Both games are great, and I more or less agree with you. The main problem I have with both games is that they are half assed.
Let me explain. Fallout 3 was immersive and awesome and a whole bucket of pies. The NPCs, if they were pies, were bland flaky and filled with crap. I could mention the conversation system that breaks all sense of gameplay. But I won't. Instead I'm going to look at the a)shitty animations, b)repetitive voices, and c) lack of characterization.
First and foremost, whoever did the mocap was either a robot or extremely rigid. These are the most unnatural, stiff as a board, no motion variation characters who happen to live in the uncanny valley. The way they walk, make gestures and engage in combat is completely unrealistic to me, though this might be because I frequently go play mil-sim sports like airsoft. You don't need to break out the Uncharted trick where they literally had hundreds of different animations for taking cover but come on! Have at least four or five of them! An old man walks in a similar way to a child and vice versa. Nobody limps except when crippled, or has any other impairment. You can practically smell the wrapper coming off of these samey people. Thank heavens for the writers who made the characterized NPCs. That was a godsend, and they saved a lot of the game for me.
Not only that, but considering the small amount of NPCs in general as compared to New Vegas you'd think that everyone would at least have conversation options and not be spreading the same old bs one or two liners every time they opened their mouths. Not to mention they could have had more than the same one or two voice actors.
New Vegas has the same problems, though I'm more willing to forgo the samey characters (the grunts of each army don't need to express their feelings to the character like the ghost soldiers did to the little boy in the Sixth Sense) because its supposed to be more massive and civilizationy. Except they completely dropped the ball in actually making the civilization look inhabitable. Walking into Gammorah for the first time I was confused as to where all the gamblers were. The table were more crowded at the local bar in Freeside than in that empty city of sin. Similarly I was wondering where all the NCR refugees were in Freeside. There were practically none there, and it didn't seem like a huge deal to help out what seemed like a small problem. And this occurs everywhere. Sure there seems to be civilization being built but hell if I can see the people building it. And the NPCs come from the same pie factory as the first game. And are filled with stale dog turds.
All in all I do love this remake of the Fallout series. I just wish Bethesda would nut up or shut up. It makes money now use it to make it better. One of the things I'm actually looking forward to now via the new Skyrim game is the new engine which will hopefully help with the feel of the game in this regard, especially when it comes to NPC pie.
Let me explain. Fallout 3 was immersive and awesome and a whole bucket of pies. The NPCs, if they were pies, were bland flaky and filled with crap. I could mention the conversation system that breaks all sense of gameplay. But I won't. Instead I'm going to look at the a)shitty animations, b)repetitive voices, and c) lack of characterization.
First and foremost, whoever did the mocap was either a robot or extremely rigid. These are the most unnatural, stiff as a board, no motion variation characters who happen to live in the uncanny valley. The way they walk, make gestures and engage in combat is completely unrealistic to me, though this might be because I frequently go play mil-sim sports like airsoft. You don't need to break out the Uncharted trick where they literally had hundreds of different animations for taking cover but come on! Have at least four or five of them! An old man walks in a similar way to a child and vice versa. Nobody limps except when crippled, or has any other impairment. You can practically smell the wrapper coming off of these samey people. Thank heavens for the writers who made the characterized NPCs. That was a godsend, and they saved a lot of the game for me.
Not only that, but considering the small amount of NPCs in general as compared to New Vegas you'd think that everyone would at least have conversation options and not be spreading the same old bs one or two liners every time they opened their mouths. Not to mention they could have had more than the same one or two voice actors.
New Vegas has the same problems, though I'm more willing to forgo the samey characters (the grunts of each army don't need to express their feelings to the character like the ghost soldiers did to the little boy in the Sixth Sense) because its supposed to be more massive and civilizationy. Except they completely dropped the ball in actually making the civilization look inhabitable. Walking into Gammorah for the first time I was confused as to where all the gamblers were. The table were more crowded at the local bar in Freeside than in that empty city of sin. Similarly I was wondering where all the NCR refugees were in Freeside. There were practically none there, and it didn't seem like a huge deal to help out what seemed like a small problem. And this occurs everywhere. Sure there seems to be civilization being built but hell if I can see the people building it. And the NPCs come from the same pie factory as the first game. And are filled with stale dog turds.
All in all I do love this remake of the Fallout series. I just wish Bethesda would nut up or shut up. It makes money now use it to make it better. One of the things I'm actually looking forward to now via the new Skyrim game is the new engine which will hopefully help with the feel of the game in this regard, especially when it comes to NPC pie.