this. between fucking fighting games to shooting ones, please to god, just concentrate on the AI's IQ, and then we might be able to get somewhere without having one hit kills around every corner.Pirate Kitty said:Making enemies do more damage with the same attacks.
Surely there are better ways to make a game difficult - like require strategy, perhaps?
ot:
# Bladder of Steel
If the Pause button doesn't apply to cutscenes. Have to go to the bathroom or answer the phone? Hope you don't miss the NPC giving you the secret combination to defuse that ticking bomb....
# Bribing Your Way To Victory
Oh, you only had the money required to buy the core rulebook? Sucks for you that the specific material for monster's weakness is in this obscure splatbook. Guess you'll have to risk a Total Party Kill to complete this module, poor person.
these two can really piss me off sometimes
for some reason i always have to take a shit or huge ass piss whenever a escort or timed bomb mission pops up, and the game starts because i couldn't pause and therefore i end up dying and missing that whole scene, and once i get back it assumes i saw and memorized that information so i get to later on in the level and have no fucking clue what to do >=[
and there are some fucking enemies..that do shit so illogical and complete opposite of what common sense would dictate, and you spend hours fighting them over and over until you finally find it in a guide online that turning your back to them and farting kills them in one hit... (not real, just saying how stupid sometimes it is)