Fallout 3 and New Vegas; An Examination

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Kahunaburger

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New Vegas has much, much better writing IMHO, which makes the game for me. Bethesada can do exploration, but they can't write their way out of a cardboard box.
 

OakTable

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MiracleOfSound said:
Prefer F3 by a lot, for many reasons.

Biggest ones being the atmosphere and exploration - NV fell short in both these areas for me. It's crazy going back to F3 and seeing how much more thought and detail are put into the environments, lighting, architecture and landmarks.
Yeah, those crazy awesome copypasted buildings, cool ugly-green filtered lighting, D.C. landmarks you've seen a million times before, and the amazingly rock-covered desert with nothing in it.

To be honest, I couldn't give a rat's left tit about exploration. Fuck it all to all. If I could trade all of the exploration in Fallout 3 for a halfway decent story, I'd do it in a fucking heartbeat. But, it's never going to happen, and idiots are going to fucking worship Bethesda because they make decent hiking simulators, and I'm going to continue mocking them until I die or they die, because they apparently think hiking is more important than story or gameplay in an RPG.
 

Valkyrie101

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New Vegas wins out on story alone. Why?

- The story actually makes sense.
- It's much more interesting: an epic conflict to decide the fate of civilisation, versus a water purifier.
- It actually has deep choices and consequences, not just a contrived decision at the end where you can choose to throw away everything you've spent the game working towards.

Lastly, and this is a big one for me, the main quest feels more optional. It's forced on the player far more, but taken at face value it's much less urgent. There are clear motives to hunt down Benny, but it's plausible that a character might delay or opt not to. If I were the Lone
Wanderer, however, I would not abandon my father in a nuclear wasteland, because of basic humanity. If you want to roleplay, unless the character is a complete psycho, it's very hard to justify putting off the main quest until halfway through.

Also, better gameplay.
 

MiracleOfSound

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OakTable said:
Yeah, those crazy awesome copypasted buildings, cool ugly-green filtered lighting, D.C. landmarks you've seen a million times before, and the amazingly rock-covered desert with nothing in it.

To be honest, I couldn't give a rat's left tit about exploration. Fuck it all to all. If I could trade all of the exploration in Fallout 3 for a halfway decent story, I'd do it in a fucking heartbeat. But, it's never going to happen, and idiots are going to fucking worship Bethesda because they make decent hiking simulators, and I'm going to continue mocking them until I die or they die, because they apparently think hiking is more important than story or gameplay in an RPG.
Now now, no need to be so abrasive. I'm sure you could have made your point in a less aggressive manner.

You think people are idiots because they like different things to you? You'll go far in life with that attitude.
 

Inkidu

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MiracleOfSound said:
OakTable said:
Yeah, those crazy awesome copypasted buildings, cool ugly-green filtered lighting, D.C. landmarks you've seen a million times before, and the amazingly rock-covered desert with nothing in it.

To be honest, I couldn't give a rat's left tit about exploration. Fuck it all to all. If I could trade all of the exploration in Fallout 3 for a halfway decent story, I'd do it in a fucking heartbeat. But, it's never going to happen, and idiots are going to fucking worship Bethesda because they make decent hiking simulators, and I'm going to continue mocking them until I die or they die, because they apparently think hiking is more important than story or gameplay in an RPG.
Now now, no need to be so abrasive. I'm sure you could have made your point in a less aggressive manner.

You think people are idiots because they like different things to you? You'll go far in life with that attitude.
I think I mentioned something about constructive criticism, but if it makes him or her feel better... I can dig it.
 

Dr. wonderful

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MiracleOfSound said:
OakTable said:
Yeah, those crazy awesome copypasted buildings, cool ugly-green filtered lighting, D.C. landmarks you've seen a million times before, and the amazingly rock-covered desert with nothing in it.

To be honest, I couldn't give a rat's left tit about exploration. Fuck it all to all. If I could trade all of the exploration in Fallout 3 for a halfway decent story, I'd do it in a fucking heartbeat. But, it's never going to happen, and idiots are going to fucking worship Bethesda because they make decent hiking simulators, and I'm going to continue mocking them until I die or they die, because they apparently think hiking is more important than story or gameplay in an RPG.
Now now, no need to be so abrasive. I'm sure you could have made your point in a less aggressive manner.

