endtherapture said:
1. How were they not? You didn't have to do much of anything to run them, it was mostly just telling people to do X. It was the same as telling the fighters guild to focus on mission or recruiting in Oblivion. It so so superficial because it involved very much real action.
2. Hearthfire
-Introduces new characters, in the form of new housecarls, bards, and carriage drivers.
-There are many new items to loot in Hearthfire, such as building materials, new clothing, and special clothing you can only randomly get from your children.
-As for consequences,you alter the landscape of the world in three different places, causing massive, fortress sized, houses to appear, you can give people new jobs by making them your steward, and you also get to fend off invaders such as dragons, giants, draugr, and bandits, who frequently attack your home.
-Because of the way the house system is set up, it's impossible to build a house with every single possible combination of wings, making a player have to replay the game several times to get every possible house combination.
3. Opinions can't invalidate other options. Try harder.
4. Sheogorath's Daedric quest for one, and the quest involving helping Cicero convince farmer to repair his wagon wheel.
5. Except you don't do both sides of the like 20 quests that allow you to pick a side/one of two outcomes.
6. Just like how you have significant questlines in Skyrim in the form of guilds, and tons of other smaller quests/questlines that offer more loot/money in Skyrim already? Many of which are in dungeons you are never directed to, and can miss unless you explore a lot?