Fake engineer update (TF2)

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Player 2

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The guy who made the guard dog update has created a new one; http://smylodon.tfportal.de/

Several of the items featured in this update have been sent into VALVe and may make it into the game. There are a few hidden links in there so click around a bit before you leave the page.
 

Pedro The Hutt

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Heh, I hope they won't make it into the game, most of them sound horribly unbalanced, and no, I don't consider the inability to haul them a fair trade-off considering a year and two weeks ago not a single engineer building could be moved and we were capable of dealing with that just fine. In some situations it's still more favourable to just destroy and start building a new sentry instead of making a very long haul.
 

omega 616

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May 1, 2009
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I can't even find them all, I found 10 but there are still some missing.

Some of them seem really weak and some seem like they would fit in quite well. I don't think any are over powered but maybe I am underestimating how much 10% is.
 

RYjet911

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Pedro The Hutt said:
Heh, I hope they won't make it into the game, most of them sound horribly unbalanced, and no, I don't consider the inability to haul them a fair trade-off considering a year and two weeks ago not a single engineer building could be moved and we were capable of dealing with that just fine. In some situations it's still more favourable to just destroy and start building a new sentry instead of making a very long haul.
That's why you don't do long hauls. I've made such use of the hauling ability that I single handedly cut off the entire upper route in the first level of Dustbowl for a full ten minutes, just because I could shift sentry positions during quiet times which threw the entering enemies off. I mean, Blu got first base and they eventually won because they broke through me, and my teammates simply weren't joining me up there to help defend when mine went tits up, but holy shit it was the best defending I ever did. You shoulda seen the crit shots I totalled, 62 of the fuckers! XD Ended up getting three off before the heavy killed me. Fucking useless crit total.
 

WaReloaded

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Interesting, very interesting, although they do look quite unbalanced as Pedro also said.
 

Pedro The Hutt

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RYjet911 said:
That's why you don't do long hauls. I've made such use of the hauling ability that I single handedly cut off the entire upper route in the first level of Dustbowl for a full ten minutes, just because I could shift sentry positions during quiet times which threw the entering enemies off. I mean, Blu got first base and they eventually won because they broke through me, and my teammates simply weren't joining me up there to help defend when mine went tits up, but holy shit it was the best defending I ever did. You shoulda seen the crit shots I totalled, 62 of the fuckers! XD Ended up getting three off before the heavy killed me. Fucking useless crit total.
Ten minutes? Sorry but... those must've been some terrible attackers, unless there were engineers besides you it would've meant the lower paths were more loosely defended and, well, any old übercharge on a Heavy, soldier, demo or pyro would've wrecked your sentry.

I won't deny the use of shifting your sentry from one place to another, heck, lately I've been annoying demomen by picking up my sentry and moving it around the corner whenever they try to sticky it, but all I'm saying is that engineers managed to get by just fine without them as well, so to make those things balanced you'd need more (real) downsides than the inability to lug them around. Especially considering one of those sentries does 150 damage per shot.
 

Player 2

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omega 616 said:
I can't even find them all, I found 10 but there are still some missing.

Some of them seem really weak and some seem like they would fit in quite well. I don't think any are over powered but maybe I am underestimating how much 10% is.
There are only 10 sentries, but the picture of the spy leads to an item, the wrench leads to a bunch of wrenches, the words "surprise bonus" by the telephone lead to an item and the picture of a robot looking thing by the 1st sentry leads to a page with a bunch of references to the guard dog update.
 

Player 2

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Pedro The Hutt said:
Heh, I hope they won't make it into the game, most of them sound horribly unbalanced, and no, I don't consider the inability to haul them a fair trade-off considering a year and two weeks ago not a single engineer building could be moved and we were capable of dealing with that just fine. In some situations it's still more favourable to just destroy and start building a new sentry instead of making a very long haul.
The statistics listed are just ideas, valve sets the properties of all player created weapons that make it into the game. The creator gets to design the model and get a reward for doing so, but that's all they get to do.
 

RYjet911

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Pedro The Hutt said:
RYjet911 said:
That's why you don't do long hauls. I've made such use of the hauling ability that I single handedly cut off the entire upper route in the first level of Dustbowl for a full ten minutes, just because I could shift sentry positions during quiet times which threw the entering enemies off. I mean, Blu got first base and they eventually won because they broke through me, and my teammates simply weren't joining me up there to help defend when mine went tits up, but holy shit it was the best defending I ever did. You shoulda seen the crit shots I totalled, 62 of the fuckers! XD Ended up getting three off before the heavy killed me. Fucking useless crit total.
Ten minutes? Sorry but... those must've been some terrible attackers, unless there were engineers besides you it would've meant the lower paths were more loosely defended and, well, any old übercharge on a Heavy, soldier, demo or pyro would've wrecked your sentry.

I won't deny the use of shifting your sentry from one place to another, heck, lately I've been annoying demomen by picking up my sentry and moving it around the corner whenever they try to sticky it, but all I'm saying is that engineers managed to get by just fine without them as well, so to make those things balanced you'd need more (real) downsides than the inability to lug them around. Especially considering one of those sentries does 150 damage per shot.
To be fair, the attackers were barely able to get out their base, let alone reach the area I was at. I just cleaned up the dribbles of people and sneaky spies that made their way through.
 

Pedro The Hutt

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Ouch, sounds like a lack of sportsmanship there, heh.

And I suppose you make a point there Player 2, but I'm not sure if I want to see even more sentry variations than there already are. There is such a thing as overcomplicating matters. Especially since the sentry variations have to be bound to other weapons. Which basically will mean more shotguns for the engie.
 

Player 2

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Pedro The Hutt said:
Ouch, sounds like a lack of sportsmanship there, heh.

And I suppose you make a point there Player 2, but I'm not sure if I want to see even more sentry variations than there already are. There is such a thing as overcomplicating matters. Especially since the sentry variations have to be bound to other weapons. Which basically will mean more shotguns for the engie.
Is the engineer getting a new shotgun such a bad thing though? The soldier has 5 different rocket launchers, the heavy has 5 different miniguns, the spy has 5 different revolvers and even the medic who hardly ever uses his gun has 4 different kinds. Yet the engineer still only has 2 shotguns.
 

Pedro The Hutt

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Well the problem is that for every new shotgun/sentry or wrench/sentry combo, players need to get to grips with two new concepts at once, the new shotgun/wrench and its quirks, and the new sentry and its quirks. And I already need to roll my eyes on a regular basis when players use minisentries when they need to defend a position, so if engineer players can't grasp such a basic idea that for a solid defence you need a big sentry, I'd hate to imagine how tits up some matches will go with even more choices of sentries for the players.