You think people are idiots because they like different things to you? You'll go far in life with that attitude.
Indeed. "I HATE WHAT YOU LIKE AND YOU ARE A STUPID RETARD GUMP FOR LIKING IT!!!!!!"

Also, what make a good story huh? It gotten to the point I doubt people know what they are talking about.
 

Ghengis John

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Inkidu said:
The unique perspective on this comes from the fact that I'm just now getting into the first two Fallout games, but I got on board at Fallout 3 and New Vegas. I hope it puts a view on it not shaded by personal nostalgia.
Nostalgia is a word the militantly ignorant often ascribe to wisdom they do not posses. I'm happy you enjoyed the games, but having played the other two does not automatically forfeit one to "clouded judgment". Such a position is nothing more than a declaration of arrogance. Personal proclivities being what they are, one could honestly have enjoyed fallout3's predecessors and not fallout 3 independently of one another could they not? I met a 17 year old kid at target who told me he had played fallout 3, liked it, then upon seeking out fallout 1 and 2, thought they were the better games. That boy cannot be waved away with the blanket charge of nostalgia. To put this in terms you can understand: Please refrain from use of such pejoratives. Simply preferring one set of titles does not imply anger or some form of personal grudge. It may simply be a matter of personal taste. Different strokes for different folks.
 

WorldFree55

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OakTable said:
MiracleOfSound said:
Prefer F3 by a lot, for many reasons.

Biggest ones being the atmosphere and exploration - NV fell short in both these areas for me. It's crazy going back to F3 and seeing how much more thought and detail are put into the environments, lighting, architecture and landmarks.
Yeah, those crazy awesome copypasted buildings, cool ugly-green filtered lighting, D.C. landmarks you've seen a million times before, and the amazingly rock-covered desert with nothing in it.

To be honest, I couldn't give a rat's left tit about exploration. Fuck it all to all. If I could trade all of the exploration in Fallout 3 for a halfway decent story, I'd do it in a fucking heartbeat. But, it's never going to happen, and idiots are going to fucking worship Bethesda because they make decent hiking simulators, and I'm going to continue mocking them until I die or they die, because they apparently think hiking is more important than story or gameplay in an RPG.
With that kind of personality, I'm afraid you won't get far in life.
 

Inkidu

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Ghengis John said:
Inkidu said:
The unique perspective on this comes from the fact that I'm just now getting into the first two Fallout games, but I got on board at Fallout 3 and New Vegas. I hope it puts a view on it not shaded by personal nostalgia.
Nostalgia is a word the militantly ignorant often ascribe to wisdom they do not posses. I'm happy you enjoyed the games, but having played the other two does not automatically forfeit one to "clouded judgment". Such a position is nothing more than a declaration of arrogance. Personal proclivities being what they are, one could honestly have enjoyed fallout3's predecessors and not fallout 3 independently of one another could they not? I met a 17 year old kid at target who told me he had played fallout 3, liked it, then upon seeking out fallout 1 and 2, thought they were the better games. That boy cannot be waved away with the blanket charge of nostalgia. To put this in terms you can understand: Please refrain from use of such pejoratives. Simply preferring one set of titles does not imply anger or some form of personal grudge. It may simply be a matter of personal taste. Different strokes for different folks.
You're assuming I think my view is superior, while I submit to the argument that I'm supposed to give the best argument for why my view is better, I'm just trying to state that I was looking at it from a different angle. Nostalgia is a seductive liar. ~George Wildman Ball.
 

Ghengis John

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Inkidu said:
You're assuming I think my view is superior, while I submit to the argument that I'm supposed to give the best argument for why my view is better, I'm just trying to state that I was looking at it from a different angle. Nostalgia is a seductive liar. ~George Wildman Ball.
By asserting that your view is "not shaded by personal nostalgia" you imply that anyone in their "right mind" would think as you do, or that those who don't are deluding themselves. I don't need to assume anything. You declared it.
 

Inkidu

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Ghengis John said:
Inkidu said:
You're assuming I think my view is superior, while I submit to the argument that I'm supposed to give the best argument for why my view is better, I'm just trying to state that I was looking at it from a different angle. Nostalgia is a seductive liar. ~George Wildman Ball.
By asserting that your view is "not shaded by personal nostalgia" you imply that anyone in their "right mind" would think as you do, or that those who don't are deluding themselves. I don't need to assume anything. You declared it.
No, I declare that I have no past history with the gaming franchise before its third and fourth main installments this is why I compare the two games, I realize that some of the elements I might be conjecturing on may be wrongly applied or just plain wrong, and I have accepted corrections from posters even if I haven't posted that I have accepted them. It would be a lie to say that some people don't let their nostalgia shade their views of Fallout 3 or even New Vegas. My take is that I have no such attachment and that's all.
 

