TOBUSCUS FOR THE WIN!Daystar Clarion said:It's just as good as real money...
After it's been accidentally dropped into a volcano!
Seriously though, THIRTY PERCENT? Greedy fucks.
TOBUSCUS FOR THE WIN!Daystar Clarion said:It's just as good as real money...
After it's been accidentally dropped into a volcano!
It makes sense. They way it works right now is some games use said credits. Others use their own seperate form of currency. So one developer could be losing out because the player who may want to buy some virtual item has already invested $20 bucks in cafeworld for cafe bucks so they don't want to shell out another $20 to buy space bucks for space ville. So this way the player only has to buy the credits and then can use the credits to buy the space bucks and cafe bucks instead of having to invest in them seperately. 30% is a bit steep though. Although I do question how much does it cost to put up a game on FB in th first place. If there is no initial investment (besides the money invested in the actual development) than it is steep but not completely unwarranted.Celtic_Kerr said:Can someone explain these credits? How do you get them besides shelling out cash? If you need to get money to buy credits to buy things,I see no point
I'm totally being the devil's advocate here, but I have a love/hate thing going on with Facebook. I use it to network with local Models, other Photographers, Designers and Multimedia Geeks as well as the odd client or two, and through this networking I have become deeply involved with the Multimedia Production of the King of the Ring MMA fights, so I can't say that Facebook is useless, but I don't waste my time with any of the games or other distracting crap that comes with it. Its bad enough that I'm on my third run through of Mass Effect just to see if I can get into Liara's pants, I won't spend all of my time every day checking my fucking crops.mb16 said:see children this is why you dont use facebook. And why i never have and never will