in the game). Being allowed to control more than one character during combat was gone. Item acquisition had been simplified into a crafting mechanic, completely removing the element of searching for ultimate spells/items/weapons.

And when I finally did begin loitering about websites such as this one, what was the number one defense people said in favor of Final Fantasy XIII? "It gets better later." I don't doubt that, I honestly don't. It holds true for most of the titles in the series. However, the "later" in question comes much, much later in XIII than any of the previous entries. In Final Fantasy VII, the story is largely linear until you first encounter Cid and make away on the plane that gets damaged and so can only travel by water. However, up until that point there are still small extra things you can do, and the story doesn't feel like it's ramrodding you in a linear progression to push it along. Traveling to the Golden Saucer for the first time feels like your own choice. Stopping at the tower where the Phoenix is after traveling through the cave following the Midgar Zolom is completely optional, and results in an interesting little Tower Defense mini-game. In the same area, you can encounter and recruit Yuffie, which in itself is a game of cat-and-mouse because choosing any of the wrong things will cause her to steal something and run away. Vincent in the Shinra Mansion is another character that can be completely missed if you don't do the side-quests.

Nothing like that was present in XIII. It was a soulless, corridor-driven nightmare, whose sole concession to any of the customization present in previous games was the Paradigm system. The combat was not tactical. You didn't need to tell one character to attack while the second character scans and the third one casts heal. You couldn't set up the AI in an extremely particular way that allows them to analyze a creature's weakness and attack accordingly, or to target the weakest enemies with powerful magic, or to defend while holding the attention of a powerful monster. You couldn't tactically position a character in a front/back row or maneuver them manually along the field (XII) to allow weaker characters to take less damage or stronger characters to deal more damage. There was nothing like equipping materia or junctioning magic, or equipping certain gear that taught spells/skills, or even a sprawling grid to level upon like X, which was even clearly the inspiration for XIII's leveling system. Even the leveling system was a linear design, allowing only for specific pre-determined character archetypes that were slowly unlocked throughout the story.

The story itself was incredibly poorly paced, as well. There are six main characters: Lightning, Hope, Snow, Vanille, Sazh, and Fang. The game forcibly rips control from the player at various intervals to catapult them into the body of a different protagonist and at no point allows the player to decide which character to control or pair up with. That's a stylistic choice and difference, and it's not very high up on my list of grievances because VIII did the same thing with Squall and Laguna. What is high up on my list, however, is just how slowly the game moved along. I've been told that, assuming the player isn't gripped straight away, the game gets better after 15-20 hours. First of all, that's a completely ridiculous point and if any game ever takes 20 hours to enthrall somebody (the average length of 4-5 Call of Duty campaigns, for comparison), then the person writing the story needs to get an incredibly talented editor. Secondly, a game needs to use more than the story to hook a customer. Granted, that's a textbook example of opinions at work, as I'm sure other people have likely immensely enjoyed the game-play of XIII.

I played the game for twelve hours. I died a few times, I found the fight against Odin to be a welcome change to the normal battles even if it did dissolve into the same thing after discovering the strategy for the fight. Calling back to the last paragraph, I only know Fang is a main character because of what I've looked up on the internet and what other people have told me. After twelve hours of playing the game, Fang had only just barely been introduced in a short cut-scene detailing her capture of Snow. Obviously I can't fault the game for that by itself, because Yuffie and Vincent are arguably significant characters in VII and if you don't do things correctly you can completely miss even recruiting them. Amarant, Quina, and Eiko are all fairly late characters in IX with less characterization as well. But, XIII also felt like it dwelled much more heavily on character than overall story when compared to the previous titles. It was developing and pushing forth the stories of Sazh, Hope, Snow, and Vanille in a way that hasn't really been delved into by the series, at least following VI. Taking that into account and accounting for the fact that there is only a whopping six main protagonists, when compared to the only other title in the main series (that I've played) to contain six main protagonists (XII) which introduced and characterized them all within the first few hours of the game, XIII stumbles heavily in its pacing.

I could very well keep going, but if I did then this weighty block of text would be more suited to the User Reviews section than anything else. Suffice to say, no, I do not hate Final Fantasy XIII because it's "cool" to do. I hate it because it did not feel like a Final Fantasy game, at least not one deserving of being in the main numbered series. And all of that being said, I do still want to give XIII-2 the benefit of the doubt.