Outright Villainy

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Irridium said:
What makes me like New Vegas more is the story. Fallout 3's story sucked, a lot. I've been told "oh, its a Bethesda game, you shouldn't play for the story". I think thats a bullshit answer. If it doesn't really matter, why do they bother putting it in? The story is stupid, doesn't make sense, and ruins the whole thing for me.

New Vegas had a much better story, and you can influence how things turn out. And at the end, Fallout 3 just re-told what you already did, instead of telling you what impact your choices had. New Vegas tells you what happened after the game, what eventually happened to the factions, your companions, and everything you touched. Gave you a much better pay-off.

Also, in New Vegas, the NPC's actually react to how the world changes. In Fallout 3, if you blow up Megaton, nobody other than your father or 3-Dog seems to notice, or care. You'd think that the destruction of 1 of the only 2 major settlements in the Wasteland would be big news, but I guess not.

Compare that to New Vegas, where when you do something, news of it travels. It makes the world feel alive, it feels like your having an actual impact. And thats what I love. Also, your companions feel like actual people. They each have their own stories, their own opinions, their own quests. It just gives them a strong sense of depth that was sorely lacking in the Fallout 3 companions.

Also, I'd say that the DLC's are much better. Instead of just adding a bunch of random stuff in different places with overpowered weapons/armor like Fallout 3, New Vegas' DLC's are about people/places you hear about in the game. It exands upon stories from the Mojave, and seems to be building up to a dramatic conclusion in the form of an epic battle.

And I can't wait for that.

I suppose your enjoyment of the games depends on what your looking for. If you want story, go with New Vegas. If you want a fantastic exploration game, go with Fallout 3.

And honestly, I'd hate to have Fallout set in New York. I've been to New York more than enough times in games. I'm sick of the damn place. I want to explore another city.

Like, maybe, Chicago. That'd be neat. I really hope I Am Alive is good...
You summed up my feelings on the games rather astutely. Saved me a lot of writing anyway.
And yeah, I agree with it being where preference lies. FO3's world is much more open, lots of neat stuff hidden away, pretty much free to go anywhere. New Vegas pushes you and shoves you around for the first ten or so hours, but after that, I prefer it honestly. The sense of civilisation around every corner, it has much more appeal than desolate buildings. I love seeing new people everywhere I turn, and the conversations and characters are a million times better than the dreary FO3 inhabitants.

The only problem I have with NV is starting the game over again is an absolute pain, since it takes so long to open up, your choices don't have that much effect for quite a while. But then again, skill trees are done far better in NV, most of the redundant skills in 3 are made viable (such as explosives and unarmed), and speech checks for each skill give a much greater sense of a unique character.
 

OakTable

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MiracleOfSound said:
OakTable said:
Yeah, those crazy awesome copypasted buildings, cool ugly-green filtered lighting, D.C. landmarks you've seen a million times before, and the amazingly rock-covered desert with nothing in it.

To be honest, I couldn't give a rat's left tit about exploration. Fuck it all to all. If I could trade all of the exploration in Fallout 3 for a halfway decent story, I'd do it in a fucking heartbeat. But, it's never going to happen, and idiots are going to fucking worship Bethesda because they make decent hiking simulators, and I'm going to continue mocking them until I die or they die, because they apparently think hiking is more important than story or gameplay in an RPG.
Now now, no need to be so abrasive. I'm sure you could have made your point in a less aggressive manner.

You think people are idiots because they like different things to you? You'll go far in life with that attitude.
When someone puts a minor element of a game, like exploration, over the more important ones, gameplay and story, yeah I kind of do think they are idiots. It's like liking a pizza because of the pizza box, or liking steak because of the fork you ate it with.
 

MiracleOfSound

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OakTable said:
When someone puts a minor element of a game, like exploration, over the more important ones, gameplay and story, yeah I kind of do think they are idiots. It's like liking a pizza because of the pizza box, or liking steak because of the fork you ate it with.
Open your mind a little. For a lot of people the exploration is the Steak.
 

