Siuki said:
I've read all of your comments, and I might consider starting anew.
Maybe. I like the character I already have.
BTW, Operation: Anchorage will have enemies "my level" right?
Since no one seems to have answered this... Yeah, Anchorage scales up to a point, and then starts to drop off, I believe. I'm guessing after level 20 the enemies no longer scale with you, but they could stop before that.
Now, with everyone else weighing in on build points...
STR 4
PER 5
END 5
CHA 6
AGL 7
INT 8
LCK 5
Sneak, Repair, Small Arms
2-Black Widow (Lady Killer isn't as valuable)
3-Gun Nut
4-Educated
5-Comprehension (Save your skill books for this)
6-Toughness
Beyond that some general thoughts on perks:
Bloody Mess is mildly amusing but not really that great. The damage bonus is pretty weak.
Strong Back is very useful if you're going to be a pack mule.
Black Widow is more valuble than Lady Killer for two reasons. First, more dialog. Second, most enemies, including raiders and the like skew to more males than females.
Swift Learner (and by extension Sound Sleeper) aren't worth it because of how accessible the level cap is. (if the game was uncapped then they'd probably be extremely useful.
Gunslinger (Commando, and Sniper) were broken in one of the early patches, and may still be.
Lawbringer and Hitman are good cheap ways to generate some extra cash and karma. Lawbringer seems to be the more useful as most human enemies in the game are coded as evil.
Cannibal is a hilarious perk, but not very useful. It does offer some useful dialog at places.
Remember that some perks like Silent Running and Cyborg also increase skills.
Entomologist is usually worth taking just to deal with the Albino Rad Scorpions late in the game.
Anyway, I'm sure some of this is a rehash, but there you go.