EDIT: Oh, for the topic at hand: Minecraft is fun but can get boring if you don't have something in mind, and can have a rather steep learning curve depending on the difficulty you're playing at. I can't speak for XIII-2 because I don't pre-judge games based on promotional material.

shrekfan246 said:
Overusedname said:
Is it really that bad?
How many times have I answered this question on this website? I can't even remember... and yet I keep coming into these threads.

The Pacing:

The game moves at a snail's pace. There's no beating around the bush here, it's a slow game. Made agonizingly slow by the fact that there's no exploration allowed, which will be touched upon later. Cut-scenes serve to spit out exposition, at a rather startlingly high interval. Par for the course for Final Fantasy, I suppose, but the major difference here is that you never feel like you're actually having any effect on the story. It's moving along with little input from you, the player, and it's moving along extremely. Slowly.

The World:

It's beautiful. I can't deny that. It looks gorgeous. But it's all superficial. All of the environments are set-pieces for you to look at as you run by, go "Ooh" and then be ushered along to the next one. Nothing is particularly memorable, because you're not interacting with the world. You're just watching it go by. And everything is so small, too. The areas are incredibly small and constricting, allowing the player no concession for exploration. There are no side areas. There are no quests. There isn't even any NPC interaction. You are given one, and only one way to continue on in how you play the game.

This is probably most hilariously and unintentionally lampshaded in one section where you're running through a crystal forest and the path you're supposed to take lights up, as if there were any chance you'd get confused and go the wrong way when every 'alternate' path immediately stops before even leading anywhere.

The Characters:

Lightning is Cloud. Brooding, snappy, quiet, with a mysterious past and a penchant for kicking ass. Sazh is the token black character, and to be honest the only one who didn't piss me off. Vanille is kooky-spice, with a good back-story that doesn't get revealed until apparently close to the end of the game. Fang isn't even introduced until ten hours in. Hope is an arrogant, distraught teenager taking out his frustration on someone who couldn't change the events that led to his mother's death. Snow is a cocky douche-bag with ties to Lightning through her sister.

And you know something? All of that by itself, I could handle. But the game decides that it would be a great idea to split the characters up and give them their own separate character arcs, switching between a different group every few hours or so and never giving you a choice of who you want to control or even who you want to be in your party, again sacrificing the player's interaction for the chance to push along the story.

The Gameplay:

Boring. Should I expand on it? Okay. In the overworld, you're given one option: Run forward. Every once in a while you might find a floating ball with an item, or a Save Point that conveniently doubles as a store so they don't need to bother with things like towns or NPCs, but in general all you do is run forward and either smack an enemy or try to get away from it. Once you're in battle, you have a few options: Use a skill to determine what the monster you're fighting is weakest against, and then hit Auto-Battle. And keep hitting Auto-Battle. And if one of your characters is getting low on health, you get to utilize the Paradigm System and switch them to a more defensive set-up on the fly. And then hit Auto-Battle. And more Auto-Battle.

The largest amount of interaction the player gets with the game is in setting up the Paradigms. You don't want your entire party to be Sentinels or Saboteurs, you may not want a Paradigm Set of all Medics, but you're given free reign to make a decent list of various predetermined Paradigm Sets, all for use to freely switch between in battle. It sounds interesting, doesn't it? It also falls horribly flat by the fact that practically all you need to do for almost every single battle is switch between Paradigms and then go back to smashing the Auto-Battle button.
______________________________________________________________________________________________________

For the record, as someone who played every Final Fantasy from VI through to XII and loved them all (even spin-offs like Crystal Chronicles), I only made it twelve hours into FFXIII before I had to put the game down because I realized I was literally having no fun with it.