Blatherscythe

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lunncal said:
I haven't played the older Fallouts either (not counting about 30 seconds of shooting rats in Fallout 1), but I greatly prefer New Vegas to Fallout 3. Fallout 3 nailed the dreary, post-apocalyptic atmosphere, but that wasn't the kind of atmosphere I wanted. It succeeds in making an incredibly dreary and dull world to explore (which is exactly what it was going for), but I personally don't want to explore a dreary and dull world. I just didn't find myself enjoying my time with Fallout 3, and I was never really very interested in what I was doing.

New Vegas on the other hand I found very entertaining. I always had an interest in what I was doing, and I actually cared about what would happen both to my character and to the factions and people around me. In Fallout 3 I explored and did quests simply because I had nothing else to do, whereas in New Vegas I did quests because I wanted to see what would happen, or because I wanted to help whoever had given me the quest, or just for plain old personal gain.

Of course if you factor bugs and stability into this comparison at all, Fallout 3 wins hands down.
Dreary and dull? Fallout 3 had the better locations, not every map tick was an abandoned shack. Yes brown and grey were the main colours used, but Fallout 1/2 did pretty much the same in that respect. Besides, what colour options are there if all the plants were burned away and everything was left to rot for 100 years? If were just talking colourful and flashy well I guess the strip is one of the only places could happen.
 

DEAD34345

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Blatherscythe said:
Dreary and dull? Fallout 3 had the better locations, not every map tick was an abandoned shack. Yes brown and grey were the main colours used, but Fallout 1/2 did pretty much the same in that respect. Besides, what colour options are there if all the plants were burned away and everything was left to rot for 100 years? If were just talking colourful and flashy well I guess the strip is one of the only places could happen.
Yes, dreary and dull, exactly the atmosphere it was going for. It did this very well, better even than New Vegas. The problem is that I don't want to explore a dreary and dull world, because it just makes me feel bored. I understand that other people loved that atmosphere, but I just don't enjoy it myself. It's the same reason I tend to avoid depressing books and films, I don't want to feel depressed, I want to feel happy or entertained. New Vegas did this for me, whereas Fallout 3 did not (much). Fallout 3 didn't do anything wrong particularly, it's just that it's setting was not to my taste at all.

Also I haven't played more than 30 seconds of the first 2 games, so I have no idea how they relate to things.

I'm not just talking about New Vegas being "colourful and flashy" here either, I'm talking about how it had a completely different kind of world to Fallout 3. Fallout 3 was gritty and sombre, while New Vegas was lively and vibrant(ish) in terms of locations, characters and story. Both set out to make different kinds of settings and both succeeded. I prefer lively and vibrant to gritty and sombre, so I preferred New Vegas.
 

Blatherscythe

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Moriarty said:
while I agree with some of your points, you really shouldn't have put story and exploration together like that.

Fallout 3's main story is just atrocious, not a single part about it makes sense. I was gonna to put a list together myself but Shamous Young already did summarise most of it:

Dad killed himself rather than let his broken machine fall into the hands of people trying to fix it. As a result, a water purifier that has no reason to exist released radiation it shouldn?t have, thus killing Colonel Autumn, who had no reason to be there. Then later we got through a village of children who fdso gah frrzlmpr blaaa huygggnl asdf;lj so we could enter vault 87 and recover a GECK, a device which would be better put to use in virtually any possible manner besides the one for which we had acquired it. Then Colonel Autumn, who shouldn?t be alive, captured us with a flash grenade that shouldn?t have worked in a place he shouldn?t have been able to reach, so he could stop us from fixing the machine he wanted fixed. He then tortured us for a code that didn?t matter and which we had no reason to not give him. Then the president set us free to enact his plan which was of no benefit to anyone, ourselves least of all.

At the final battle, everyone in the world had the same goal: Turn on the water purifier. Due to this overwhelming consensus, we were obliged to fight a massive war. Finally, Colonel Autumn gave his life to stop us from turning on the machine he was trying to turn on. At the end, the Enclave defeated themselves by sabotaging the machine they were trying to activate, causing it to explode even though it shouldn?t, and obliging us to enter the purifier and die to radiation that wasn?t actually lethal. At least until the DLC retconned our death and?

