Fallen Earth First Impressions
Fallen Earth is a F2P bastard lovechild of Fallout and an old school MMO. Set near the grand canyon in the aftermath of a generic apocalypse, Fallen Earth sets the player in the role of a cloned survivor, and turns them loose into a sandbox to kill ten travelers, scavenge for supplies, and craft gear.
As free to play goes, this is a somewhat unobtrusive gating mechanic. Free players take an XP hit, most timed actions in the game take longer, and they receive fewer drops. Functionally what this means is that free players need to grind more to get to the same point that other players are, but don't actually get gated off from any content, and free players can (in theory) play the entirety of the game without spending any money. I do wonder how accurate this is, when you combine the scarcity of crafting items, with the reduced crafting experience a free player will get, but none of the content itself is gated.
This isn't without flaws, there's a pop up window imploring you to upgrade to a paid subscription whenever a free player logs in, which is fine, unless you logged out in shooter mode, in which case the game prevents you from switching out of shooter mode to get a cursor, and you can't interact with the logo which blocks a chunk of your screen, alt tabbing out of the game seems to fix this, but the issue remains, regardless. Dismissing it results in a small "upgrade" button in the center of your screen, it's less obtrusive, and can be easily moved anywhere on the screen, except: clicking on it, even to drag it, will result in it redirecting the player to the game's marketplace website, and for whatever reason, it will revert to its previous position every time you log in.
Fallen Earth is a difficult game to recommend, it has been built for a very specific audience, people who want to inhabit a post apocalyptic world, scrounging and fighting to survive. In that context it works rather well. The combat needs a lot more brutality, and the game would benefit greatly from a general review of its crafting system. But otherwise, this is worth looking into if you're a fan of post apocalyptic wastelands.
Fallen Earth is a F2P bastard lovechild of Fallout and an old school MMO. Set near the grand canyon in the aftermath of a generic apocalypse, Fallen Earth sets the player in the role of a cloned survivor, and turns them loose into a sandbox to kill ten travelers, scavenge for supplies, and craft gear.
As free to play goes, this is a somewhat unobtrusive gating mechanic. Free players take an XP hit, most timed actions in the game take longer, and they receive fewer drops. Functionally what this means is that free players need to grind more to get to the same point that other players are, but don't actually get gated off from any content, and free players can (in theory) play the entirety of the game without spending any money. I do wonder how accurate this is, when you combine the scarcity of crafting items, with the reduced crafting experience a free player will get, but none of the content itself is gated.
This isn't without flaws, there's a pop up window imploring you to upgrade to a paid subscription whenever a free player logs in, which is fine, unless you logged out in shooter mode, in which case the game prevents you from switching out of shooter mode to get a cursor, and you can't interact with the logo which blocks a chunk of your screen, alt tabbing out of the game seems to fix this, but the issue remains, regardless. Dismissing it results in a small "upgrade" button in the center of your screen, it's less obtrusive, and can be easily moved anywhere on the screen, except: clicking on it, even to drag it, will result in it redirecting the player to the game's marketplace website, and for whatever reason, it will revert to its previous position every time you log in.
Fallen Earth is a difficult game to recommend, it has been built for a very specific audience, people who want to inhabit a post apocalyptic world, scrounging and fighting to survive. In that context it works rather well. The combat needs a lot more brutality, and the game would benefit greatly from a general review of its crafting system. But otherwise, this is worth looking into if you're a fan of post apocalyptic wastelands.