My interest in the rest of this Final Fantasy XIII saga is teetering on "dangerously low". I want Type-0, I want Versus XIII, I want Kingdom Hearts III, I want some indication that Square Enix hasn't completely lost touch with reality.
 

go-10

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I wouldn't call them amazing but after VII, VI, and IV, XIII is my fourth favorite

as for XIII, it did a lot of things right, Lightning becoming my 2nd favorite FF female and my 3rd FF character overall was well enough but then they had Sazh, Fang, and the whole world was well constructed but then they went with characters like Snow and Vanille, and the awful Hope and then they didn't fully explore other aspects of the story, like Sahz's family and for me it just brought down the immersion since the story focused so much on Hope and Vanille

XII-2, fixed a lot of things by making the battle more engaging and making both Serah and Noel, both characters were great and interesting. The story was a bit lacking since it was very convoluted and honestly took too long to get the whole picture and the lack of a party and Lightning just brought the whole experience down. Although Caius and the music from the game was just amazing... minus the death metal chocobo song

XIII-3, its back to Lightning so already points for that; even though I'm not a fan of the re-design. I don't know much enough about the story or gameplay but it does look interesting, its giving me a vibe of Majora's Mask meets Dino Crisis 2 which is great for me since both games are amazing :D

All in all the XIII saga is good but its lacking many things that would make it great and to be honest my biggest gripe is that this wasn't a separate series, since this means that eventually Lightning will be benched :( and its not often we get awesome characters like that
 

remnant_phoenix

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Milanezi said:
Many people hated Final Fantasy XIII, I'd like to know what you guys think.

Personally, it's my favorite saga in the series (right after FF VIII), so much so that after years without having any interest in the series my joy for Final Fantasy was rekindled.

Final Fantasy XIII had two major flaws, but it did everything else right. The flaws first:

-INDEED, for most part of the game we were only walking through loooong corridors.
-The enemies wouldn't respawn unless you restarted the area (either by saving and restarting the game, or simply by going out of the area and back to it), which sometimes became a problem towards leveling up.

On the other hand, the story was fucking amazing (well, as far as freaky FF tales go), and the characters were very well developed, specially in the first part of the game where you got to play with every important character in different situations, until they all got to meet each other, that meant some big time spent with each one individually, which granted the player a deeper view into the many characters. The battle system was also pretty nice with the whole dynamism of the ATB gauge, stunning enemies, etc. Not mention that Lightning, as a main FF character, was a hell of a badass, whomever wrote her down managed to make her almost real, you could sense her as a leader, a courageous warrior with lust for battle. Hell, even VANILE and HOPE were great characters.

Final Fantasy XIII-2 was even better: the problem with respawing enemies was gone, the battle was even faster and it not look like we were just cutting our way through corridors anymore. Bad thing is, after a jaw dropping intro where you fight against Caius while on the role of Lightning you never really get to control her again, but that doesn't render the rest of the game any less fabulous, as a matter of fact, Serah turns out to be a very interesting character, and so does Noel.

That said I have high hopes for the rest of the saga. What about you guys?
Here's my long review of the game. http://www.socksmakepeoplesexy.net/index.php?a=remnant-ff13-review

TL;DR?

The battle system had so much potential and when I was put in demanding, strategic, boss battles (such as the Bartandelous fights near the end), the battle system was my favorite in the series. I HATED that SO much of the game (see Chapters 1-8) is spent with so much of the system closed off and puts you in overly-simplistic battles, making the bulk of the game feel like a tutorial mode. They should have included a Hard Mode for RPG veterans or found some way to open up the customization options earlier than they did.

The story had the potential to the be the most interesting and inspiring in the series, but I HATED that the best parts of the story were buried in the Datalog. They should have interegrated the stuff from the Datalog, especially the Analects, into the core game, giving us a better understanding of the world and characters, just like the FF games that came before did.

In my opinion, FFXIII could have been one of the best games in the series and one of the best JRPGs ever with few minor changes. As it currently stands? It's possibly the most disappointing game I've ever played.
 

PokeGirl

New member
Aug 7, 2012
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I never understood the whole datalog/critical info thing. My first playthrough I never touched the codex and had no problem understanding anything that was going on. On my second playthrough I started reading the codex for this critical information and found I was reading mostly what I already knew reworded.

OT: I feel that FFXIII was an ok series that had a lot of potential that wasn't fully realized. Although, I will say that FFXIII-2 improved on the gameplay a bit so I expect Lightning returns to do the same.

Screw it, I'm going to be lazy and say: Many other posters have already pointed out many of the pros and cons and I don't feel the need to be an echo.