Arg.
and that even ignores the part about Dad somehow manages to let about 30-40 Radroaches in whenever he leaves a vault.
I think either Shamus was doing satire or skipped most of the dailouge (in an RPG not made by Bioware I don't find that suprising). I think he's a smart guy, so I suppose it's the latter. I'll just point out a few flaws in his statement.

1. Your dad killed himself to prevent his machine which could purify the irradiated water as it's sole reason to exist, from falling into the hands of genocidal maniacs. He floods the room with radiation that supposedly shouldn't be there despite us having no idea how the damn thing works.

2. Can't commented on the gibberish and he doesn't seem to mind Lamplight all that much, a device that could make a machine that purifies water, the basic ingrediant in all life, what better use for a wonder MacGuffin than that? Colonel Autum shows up, but turns out if you read the Fallout Wiki he injected himself with a powerful Rad-X to survive apparently, but the radiation still knocked him out. He knocks you out with some sort of flashbang weapon that is never identifiyed, in an area with pipes that could have been used for climbing.

3. He tortures you to try and get an acess code to activate the purifier that the Enclave have now fixed but cannot activate. The reason you shouldn't give him the code is because he caused the death of your father and from what you've heard his plans for the purifier cannot be good. The president set you free to start the purifier with the virus which kills all slightly mutated life except for the Enclave and pure humans. Although he makes it seem that you shall be spared.

4. You battle for control of the purifier to prevent the Enclave from controlling the purifier and thus the wasteland and possibly add in Eden's Virus. After beating Autumn you realize that in the wake of the battle the purifier was damaged and someone has to start the purifier, but it will cost them their life. The only reason you aren't killed is because enough fans complained about the ending and Bethesda tried to fix it.

Fallout 3 could have had a great storyline had they focused on it more, but it seems that got lost to the time spent building the world and it shows. Maybe with an extra year of development to work on the story and plot the game could have had a grand story to go hand in hand with it's impressive environment. Instead we just get a plot-line that just makes the player explore the more dangerous parts of the Wasteland. It's not atrocious, it's mediocre.
 

valleyshrew

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What's so great about new vegas and fallout 3 is though I despise the post apocalyptic setting (I find it relentlessly depressing), I was still very engaged with the worlds. The only other company than bethesda that puts an effort into their worlds is Rockstar.
 

AlternatePFG

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Blatherscythe said:
Moriarty said:
while I agree with some of your points, you really shouldn't have put story and exploration together like that.

Fallout 3's main story is just atrocious, not a single part about it makes sense. I was gonna to put a list together myself but Shamous Young already did summarise most of it:

Dad killed himself rather than let his broken machine fall into the hands of people trying to fix it. As a result, a water purifier that has no reason to exist released radiation it shouldn?t have, thus killing Colonel Autumn, who had no reason to be there. Then later we got through a village of children who fdso gah frrzlmpr blaaa huygggnl asdf;lj so we could enter vault 87 and recover a GECK, a device which would be better put to use in virtually any possible manner besides the one for which we had acquired it. Then Colonel Autumn, who shouldn?t be alive, captured us with a flash grenade that shouldn?t have worked in a place he shouldn?t have been able to reach, so he could stop us from fixing the machine he wanted fixed. He then tortured us for a code that didn?t matter and which we had no reason to not give him. Then the president set us free to enact his plan which was of no benefit to anyone, ourselves least of all.

At the final battle, everyone in the world had the same goal: Turn on the water purifier. Due to this overwhelming consensus, we were obliged to fight a massive war. Finally, Colonel Autumn gave his life to stop us from turning on the machine he was trying to turn on. At the end, the Enclave defeated themselves by sabotaging the machine they were trying to activate, causing it to explode even though it shouldn?t, and obliging us to enter the purifier and die to radiation that wasn?t actually lethal. At least until the DLC retconned our death and?

Arg.
and that even ignores the part about Dad somehow manages to let about 30-40 Radroaches in whenever he leaves a vault.
2. Can't commented on the gibberish and he doesn't seem to mind Lamplight all that much.
Man, did you watch Spoiler Warning? They went on about Little Lamplight for an entire episode. They pretty much went through that entire game, and picked it apart plot-wise, so I don't think you can argue that he skipped the dialogue.

What's stupid is that Colonel Autumn didn't want to put in the modified FEV virus, he just wanted to turn it on. Sure, the Enclave are assholes but letting Autumn turn on the purifier was an option. If you didn't intervene the Enclave would have been killed by the radiation instead of you.